// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ #define __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ #include "IParticleAffector.h" namespace irr { namespace scene { //! A particle affector which applies gravity to particles. class IParticleGravityAffector : public IParticleAffector { public: //! Set the time in milliseconds when the gravity force is totally //! lost and the particle does not move any more. virtual void setTimeForceLost( f32 timeForceLost ) = 0; //! Set the direction and force of gravity in all 3 dimensions. virtual void setGravity( const core::vector3df& gravity ) = 0; //! Get the time in milliseconds when the gravity force is totally //! lost and the particle does not move any more. virtual f32 getTimeForceLost() const = 0; //! Get the direction and force of gravity. virtual const core::vector3df& getGravity() const = 0; //! Get emitter type virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_GRAVITY; } }; } // end namespace scene } // end namespace irr #endif // __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__