#ifndef __C_GUI_SPRITE_BANK_H_INCLUDED__ #define __C_GUI_SPRITE_BANK_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUISpriteBank.h" namespace irr { namespace video { class IVideoDriver; class ITexture; } namespace gui { class IGUIEnvironment; //! Sprite bank interface. class CGUISpriteBank : public IGUISpriteBank { public: CGUISpriteBank(IGUIEnvironment* env); virtual ~CGUISpriteBank(); virtual core::array< core::rect >& getPositions(); virtual core::array< SGUISprite >& getSprites(); virtual u32 getTextureCount() const; virtual video::ITexture* getTexture(u32 index) const; virtual void addTexture(video::ITexture* texture); virtual void setTexture(u32 index, video::ITexture* texture); //! draws a sprite in 2d with position and color virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect* clip=0, const video::SColor& color= video::SColor(255,255,255,255), u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false); protected: core::array Sprites; core::array< core::rect > Rectangles; core::array Textures; IGUIEnvironment* Environment; video::IVideoDriver* Driver; }; } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_ #endif // __C_GUI_SPRITE_BANK_H_INCLUDED__