// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h // // This file was written by Saurav Mohapatra and modified by Nikolaus Gebhardt. // See CCSMLoader.h for details. #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_CSM_LOADER_ #include "CCSMLoader.h" #include "os.h" #include "IFileSystem.h" #include "IReadFile.h" #include "ISceneManager.h" #include "IAttributes.h" #include "SMesh.h" #include "IVideoDriver.h" #include "SAnimatedMesh.h" #include "SMeshBufferLightMap.h" namespace irr { namespace scene { // // the CSM data types // struct color_rgb_t { s32 red; s32 green; s32 blue; void clear() { red = 0; green = 0; blue = 0; } }; class BinaryFileReader; // // The file header // class Header { public: static const s32 VERSION_4; static const s32 VERSION_4_1; Header(){ clear(); } virtual ~Header(){ clear(); } s32 getVersion() const{ return version; } void clear(){ version = 0; } void load(BinaryFileReader* pReader); private: s32 version; }; // // The groups // class Group { public: Group(){ clear(); } virtual ~Group(){ clear(); } void clear(); void load(BinaryFileReader* pReader); s32 getFlags() const { return flags; } s32 getParentGroupID() const { return parentGroup; } const core::stringc& getProperties() const { return props; } const color_rgb_t* getColor() const { return &color; } private: s32 flags; s32 parentGroup; core::stringc props; color_rgb_t color; }; // // The visgroups // class VisGroup { public: VisGroup(){ clear(); } virtual ~VisGroup(){ clear(); } void clear(); void load(BinaryFileReader* pReader); s32 getFlags() const{ return flags; } const core::stringc& getName() const{ return name; } const color_rgb_t* getColor() const{ return &color; } private: core::stringc name; s32 flags; color_rgb_t color; }; // // Lightmaps // class LightMap { public: LightMap() : pixelData(0){ clear(); } virtual ~LightMap(){ clear(); } void clear(); void load(BinaryFileReader* pReader); s32 getWidth() const{ return width; } s32 getHeight() const{ return height; } const s32* getPixelData() const{ return pixelData; } private: s32 width; s32 height; s32* pixelData; }; struct Triangle { s32 a,b,c; }; struct Line { s32 a,b; }; class Vertex { public: Vertex(){ clear(); } virtual ~Vertex(){ clear(); } void clear(); void load(BinaryFileReader* pReader); const core::vector3df* getPosition() const { return &position; } const core::vector3df* getNormal() const { return &normal; } const color_rgb_t* getColor() const { return &color; } const core::vector3df* getTextureCoordinates() const { return &texCoords; } const core::vector3df* getLightMapCoordinates() const { return &lmapCoords; } private: core::vector3df position; core::vector3df normal; color_rgb_t color; core::vector3df texCoords; core::vector3df lmapCoords; }; class Surface { public: Surface() { clear(); } virtual ~Surface(){ clear(); } void clear(); void load(BinaryFileReader *pReader); s32 getFlags() const{ return flags; } const core::stringc& getTextureName() const{ return textureName; } s32 getLightMapId() const{ return lightMapId; } const core::vector2df* getUVOffset() const{ return &uvOffset; } const core::vector2df* getUVScale() const{ return &uvScale; } f32 getUVRotation() const{ return uvRotation; } u32 getVertexCount() const{ return vertices.size(); } const Vertex* getVertexAt(const s32 index) const{ return vertices[index]; } s32 getTriangleCount() const{ return triangles.size(); } const Triangle& getTriangleAt(const s32 index) const{ return triangles[index]; } private: s32 flags; core::stringc textureName; s32 lightMapId; core::vector2df uvOffset; core::vector2df uvScale; f32 uvRotation; core::array vertices; core::array triangles; core::array lines; }; class Mesh { public: Mesh(){ clear(); } virtual ~Mesh(){ clear(); } void clear(); void load(BinaryFileReader* pReader, bool bReadVisGroups); s32 getFlags() const { return flags; } s32 getGroupID() const { return groupId; } const core::stringc& getProperties() const { return props; } const color_rgb_t* getColor() const { return &color; } const core::vector3df* getPosition() const { return &position; } s32 getVisgroupID() const { return visgroupId; } s32 getSurfaceCount() const { return surfaces.size(); } const Surface* getSurfaceAt(const s32 index) const { return surfaces[index]; } private: s32 flags; s32 groupId; core::stringc props; color_rgb_t color; core::vector3df position; s32 visgroupId; core::array surfaces; }; class Entity { public: Entity() { clear(); } virtual ~Entity() { clear(); } void clear(); void load(BinaryFileReader* pReader); s32 getVisgroupID() const { return visgroupId; } s32 getGroupID() const { return groupId; } const core::stringc& getProperties() const { return props; } const core::vector3df* getPosition() const { return &position; } private: s32 visgroupId; s32 groupId; core::stringc props; core::vector3df position; }; class CameraData { public: CameraData(){ clear(); } virtual ~CameraData(){ clear(); } void clear(); void load(BinaryFileReader* pReader); const core::vector3df* getPosition(){ return &position; } f32 getPitch(){ return pitch; } f32 getYaw(){ return yaw; } private: core::vector3df position; f32 pitch; f32 yaw; }; // // A CSM File // class CSMFile { public: CSMFile(){ clear(); } virtual ~CSMFile(){ clear(); } void clear(); void load(BinaryFileReader* pReader); const Header* getHeader() const{ return &header; } s32 getGroupCount() const{ return groups.size(); } const Group* getGroupAt(const s32 index) const{ return groups[index]; } s32 getVisGroupCount() const{ return visgroups.size(); } const VisGroup* getVisGroupAt(const s32 index) const{ return visgroups[index]; } s32 getLightMapCount() const{ return lightmaps.size(); } const LightMap* getLightMapAt(const s32 index) const { return lightmaps[index]; } s32 getMeshCount() const{ return meshes.size(); } const Mesh* getMeshAt(const s32 index) const{ return meshes[index]; } s32 getEntityCount() const{ return entities.size(); } const Entity* getEntityAt(const s32 index) const{ return entities[index]; } const CameraData* getCameraData() const{ return &cameraData; } private: Header header; core::array groups; core::array visgroups; core::array lightmaps; core::array meshes; core::array entities; CameraData cameraData; }; // // A Binary File Reader // class BinaryFileReader { public: BinaryFileReader(io::IReadFile* pFile, bool closeWhenDone=true); virtual ~BinaryFileReader(); virtual s32 readBuffer(void* buffer, s32 len); s32 readLong(); f32 readFloat(); u8 readByte(); core::stringc readString(); void readVec3f(core::vector3df* v); void readVec2f(core::vector2df* v); void readColorRGB(color_rgb_t* color); private: io::IReadFile *file; bool autoClose; }; CCSMLoader::CCSMLoader(scene::ISceneManager* manager, io::IFileSystem* fs) : FileSystem(fs), SceneManager(manager) { #ifdef _DEBUG setDebugName("CCSMLoader"); #endif } CCSMLoader::~CCSMLoader() { } //! returns true if the file maybe is able to be loaded by this class //! based on the file extension (e.g. ".bsp") bool CCSMLoader::isALoadableFileExtension(const c8* fileName) const { return strstr(fileName, ".csm")!=0; } //! creates/loads an animated mesh from the file. IAnimatedMesh* CCSMLoader::createMesh(io::IReadFile* file) { file->grab(); // originally, this loader created the file on its own. scene::IMesh* m = createCSMMesh(file); if (!m) return 0; SAnimatedMesh* am = new SAnimatedMesh(); am->Type = EAMT_CSM; am->addMesh(m); m->drop(); am->recalculateBoundingBox(); return am; } scene::IMesh* CCSMLoader::createCSMMesh(io::IReadFile* file) { if (!file) return 0; if(file) { BinaryFileReader reader(file, true); CSMFile csmFile; csmFile.load(&reader); scene::IMesh* pMesh = createIrrlichtMesh(&csmFile, SceneManager->getParameters()->getAttributeAsString(CSM_TEXTURE_PATH), file->getFileName()); return pMesh; } return 0; } scene::IMesh* CCSMLoader::createIrrlichtMesh(const CSMFile* csmFile, core::stringc textureRoot, const c8* lmprefix) { scene::SMesh *pMesh = new scene::SMesh(); video::IVideoDriver* driver = SceneManager->getVideoDriver(); for(s32 l = 0; lgetLightMapCount(); l++) { const LightMap* lmap = csmFile->getLightMapAt(l); core::stringc lmapName = lmprefix; lmapName += "LMAP_"; lmapName += (int)(l+1); os::Printer::log("CCSMLoader loading light map", lmapName.c_str()); video::IImage* lmapImg = driver->createImageFromData( video::ECF_A8R8G8B8, core::dimension2d(lmap->getWidth(),lmap->getHeight()), (void *)(lmap->getPixelData())); driver->addTexture(lmapName.c_str(), lmapImg); lmapImg->drop(); } for(s32 m = 0; mgetMeshCount(); m++) { const Mesh* mshPtr = csmFile->getMeshAt(m); for(s32 s = 0; s < mshPtr->getSurfaceCount(); s++) { const Surface* surface = mshPtr->getSurfaceAt(s); core::stringc texName = textureRoot; texName+= "/"; texName+= surface->getTextureName(); video::ITexture* texture = driver->getTexture(texName.c_str()); scene::SMeshBufferLightMap *buffer = new scene::SMeshBufferLightMap(); //material core::stringc lmapName = lmprefix; lmapName += "LMAP_"; lmapName += (int)surface->getLightMapId(); buffer->Material.setTexture(0, texture); buffer->Material.setTexture(1, driver->getTexture(lmapName.c_str())); buffer->Material.Lighting = false; buffer->Material.MaterialType = video::EMT_LIGHTMAP_M4; for(u32 v = 0; v < surface->getVertexCount(); v++) { const Vertex *vtxPtr = surface->getVertexAt(v); video::S3DVertex2TCoords vtx; vtx.Pos = *(vtxPtr->getPosition()); vtx.Normal = *(vtxPtr->getPosition()); vtx.Color.set(255,vtxPtr->getColor()->red,vtxPtr->getColor()->green,vtxPtr->getColor()->blue); vtx.TCoords.set(vtxPtr->getTextureCoordinates()->X,vtxPtr->getTextureCoordinates()->Y); vtx.TCoords2.set(vtxPtr->getLightMapCoordinates()->X,0.0f - vtxPtr->getLightMapCoordinates()->Y); buffer->Vertices.push_back(vtx); } for(s32 t = 0; t < surface->getTriangleCount(); t++) { const Triangle& tri = surface->getTriangleAt(t); buffer->Indices.push_back(tri.a); buffer->Indices.push_back(tri.c); buffer->Indices.push_back(tri.b); } buffer->recalculateBoundingBox(); pMesh->addMeshBuffer(buffer); buffer->drop(); } } pMesh->recalculateBoundingBox(); return pMesh; } const s32 Header::VERSION_4 = 4; const s32 Header::VERSION_4_1 = 5; void Header::load(BinaryFileReader* pReader) { version = pReader->readLong(); } void Group::clear() { color.clear(); flags = 0; parentGroup = 0; props = ""; } void Group::load(BinaryFileReader* pReader) { flags = pReader->readLong(); parentGroup = pReader->readLong(); props = pReader->readString(); pReader->readColorRGB(&color); } void VisGroup::clear() { color.clear(); flags = 0; name = ""; } void VisGroup::load(BinaryFileReader* pReader) { name = pReader->readString(); flags = pReader->readLong(); pReader->readColorRGB(&color); } void LightMap::clear() { if(pixelData) { delete[] pixelData; pixelData = 0; } width = height = 0; } void LightMap::load(BinaryFileReader* pReader) { width = pReader->readLong(); height = pReader->readLong(); pixelData = new s32[width * height]; pReader->readBuffer(pixelData, width * height * sizeof(s32)); } void Mesh::clear() { flags = 0; groupId = 0; visgroupId = 0; props = ""; color.clear(); position.set(0,0,0); for(u32 s = 0; s < surfaces.size(); s++) { if(surfaces[s]) { delete surfaces[s]; } } surfaces.clear(); } void Mesh::load(BinaryFileReader* pReader, bool bReadVisGroups) { flags = pReader->readLong(); groupId = pReader->readLong(); props = pReader->readString(); pReader->readColorRGB(&color); pReader->readVec3f(&position); if(bReadVisGroups) visgroupId = pReader->readLong(); else visgroupId = 0; s32 count = pReader->readLong(); for(s32 i = 0; i < count; i++) { Surface* surf = new Surface(); surf->load(pReader); surfaces.push_back(surf); } } void Surface::clear() { flags = 0; lightMapId = 0; textureName = ""; uvOffset.set(0.0f,0.0f); uvScale.set(0.0f,0.0f); uvRotation = 0.0f; triangles.clear(); lines.clear(); for(u32 v = 0; v < vertices.size(); v++) delete vertices[v]; vertices.clear(); } void Surface::load(BinaryFileReader* pReader) { flags = pReader->readLong(); textureName = pReader->readString(); lightMapId = pReader->readLong(); pReader->readVec2f(&uvOffset); pReader->readVec2f(&uvScale); uvRotation = pReader->readFloat(); s32 vtxCount = pReader->readLong(); s32 triCount = pReader->readLong(); s32 lineCount = pReader->readLong(); for(s32 v = 0; v < vtxCount; v++) { Vertex *vtx = new Vertex(); vtx->load(pReader); vertices.push_back(vtx); } for(s32 t = 0; t < triCount; t++) { Triangle tri; pReader->readBuffer(&tri, sizeof(tri)); triangles.push_back(tri); } for(s32 l = 0; l < lineCount; l++) { Line line; pReader->readBuffer(&line,sizeof(line)); lines.push_back(line); } } void Vertex::clear() { position.set(0,0,0); normal.set(0,0,0); color.clear(); texCoords.set(0,0,0); lmapCoords.set(0,0,0); } void Vertex::load(BinaryFileReader* pReader) { pReader->readVec3f(&position); pReader->readVec3f(&normal); pReader->readColorRGB(&color); pReader->readVec3f(&texCoords); pReader->readVec3f(&lmapCoords); } void Entity::clear() { visgroupId = groupId = 0; props = ""; position.set(0,0,0); } void Entity::load(BinaryFileReader* pReader) { visgroupId = pReader->readLong(); groupId = pReader->readLong(); props = pReader->readString(); pReader->readVec3f(&position); } void CameraData::clear() { position.set(0,0,0); pitch = 0; yaw = 0; } void CameraData::load(BinaryFileReader* pReader) { pReader->readVec3f(&position); pitch = pReader->readFloat(); yaw = pReader->readFloat(); } void CSMFile::clear() { header.clear(); cameraData.clear(); u32 x =0; for( x= 0; x < groups.size(); x++) delete groups[x]; groups.clear(); for(x= 0; x < visgroups.size(); x++) delete visgroups[x]; visgroups.clear(); for(x= 0; x < lightmaps.size(); x++) delete lightmaps[x]; lightmaps.clear(); for(x= 0; x < meshes.size(); x++) delete meshes[x]; meshes.clear(); for(x= 0; x < entities.size(); x++) delete entities[x]; entities.clear(); } void CSMFile::load(BinaryFileReader* pReader) { clear(); header.load(pReader); //groups { s32 count = pReader->readLong(); for (s32 i = 0; i < count; i++) { Group* grp = new Group(); grp->load(pReader); groups.push_back(grp); } } bool bHasVGroups = (header.getVersion() == Header::VERSION_4_1); if (bHasVGroups) { //visgroups s32 count = pReader->readLong(); for (s32 i = 0; i < count; i++) { VisGroup* grp = new VisGroup(); grp->load(pReader); visgroups.push_back(grp); } } //lightmaps { s32 count = pReader->readLong(); for(s32 i = 0; i < count; i++) { LightMap* grp = new LightMap(); grp->load(pReader); lightmaps.push_back(grp); } } //meshes { s32 count = pReader->readLong(); for(s32 i = 0; i < count; i++) { Mesh* grp = new Mesh(); grp->load(pReader,bHasVGroups); meshes.push_back(grp); } } //entities { s32 count = pReader->readLong(); for(s32 i = 0; i < count; i++) { Entity* grp = new Entity(); grp->load(pReader); entities.push_back(grp); } } //camera data cameraData.load(pReader); } BinaryFileReader::BinaryFileReader(io::IReadFile* pFile, bool closeWhenDone) : file(pFile), autoClose(closeWhenDone) { } BinaryFileReader::~BinaryFileReader() { if(autoClose && file) { file->drop(); file = 0; } } s32 BinaryFileReader::readBuffer(void* buffer, s32 len) { return file->read(buffer,len); } s32 BinaryFileReader::readLong() { int ret = 0; readBuffer(&ret,sizeof(int)); return (s32)ret; } f32 BinaryFileReader::readFloat() { float ret = 0; readBuffer(&ret,sizeof(float)); return (f32)ret; } u8 BinaryFileReader::readByte() { char ret = 0; readBuffer(&ret,sizeof(char)); return (u8)ret; } core::stringc BinaryFileReader::readString() { core::stringc str = ""; c8 c = (c8)readByte(); while(c != 0) { str += c; c = (c8)readByte(); } return str; } void BinaryFileReader::readVec3f(core::vector3df* v) { v->X = readFloat(); v->Y = readFloat(); v->Z = readFloat(); } void BinaryFileReader::readVec2f(core::vector2df* v) { v->X = readFloat(); v->Y = readFloat(); } void BinaryFileReader::readColorRGB(color_rgb_t* color) { readBuffer(color,sizeof(color_rgb_t)); } } // end namespace } // end namespace #endif // _IRR_COMPILE_WITH_CSM_LOADER_