// Copyright (C) 2002-2009 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_FILE_SYSTEM_H_INCLUDED__ #define __C_FILE_SYSTEM_H_INCLUDED__ #include "IFileSystem.h" #include "irrArray.h" namespace irr { namespace io { class CZipReader; class CPakReader; class CMountPointReader; /*! FileSystem which uses normal files and one zipfile */ class CFileSystem : public IFileSystem { public: //! constructor CFileSystem(); //! destructor virtual ~CFileSystem(); //! opens a file for read access virtual IReadFile* createAndOpenFile(const core::string& filename); //! Creates an IReadFile interface for accessing memory like a file. virtual IReadFile* createMemoryReadFile(void* memory, s32 len, const core::string& fileName, bool deleteMemoryWhenDropped = false); //! Creates an IWriteFile interface for accessing memory like a file. virtual IWriteFile* createMemoryWriteFile(void* memory, s32 len, const core::string& fileName, bool deleteMemoryWhenDropped=false); //! Opens a file for write access. virtual IWriteFile* createAndWriteFile(const core::string& filename, bool append=false); //! Adds an archive to the file system. virtual bool registerFileArchive( const core::string& filename, bool ignoreCase = true, bool ignorePaths = true, s32 index = -1); //! Adds an external archive loader to the engine. virtual void addArchiveLoader(IArchiveLoader* loader); //! gets an archive virtual u32 getFileArchiveCount(); virtual IFileArchive* getFileArchive( u32 index ); //! removes an archive to the file system. virtual bool unregisterFileArchive( u32 index ); //! Returns the string of the current working directory virtual const core::string& getWorkingDirectory(); //! Changes the current Working Directory to the string given. //! The string is operating system dependent. Under Windows it will look //! like this: "drive:\directory\sudirectory\" virtual bool changeWorkingDirectoryTo(const core::string& newDirectory); //! Converts a relative path to an absolute (unique) path, resolving symbolic links virtual core::string getAbsolutePath(const core::string& filename) const; //! Returns the directory a file is located in. /** \param filename: The file to get the directory from */ virtual core::string getFileDir(const core::string& filename) const; //! Returns the base part of a filename, i.e. the name without the directory //! part. If no directory is prefixed, the full name is returned. /** \param filename: The file to get the basename from */ virtual core::string getFileBasename(const core::string& filename, bool keepExtension=true) const; //! flatten a path and file name for example: "/you/me/../." becomes "/you" virtual core::string& flattenFilename( core::string& directory, const core::string& root = "/" ) const; //! Creates a list of files and directories in the current working directory //! and returns it. virtual eFileSystemType setFileListSystem( eFileSystemType listType); virtual IFileList* createFileList(); //! determinates if a file exists and would be able to be opened. virtual bool existFile(const core::string& filename) const; //! Creates a XML Reader from a file. virtual IXMLReader* createXMLReader(const core::string& filename); //! Creates a XML Reader from a file. virtual IXMLReader* createXMLReader(IReadFile* file); //! Creates a XML Reader from a file. virtual IXMLReaderUTF8* createXMLReaderUTF8(const core::string& filename); //! Creates a XML Reader from a file. virtual IXMLReaderUTF8* createXMLReaderUTF8(IReadFile* file); //! Creates a XML Writer from a file. virtual IXMLWriter* createXMLWriter(const core::string& filename); //! Creates a XML Writer from a file. virtual IXMLWriter* createXMLWriter(IWriteFile* file); //! Creates a new empty collection of attributes, usable for serialization and more. virtual IAttributes* createEmptyAttributes(video::IVideoDriver* driver); private: eFileSystemType FileSystemType; // Currently used FileSystemType core::string WorkingDirectory [2]; // WorkingDirectory for Native/Virtual core::array< IArchiveLoader* > ArchiveLoader; // currently attached ArchiveLoaders core::array< IFileArchive*> FileArchive; // currently attached Archives }; } // end namespace irr } // end namespace io #endif