// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__ #define __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__ #include "CTriangleSelector.h" namespace irr { namespace scene { //! Stupid triangle selector without optimization class CTriangleBBSelector : public CTriangleSelector { public: //! Constructs a selector based on a mesh CTriangleBBSelector(ISceneNode* node); virtual ~CTriangleBBSelector() {}; //! Gets all triangles. virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::matrix4* transform=0); }; } // end namespace scene } // end namespace irr #endif