// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_OPENGL_MATERIAL_RENDERER_H_INCLUDED__ #define __C_OPENGL_MATERIAL_RENDERER_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_OPENGL_ #include "COpenGLDriver.h" #include "IMaterialRenderer.h" namespace irr { namespace video { //! Base class for all internal OpenGL material renderers class COpenGLMaterialRenderer : public IMaterialRenderer { public: //! Constructor COpenGLMaterialRenderer(video::COpenGLDriver* driver) : Driver(driver) { } protected: video::COpenGLDriver* Driver; }; //! Solid material renderer class COpenGLMaterialRenderer_SOLID : public COpenGLMaterialRenderer { public: COpenGLMaterialRenderer_SOLID(video::COpenGLDriver* d) : COpenGLMaterialRenderer(d) {} virtual void OnSetMaterial(SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->disableTextures(1); Driver->setTexture(0, material.Textures[0]); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) { // thanks to Murphy, the following line removed some // bugs with several OpenGL implementations. glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glDisable(GL_ALPHA_TEST); } } }; //! Generic Texture Blend class COpenGLMaterialRenderer_ONETEXTURE_BLEND : public COpenGLMaterialRenderer { public: COpenGLMaterialRenderer_ONETEXTURE_BLEND(video::COpenGLDriver* d) : COpenGLMaterialRenderer(d) {} virtual void OnSetMaterial(SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->disableTextures(1); Driver->setTexture(0, material.Textures[0]); services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); // if (material.MaterialType != lastMaterial.MaterialType || // material.MaterialTypeParam != lastMaterial.MaterialTypeParam || // resetAllRenderstates) { E_BLEND_FACTOR srcFact,dstFact; E_MODULATE_FUNC modulate; unpack_texureBlendFunc ( srcFact, dstFact, modulate, material.MaterialTypeParam ); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, (f32) modulate ); glBlendFunc( getGLBlend(srcFact), getGLBlend(dstFact) ); glEnable(GL_BLEND); if ( getTexelAlpha ( srcFact ) + getTexelAlpha ( dstFact ) ) { glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT); } } } virtual void OnUnsetMaterial() { glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1.f ); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); glDisable(GL_BLEND); } private: u32 getGLBlend ( E_BLEND_FACTOR factor ) const { u32 r = 0; switch ( factor ) { case EBF_ZERO: r = GL_ZERO; break; case EBF_ONE: r = GL_ONE; break; case EBF_DST_COLOR: r = GL_DST_COLOR; break; case EBF_ONE_MINUS_DST_COLOR: r = GL_ONE_MINUS_DST_COLOR; break; case EBF_SRC_COLOR: r = GL_SRC_COLOR; break; case EBF_ONE_MINUS_SRC_COLOR: r = GL_ONE_MINUS_SRC_COLOR; break; case EBF_SRC_ALPHA: r = GL_SRC_ALPHA; break; case EBF_ONE_MINUS_SRC_ALPHA: r = GL_ONE_MINUS_SRC_ALPHA; break; case EBF_DST_ALPHA: r = GL_DST_ALPHA; break; case EBF_ONE_MINUS_DST_ALPHA: r = GL_ONE_MINUS_DST_ALPHA; break; case EBF_SRC_ALPHA_SATURATE: r = GL_SRC_ALPHA_SATURATE; break; } return r; } u32 getTexelAlpha ( E_BLEND_FACTOR factor ) const { u32 r; switch ( factor ) { case EBF_SRC_ALPHA: r = 1; break; case EBF_ONE_MINUS_SRC_ALPHA: r = 1; break; case EBF_DST_ALPHA: r = 1; break; case EBF_ONE_MINUS_DST_ALPHA: r = 1; break; case EBF_SRC_ALPHA_SATURATE: r = 1; break; default: r = 0; break; } return r; } }; //! Solid 2 layer material renderer class COpenGLMaterialRenderer_SOLID_2_LAYER : public COpenGLMaterialRenderer { public: COpenGLMaterialRenderer_SOLID_2_LAYER(video::COpenGLDriver* d) : COpenGLMaterialRenderer(d) {} virtual void OnSetMaterial(SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->disableTextures(2); Driver->setTexture(1, material.Textures[1]); Driver->setTexture(0, material.Textures[0]); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) { if (Driver->queryFeature(EVDF_MULTITEXTURE)) { Driver->extGlActiveTexture(GL_TEXTURE1_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); Driver->extGlActiveTexture(GL_TEXTURE0_ARB); } glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glDisable(GL_ALPHA_TEST); } } }; //! Transparent add color material renderer class COpenGLMaterialRenderer_TRANSPARENT_ADD_COLOR : public COpenGLMaterialRenderer { public: COpenGLMaterialRenderer_TRANSPARENT_ADD_COLOR(video::COpenGLDriver* d) : COpenGLMaterialRenderer(d) {} virtual void OnSetMaterial(SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->disableTextures(1); Driver->setTexture(0, material.Textures[0]); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); if ((material.MaterialType != lastMaterial.MaterialType) || resetAllRenderstates) { glDisable(GL_ALPHA_TEST); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glEnable(GL_BLEND); } } virtual void OnUnsetMaterial() { glDisable(GL_BLEND); } //! Returns if the material is transparent. virtual bool isTransparent() { return true; } }; //! Transparent vertex alpha material renderer class COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA : public COpenGLMaterialRenderer { public: COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA(video::COpenGLDriver* d) : COpenGLMaterialRenderer(d) {} virtual void OnSetMaterial(SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->disableTextures(1); Driver->setTexture(0, material.Textures[0]); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) { glDisable(GL_ALPHA_TEST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PRIMARY_COLOR_EXT ); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_PRIMARY_COLOR_EXT ); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } glDepthMask(GL_FALSE); } virtual void OnUnsetMaterial() { // default values glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE ); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE ); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_PREVIOUS_EXT ); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE ); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); glDisable(GL_BLEND); } //! Returns if the material is transparent. virtual bool isTransparent() { return true; } }; //! Transparent alpha channel material renderer class COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL : public COpenGLMaterialRenderer { public: COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(video::COpenGLDriver* d) : COpenGLMaterialRenderer(d) {} virtual void OnSetMaterial(SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->disableTextures(1); Driver->setTexture(0, material.Textures[0]); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates || material.MaterialTypeParam != lastMaterial.MaterialTypeParam ) { glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_ALPHA_TEST); f32 refValue = material.MaterialTypeParam; if ( refValue == 0.0f ) refValue = 0.5f; glAlphaFunc(GL_GREATER, refValue); } } virtual void OnUnsetMaterial() { glDisable(GL_ALPHA_TEST); glDisable(GL_BLEND); } //! Returns if the material is transparent. virtual bool isTransparent() { return true; } }; //! Transparent alpha channel material renderer class COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF : public COpenGLMaterialRenderer { public: COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(video::COpenGLDriver* d) : COpenGLMaterialRenderer(d) {} virtual void OnSetMaterial(SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->disableTextures(1); Driver->setTexture(0, material.Textures[0]); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) { glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.5); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } } virtual void OnUnsetMaterial() { glDisable(GL_ALPHA_TEST); } //! Returns if the material is transparent. virtual bool isTransparent() { return false; // this material is not really transparent because it does no blending. } }; //! material renderer for all kinds of lightmaps class COpenGLMaterialRenderer_LIGHTMAP : public COpenGLMaterialRenderer { public: COpenGLMaterialRenderer_LIGHTMAP(video::COpenGLDriver* d) : COpenGLMaterialRenderer(d) {} virtual void OnSetMaterial(SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->disableTextures(2); Driver->setTexture(1, material.Textures[1]); Driver->setTexture(0, material.Textures[0]); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) { glDisable(GL_ALPHA_TEST); // diffuse map glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); switch (material.MaterialType) { case EMT_LIGHTMAP_LIGHTING: case EMT_LIGHTMAP_LIGHTING_M2: case EMT_LIGHTMAP_LIGHTING_M4: glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE); break; case EMT_LIGHTMAP_ADD: case EMT_LIGHTMAP: case EMT_LIGHTMAP_M2: case EMT_LIGHTMAP_M4: default: glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_REPLACE); break; } glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_EXT, GL_SRC_COLOR); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR ); if (Driver->queryFeature(EVDF_MULTITEXTURE)) { // lightmap Driver->extGlActiveTexture(GL_TEXTURE1_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); if (material.MaterialType == EMT_LIGHTMAP_ADD) glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_ADD_SIGNED_ARB); else glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_PREVIOUS_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_EXT, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PREVIOUS_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_EXT, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_PREVIOUS_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_ALPHA); switch (material.MaterialType) { case EMT_LIGHTMAP_M4: case EMT_LIGHTMAP_LIGHTING_M4: glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 4.0f); break; case EMT_LIGHTMAP_M2: case EMT_LIGHTMAP_LIGHTING_M2: glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 2.0f); break; default: glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1.0f); } } } } virtual void OnUnsetMaterial() { if (Driver->queryFeature(EVDF_MULTITEXTURE)) { Driver->extGlActiveTexture(GL_TEXTURE1_ARB); glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1.f ); } } }; //! detail map material renderer class COpenGLMaterialRenderer_DETAIL_MAP : public COpenGLMaterialRenderer { public: COpenGLMaterialRenderer_DETAIL_MAP(video::COpenGLDriver* d) : COpenGLMaterialRenderer(d) {} virtual void OnSetMaterial(SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->disableTextures(2); Driver->setTexture(1, material.Textures[1]); Driver->setTexture(0, material.Textures[0]); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) { glDisable(GL_ALPHA_TEST); // diffuse map glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_REPLACE); if (Driver->queryFeature(EVDF_MULTITEXTURE)) { // detailmap Driver->extGlActiveTexture(GL_TEXTURE1_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_ADD_SIGNED_EXT); glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE0_RGB_EXT,GL_PREVIOUS_EXT); glTexEnvi(GL_TEXTURE_ENV,GL_OPERAND0_RGB_EXT,GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE1_RGB_EXT, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV,GL_OPERAND1_RGB_EXT,GL_SRC_COLOR); } } } }; //! sphere map material renderer class COpenGLMaterialRenderer_SPHERE_MAP : public COpenGLMaterialRenderer { public: COpenGLMaterialRenderer_SPHERE_MAP(video::COpenGLDriver* d) : COpenGLMaterialRenderer(d) {} virtual void OnSetMaterial(SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->disableTextures(1); Driver->setTexture(0, material.Textures[0]); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) { if (Driver->queryFeature(EVDF_MULTITEXTURE)) { Driver->extGlActiveTexture(GL_TEXTURE1_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); Driver->extGlActiveTexture(GL_TEXTURE0_ARB); } glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glDisable(GL_ALPHA_TEST); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); } } virtual void OnUnsetMaterial() { if (Driver->queryFeature(EVDF_MULTITEXTURE)) Driver->extGlActiveTexture(GL_TEXTURE0_ARB); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); } }; //! reflection 2 layer material renderer class COpenGLMaterialRenderer_REFLECTION_2_LAYER : public COpenGLMaterialRenderer { public: COpenGLMaterialRenderer_REFLECTION_2_LAYER(video::COpenGLDriver* d) : COpenGLMaterialRenderer(d) {} virtual void OnSetMaterial(SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->disableTextures(2); Driver->setTexture(1, material.Textures[1]); Driver->setTexture(0, material.Textures[0]); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) { glDisable(GL_ALPHA_TEST); if (Driver->queryFeature(EVDF_MULTITEXTURE)) { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE ); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT ); Driver->extGlActiveTexture(GL_TEXTURE1_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_PREVIOUS_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_EXT, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); } else { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); } } } virtual void OnUnsetMaterial() { if (Driver->queryFeature(EVDF_MULTITEXTURE)) { Driver->extGlActiveTexture(GL_TEXTURE0_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); // default value Driver->extGlActiveTexture(GL_TEXTURE1_ARB); } glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); } }; //! reflection 2 layer material renderer class COpenGLMaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER : public COpenGLMaterialRenderer { public: COpenGLMaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(video::COpenGLDriver* d) : COpenGLMaterialRenderer(d) {} virtual void OnSetMaterial(SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->disableTextures(2); Driver->setTexture(1, material.Textures[1]); Driver->setTexture(0, material.Textures[0]); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) { if (Driver->queryFeature(EVDF_MULTITEXTURE)) { Driver->extGlActiveTexture(GL_TEXTURE0_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE ); glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT ); Driver->extGlActiveTexture(GL_TEXTURE1_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_PREVIOUS_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_EXT, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR); } glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glEnable(GL_BLEND); glDisable(GL_ALPHA_TEST); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); } glDepthMask(GL_FALSE); } virtual void OnUnsetMaterial() { if (Driver->queryFeature(EVDF_MULTITEXTURE)) Driver->extGlActiveTexture(GL_TEXTURE1_ARB); glDisable(GL_BLEND); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); } //! Returns if the material is transparent. virtual bool isTransparent() { return true; } }; } // end namespace video } // end namespace irr #endif #endif