// Copyright (C) 2002-2007 Nikolaus Gebhardt / Thomas Alten // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_Z2_BUFFER_H_INCLUDED__ #define __I_Z2_BUFFER_H_INCLUDED__ #include "IUnknown.h" #include "dimension2d.h" #include "S4DVertex.h" namespace irr { namespace video { class IDepthBuffer : public virtual IUnknown { public: //! destructor virtual ~IDepthBuffer() {}; //! clears the zbuffer virtual void clear() = 0; //! sets the new size of the zbuffer virtual void setSize(const core::dimension2d& size) = 0; //! returns the size of the zbuffer virtual const core::dimension2d& getSize() = 0; //! locks the zbuffer virtual fp24* lock() = 0; //! unlocks the zbuffer virtual void unlock() = 0; }; //! creates a ZBuffer IDepthBuffer* createDepthBuffer(const core::dimension2d& size); } // end namespace video } // end namespace irr #endif