// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h // This file was written by Jonas Petersen and modified by Nikolaus Gebhardt. // See CLMTSMeshFileLoder.h for details. /* CLMTSMeshFileLoader.cpp LMTSMeshFileLoader Written by Jonas Petersen (a.k.a. jox) Version 1.5 - 15 March 2005 Get the latest version here: http://development.mindfloaters.de/ This is an addon class for the Irrlicht engine by Nikolaus Gebhardt (http://irrlicht.sourceforge.net). With this release the Irrlicht engine is at version 0.6 This class allows loading meshes with lightmaps (*.lmts + *.tga files) that were created using Pulsar LMTools by Lord Trancos (http://www.geocities.com/dxlab/index_en.html) Notes: - This version does not recognice/support user data in the *.lmts files. - The lightmap TGA's generated by LMTools doesn't work in Irrlicht for some reason (the lightmaps look messed up). Opening and resaving them in a graphics app will solve the problem (tested only with Photoshop). License: -------- It's free. You are encouraged to give me credit if you use it in your software. Version History: ---------------- Version 1.5 - 15 March 2005 - Added the switch LMTS_INTEGRATED_IN_IRRLICHT. This was needed because of access problems to the irrlicht Logger. - Did a better cleanup. No memory leaks in case of an loading error. - Added "#include " for sprintf. Version 1.4 - 12 March 2005 - Fixed bug in texture and subset loading code that would possibly cause crash. - Fixed memory cleanup to avoid leak when loading more then one mesh - Used the irrlicht Logger instead of cerr to output warnings and errors. For this I had to change the constructor from: CLMTSMeshFileLoader(io::IFileSystem* fs, video::IVideoDriver* driver) to: CLMTSMeshFileLoader(IrrlichtDevice* device) Version 1.3 - 15 February 2005 - Fixed bug that prevented loading more than one different lmts files. - Removed unnecessary "#include ". - Added "std::" in front of "cerr". This was necessary for Visual Studio .NET, I hope it's not disturbing other compilers. - Added warning message when a texture can not be loaded. - Changed the documentation a bit (minor). Version 1.2 - To avoid confusion I skipped version 1.2 because the website was offering version 1.2 even though it was only version 1.1. Sorry about that. Version 1.1 - 29 July 2004 - Added setTexturePath() function - Minor improvements Version 1.0 - 29 July 2004 - Initial release */ ////////////////////////////////////////////////////////////////////// #include "SMeshBufferLightMap.h" #include "SAnimatedMesh.h" #include "SMeshBuffer.h" #include "irrString.h" #include "IReadFile.h" #include "IAttributes.h" #include "ISceneManager.h" #include "CLMTSMeshFileLoader.h" #if LMTS_INTEGRATED_IN_IRRLICHT #include "os.h" #endif namespace irr { namespace scene { #if LMTS_INTEGRATED_IN_IRRLICHT CLMTSMeshFileLoader::CLMTSMeshFileLoader(io::IFileSystem* fs, video::IVideoDriver* driver, io::IAttributes* parameters) : Textures(0), TextureIDs(0), Subsets(0), Triangles(0), Mesh(0), NumTextures(0), NumLightMaps(0), Parameters(parameters), Driver(driver), FileSystem(fs) { if (Driver) Driver->grab(); if (FileSystem) FileSystem->grab(); } #else CLMTSMeshFileLoader::CLMTSMeshFileLoader(IrrlichtDevice* device) : Textures(0), TextureIDs(0), Subsets(0), Triangles(0), Mesh(0), NumTextures(0), NumLightMaps(0), Parameters(0), Logger(0) { FileSystem = device->getFileSystem(); FileSystem->grab(); Driver = device->getVideoDriver(); Driver->grab(); Logger = device->getLogger(); Parameters = device->getSceneManager()->getParameters(); } #endif CLMTSMeshFileLoader::~CLMTSMeshFileLoader() { if (Mesh) Mesh->drop(); if (Driver) Driver->drop(); if (FileSystem) FileSystem->drop(); } void CLMTSMeshFileLoader::cleanup() { delete [] Textures; delete [] TextureIDs; delete [] Subsets; delete [] Triangles; } bool CLMTSMeshFileLoader::isALoadableFileExtension(const c8* filename) { return strstr(filename, ".lmts") != 0; } IAnimatedMesh* CLMTSMeshFileLoader::createMesh(irr::io::IReadFile* file) { u32 i; u32 id; // HEADER file->read(&Header, sizeof(SLMTSHeader)); if (Header.MagicID != 0x53544D4C) { // "LMTS" LMTS_LOG("LMTS ERROR: wrong header magic id!", ELL_ERROR); return 0; } // TEXTURES file->read(&id, sizeof(u32)); if (id != 0x54584554) { // "TEXT" LMTS_LOG("LMTS ERROR: wrong texture magic id!", ELL_ERROR); return 0; } Textures = new SLMTSTextureInfoEntry[Header.TextureCount]; TextureIDs = new u16[Header.TextureCount]; NumLightMaps = NumTextures = 0; for (i=0; iread(&Textures[i], sizeof(SLMTSTextureInfoEntry)); if (Textures[i].Flags & 1) { TextureIDs[i] = NumLightMaps; NumLightMaps++; } else { TextureIDs[i] = NumTextures; NumTextures++; } } // SUBSETS file->read(&id, sizeof(u32)); if (id != 0x53425553) { // "SUBS" LMTS_LOG("LMTS ERROR: wrong subset magic id!", ELL_ERROR); cleanup(); return 0; } Subsets = new SLMTSSubsetInfoEntry[Header.SubsetCount]; for (i=0; iread(&Subsets[i], sizeof(SLMTSSubsetInfoEntry)); } // TRIANGLES file->read(&id, sizeof(u32)); if (id != 0x53495254) { // "TRIS" LMTS_LOG("LMTS ERROR: wrong triangle magic id!", ELL_ERROR); cleanup(); return 0; } Triangles = new SLMTSTriangleDataEntry[(Header.TriangleCount*3)]; for (i=0; i<(Header.TriangleCount*3); i++) { file->read(&Triangles[i], sizeof(SLMTSTriangleDataEntry)); } ///////////////////////////////////////////////////////////////// constructMesh(); loadTextures(); cleanup(); SAnimatedMesh* am = new SAnimatedMesh(); am->Type = EAMT_LMTS; // not unknown to irrlicht anymore am->addMesh(Mesh); am->recalculateBoundingBox(); Mesh->drop(); Mesh = 0; return am; } void CLMTSMeshFileLoader::constructMesh() { s32 i; if (Mesh) Mesh->drop(); Mesh = new SMesh(); for (i=0; iMaterial.MaterialType = video::EMT_LIGHTMAP; // EMT_LIGHTMAP_M2/EMT_LIGHTMAP_M4 also possible meshBuffer->Material.Wireframe = false; meshBuffer->Material.Lighting = false; Mesh->addMeshBuffer(meshBuffer); meshBuffer->drop(); u32 offs = Subsets[i].Offset * 3; for (u32 sc=0; scgetVertexCount(); for (s32 vu=0; vu<3; ++vu) { video::S3DVertex2TCoords currentVertex; SLMTSTriangleDataEntry *v = &Triangles[offs+(3*sc)+vu]; currentVertex.Color.set(255,255,255,255); currentVertex.Pos.X = v->X; currentVertex.Pos.Y = v->Y; currentVertex.Pos.Z = v->Z; currentVertex.TCoords.X = v->U1; currentVertex.TCoords.Y = v->V1; currentVertex.TCoords2.X = v->U2; currentVertex.TCoords2.Y = v->V2; meshBuffer->Vertices.push_back(currentVertex); } meshBuffer->Indices.push_back(idx); meshBuffer->Indices.push_back(idx+1); meshBuffer->Indices.push_back(idx+2); } } for (u32 j=0; jMeshBuffers.size(); ++j) ((SMeshBufferLightMap*)Mesh->MeshBuffers[j])->recalculateBoundingBox(); Mesh->recalculateBoundingBox(); } void CLMTSMeshFileLoader::loadTextures() { if (!Driver || !FileSystem) return; core::stringc s; // load textures core::array tex; tex.set_used(NumTextures); core::array lig; lig.set_used(NumLightMaps); s32 t; s32 tx_count = 0; s32 lm_count = 0; core::stringc Path = Parameters->getAttributeAsString(LMTS_TEXTURE_PATH); for (t=0; texistFile(s.c_str())) tmptex = Driver->getTexture(s.c_str()); else { char buf[300]; // filenames may be 256 bytes long sprintf(buf, "LMTS WARNING: Texture does not exist: %s", s.c_str()); LMTS_LOG(buf, ELL_WARNING); } if (Textures[t].Flags & 1) { lig[lm_count++] = tmptex; } else { tex[tx_count++] = tmptex; } } // attach textures to materials. s32 i; for (i=0; igetMeshBuffer(i); if (Subsets[i].TextID1 < Header.TextureCount) b->Material.Textures[0] = tex[TextureIDs[Subsets[i].TextID1]]; if (Subsets[i].TextID2 < Header.TextureCount) b->Material.Textures[1] = lig[TextureIDs[Subsets[i].TextID2]]; if (!b->Material.Textures[1]) b->Material.MaterialType = video::EMT_SOLID; } } } // end namespace scene } // end namespace irr