// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CGUIModalScreen.h" #include "IGUIEnvironment.h" #include "os.h" #include "IVideoDriver.h" #include "IGUISkin.h" namespace irr { namespace gui { //! constructor CGUIModalScreen::CGUIModalScreen(IGUIEnvironment* environment, IGUIElement* parent, s32 id) : IGUIElement(EGUIET_MODAL_SCREEN, environment, parent, id, parent->getAbsolutePosition()), MouseDownTime(0) { #ifdef _DEBUG setDebugName("CGUIModalScreen"); #endif setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT); // this element is a tab group setTabGroup(true); } //! destructor CGUIModalScreen::~CGUIModalScreen() { } //! called if an event happened. bool CGUIModalScreen::OnEvent(SEvent event) { switch(event.EventType) { case EET_GUI_EVENT: switch(event.GUIEvent.EventType) { case EGET_ELEMENT_FOCUSED: if (event.GUIEvent.Caller != this && !isMyChild(event.GUIEvent.Caller)) Environment->setFocus(this); return false; case EGET_ELEMENT_FOCUS_LOST: if (!(isMyChild(event.GUIEvent.Element) || event.GUIEvent.Element == this)) { MouseDownTime = os::Timer::getTime(); return true; } else return IGUIElement::OnEvent(event); break; } case EET_MOUSE_INPUT_EVENT: switch(event.MouseInput.Event) { case EMIE_LMOUSE_PRESSED_DOWN: MouseDownTime = os::Timer::getTime(); } } IGUIElement::OnEvent(event); return true; // absorb everything } //! draws the element and its children void CGUIModalScreen::draw() { IGUISkin *skin = Environment->getSkin(); if (!skin) return; u32 now = os::Timer::getTime(); if (now - MouseDownTime < 300 && (now / 70)%2) { core::list::Iterator it = Children.begin(); core::rect r; video::SColor c = Environment->getSkin()->getColor(gui::EGDC_3D_HIGH_LIGHT); for (; it != Children.end(); ++it) { r = (*it)->getAbsolutePosition(); r.LowerRightCorner.X += 1; r.LowerRightCorner.Y += 1; r.UpperLeftCorner.X -= 1; r.UpperLeftCorner.Y -= 1; skin->draw2DRectangle(this, c, r, &AbsoluteClippingRect); } } IGUIElement::draw(); } //! Removes a child. void CGUIModalScreen::removeChild(IGUIElement* child) { IGUIElement::removeChild(child); if (Children.empty()) remove(); } //! adds a child void CGUIModalScreen::addChild(IGUIElement* child) { IGUIElement::addChild(child); Environment->setFocus(child); } void CGUIModalScreen::updateAbsolutePosition() { core::rect parentRect(0,0,0,0); if (Parent) { parentRect = Parent->getAbsolutePosition(); RelativeRect.UpperLeftCorner.X = 0; RelativeRect.UpperLeftCorner.Y = 0; RelativeRect.LowerRightCorner.X = parentRect.getWidth(); RelativeRect.LowerRightCorner.Y = parentRect.getHeight(); } IGUIElement::updateAbsolutePosition(); } //! Writes attributes of the element. void CGUIModalScreen::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) { // these don't get serialized, their status is added to their children. } //! Reads attributes of the element void CGUIModalScreen::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) { // these don't get deserialized. children create them if required } } // end namespace gui } // end namespace irr