// Copyright (C) 2002-2008 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_PARTICLE_RING_EMITTER_H_INCLUDED__ #define __C_PARTICLE_RING_EMITTER_H_INCLUDED__ #include "IParticleRingEmitter.h" #include "irrArray.h" namespace irr { namespace scene { //! A ring emitter class CParticleRingEmitter : public IParticleRingEmitter { public: //! constructor CParticleRingEmitter( const core::vector3df& center, f32 radius, f32 ringThickness, const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f), u32 minParticlesPerSecond = 20, u32 maxParticlesPerSecond = 40, const video::SColor& minStartColor = video::SColor(255,0,0,0), const video::SColor& maxStartColor = video::SColor(255,255,255,255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0); //! Prepares an array with new particles to emitt into the system //! and returns how much new particles there are. virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray); //! Set direction the emitter emits particles virtual void setDirection( const core::vector3df& newDirection ) { Direction = newDirection; } //! Set minimum number of particles the emitter emits per second virtual void setMinParticlesPerSecond( u32 minPPS ) { MinParticlesPerSecond = minPPS; } //! Set maximum number of particles the emitter emits per second virtual void setMaxParticlesPerSecond( u32 maxPPS ) { MaxParticlesPerSecond = maxPPS; } //! Set minimum starting color for particles virtual void setMinStartColor( const video::SColor& color ) { MinStartColor = color; } //! Set maximum starting color for particles virtual void setMaxStartColor( const video::SColor& color ) { MaxStartColor = color; } //! Set the center of the ring virtual void setCenter( const core::vector3df& center ) { Center = center; } //! Set the radius of the ring virtual void setRadius( f32 radius ) { Radius = radius; } //! Set the thickness of the ring virtual void setRingThickness( f32 ringThickness ) { RingThickness = ringThickness; } //! Gets direction the emitter emits particles virtual const core::vector3df& getDirection() const { return Direction; } //! Gets the minimum number of particles the emitter emits per second virtual u32 getMinParticlesPerSecond() const { return MinParticlesPerSecond; } //! Gets the maximum number of particles the emitter emits per second virtual u32 getMaxParticlesPerSecond() const { return MaxParticlesPerSecond; } //! Gets the minimum starting color for particles virtual const video::SColor& getMinStartColor() const { return MinStartColor; } //! Gets the maximum starting color for particles virtual const video::SColor& getMaxStartColor() const { return MaxStartColor; } //! Get the center of the ring virtual const core::vector3df& getCenter() const { return Center; } //! Get the radius of the ring virtual f32 getRadius() const { return Radius; } //! Get the thickness of the ring virtual f32 getRingThickness() const { return RingThickness; } private: core::array Particles; core::vector3df Center; f32 Radius; f32 RingThickness; core::vector3df Direction; u32 MinParticlesPerSecond, MaxParticlesPerSecond; video::SColor MinStartColor, MaxStartColor; u32 MinLifeTime, MaxLifeTime; u32 Time; u32 Emitted; s32 MaxAngleDegrees; f32 MinimumDistance; f32 MaximumDistance; }; } // end namespace scene } // end namespace irr #endif