// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_GUI_SCROLL_BAR_H_INCLUDED__ #define __C_GUI_SCROLL_BAR_H_INCLUDED__ #include "IGUIScrollBar.h" #include "IGUIButton.h" namespace irr { namespace gui { class CGUIScrollBar : public IGUIScrollBar { public: //! constructor CGUIScrollBar(bool horizontal, IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle, bool noclip=false); //! destructor ~CGUIScrollBar(); //! called if an event happened. virtual bool OnEvent(SEvent event); //! draws the element and its children virtual void draw(); //! gets the maximum value of the scrollbar. virtual s32 getMax(); //! sets the maximum value of the scrollbar. virtual void setMax(s32 max); //! gets the small step value virtual s32 getSmallStep(); //! sets the small step value virtual void setSmallStep(s32 step); //! gets the current position of the scrollbar virtual s32 getPos(); //! sets the position of the scrollbar virtual void setPos(s32 pos); //! updates the rectangle virtual void updateAbsolutePosition(); //! Writes attributes of the element. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options); //! Reads attributes of the element virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); private: void refreshControls(); void setPosFromMousePos(s32 x, s32 y); IGUIButton* UpButton; IGUIButton* DownButton; bool Dragging; bool Horizontal; s32 Pos; s32 DrawPos; s32 DrawHeight; s32 Max; s32 SmallStep; }; } // end namespace gui } // end namespace irr #endif