// Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald // No rights reserved: this software is in the public domain. #include "testUtils.h" using namespace irr; //! Tests rendering MRTs static bool testWithDriver(video::E_DRIVER_TYPE driverType) { IrrlichtDevice *device = createDevice (driverType, core::dimension2d < u32 > (220, 80)); if (!device) return true; // No error if device does not exist video::IVideoDriver* driver = device->getVideoDriver(); // We need at least GLSL 1.10 or HLSL 1.1 // if (driver->getDriverAttributes().getAttributeAsInt("ShaderLanguageVersion")<=100) // return true; stabilizeScreenBackground(driver); logTestString("Testing driver %ls\n", driver->getName()); const char* const ps1="struct PS_INPUT\n {\n float4 Position : POSITION0;\n };\n\n struct PS_OUTPUT\n {\n float4 Color : COLOR0;\n float4 Normal : COLOR1;\n float4 Depth : COLOR2;\n };\n PS_OUTPUT pixelMain( PS_INPUT Input )\n {\n PS_OUTPUT Output;\n Output.Color = float4(1.0,1.0,1.0,1.0);\n Output.Normal = float4(0.0,1.0,0.0,1.0);\n Output.Depth = float4(0.0,0.0,1.0,1.0);\n return Output;\n }"; const char* const ps2="void main(void)\n {\n gl_FragData[0] = vec4(1.0,1.0,1.0,1.0);\n gl_FragData[1] = vec4(0.0,1.0,0.0,1.0);\n gl_FragData[2] = vec4(0.0,0.0,1.0,1.0);\n }"; // variable video::ITexture* gbuffer[3]; core::array gbufferlist; const core::dimension2du texsize(64,64); bool result=true; s32 newMaterialType = -1; if (device->getVideoDriver()->getDriverAttributes().getAttributeAsInt("MaxMultipleRenderTargets") > 2) { // allocate buffer gbuffer[0] = driver->addRenderTargetTexture(texsize, "rta", video::ECF_A8R8G8B8); gbuffer[1] = driver->addRenderTargetTexture(texsize, "rtb", video::ECF_A8R8G8B8); gbuffer[2] = driver->addRenderTargetTexture(texsize, "rtc", video::ECF_A8R8G8B8); for( u32 i = 0; i < 3; ++i ) gbufferlist.push_back( video::IRenderTarget(gbuffer[i]) ); video::IGPUProgrammingServices* gpu = driver->getGPUProgrammingServices(); if (gpu) { newMaterialType = gpu->addHighLevelShaderMaterial( 0, "vertexMain", video::EVST_VS_1_1, driverType==video::EDT_DIRECT3D9?ps1:ps2, "pixelMain", video::EPST_PS_1_1); } } // shader creation succeeded if (newMaterialType!=-1) { scene::ISceneNode* node = device->getSceneManager()->addCubeSceneNode(); node->setMaterialType((video::E_MATERIAL_TYPE)newMaterialType); device->getSceneManager()->addCameraSceneNode(0, core::vector3df(0,0,-10)); driver->beginScene (true, true, video::SColor (255, 200, 200, 200)); // render driver->setRenderTarget( gbufferlist ); device->getSceneManager()->drawAll(); driver->setRenderTarget(0); // draw debug rt driver->draw2DImage(gbuffer[0], core::position2d(0,0)); driver->draw2DImage(gbuffer[1], core::position2d(64,0)); driver->draw2DImage(gbuffer[2], core::position2d(128,0)); driver->endScene(); result = takeScreenshotAndCompareAgainstReference(driver, "-mrt.png"); driver->beginScene (true, true, video::SColor (255, 200, 200, 200)); // render device->getSceneManager()->getActiveCamera()->setPosition(core::vector3df(0,0,-15)); driver->setRenderTarget( gbufferlist ); device->getSceneManager()->drawAll(); driver->setRenderTarget(0); // draw debug rt driver->draw2DImage(gbuffer[0], core::position2d(0,0)); driver->draw2DImage(gbuffer[1], core::position2d(64,0)); driver->draw2DImage(gbuffer[2], core::position2d(128,0)); driver->endScene(); result &= takeScreenshotAndCompareAgainstReference(driver, "-mrt2.png"); } device->closeDevice(); device->run(); device->drop(); return result; } bool mrt(void) { bool result = true; TestWithAllHWDrivers(testWithDriver); return result; }