// Copyright (C) 2002-2006 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #pragma once #using using namespace System; #pragma unmanaged #include "..\\..\\include\\irrlicht.h" #pragma managed #include "Light.h" #include "ISceneNode.h" namespace Irrlicht { namespace Scene { /// /// Scene node which is a dynamic light. /// You can switch the light on and off by /// making it visible or not, and let it be animated by ordinary scene node animators. /// public __gc class ILightSceneNode : public ISceneNode { public: /// /// Creates a light scene node from a native C++ scene node. Don't use this, its better to create /// scene nodes using the SceneManager with its addSceneNode() methods. /// ILightSceneNode(irr::scene::ILightSceneNode* realSceneNode); /// /// Sets or gets the light data. /// __property Video::Light get_LightData(); /// /// Sets or gets the light data. /// __property void set_LightData(Video::Light light); protected: inline irr::scene::ILightSceneNode* getLightSceneNode() { return (irr::scene::ILightSceneNode*)SceneNode; } }; } }