// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_PARTICLE_MESH_EMITTER_H_INCLUDED__ #define __C_PARTICLE_MESH_EMITTER_H_INCLUDED__ #include "IParticleMeshEmitter.h" #include "irrArray.h" #include "aabbox3d.h" #include "IMeshBuffer.h" namespace irr { namespace scene { //! A default box emitter class CParticleMeshEmitter : public IParticleMeshEmitter { public: //! constructor CParticleMeshEmitter( IMesh* mesh, bool useNormalDirection = true, const core::vector3df& direction = core::vector3df(0.0f,0.0f,0.0f), f32 normalDirectionModifier = 100.0f, s32 mbNumber = -1, bool everyMeshVertex = false, u32 minParticlesPerSecond = 20, u32 maxParticlesPerSecond = 40, const video::SColor& minStartColor = video::SColor(255,0,0,0), const video::SColor& maxStartColor = video::SColor(255,255,255,255), u32 lifeTimeMin = 2000, u32 lifeTimeMax = 4000, s32 maxAngleDegrees = 0 ); //! Prepares an array with new particles to emitt into the system //! and returns how much new particles there are. virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray); //! Set Mesh to emit particles from virtual void setMesh( IMesh* mesh ); //! Set whether to use vertex normal for direction, or direction specified virtual void setUseNormalDirection( bool useNormalDirection ) { UseNormalDirection = useNormalDirection; } //! Set direction the emitter emits particles virtual void setDirection( const core::vector3df& newDirection ) { Direction = newDirection; } //! Set the amount that the normal is divided by for getting a particles direction virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) { NormalDirectionModifier = normalDirectionModifier; } //! Sets whether to emit min<->max particles for every vertex per second, or to pick //! min<->max vertices every second virtual void setEveryMeshVertex( bool everyMeshVertex ) { EveryMeshVertex = everyMeshVertex; } //! Set minimum number of particles the emitter emits per second virtual void setMinParticlesPerSecond( u32 minPPS ) { MinParticlesPerSecond = minPPS; } //! Set maximum number of particles the emitter emits per second virtual void setMaxParticlesPerSecond( u32 maxPPS ) { MaxParticlesPerSecond = maxPPS; } //! Set minimum starting color for particles virtual void setMinStartColor( const video::SColor& color ) { MinStartColor = color; } //! Set maximum starting color for particles virtual void setMaxStartColor( const video::SColor& color ) { MaxStartColor = color; } //! Get Mesh we're emitting particles from virtual const IMesh* const getMesh() const { return Mesh; } //! Get whether to use vertex normal for direciton, or direction specified virtual bool isUsingNormalDirection() const { return UseNormalDirection; } //! Get direction the emitter emits particles virtual const core::vector3df& getDirection() const { return Direction; } //! Get the amount that the normal is divided by for getting a particles direction virtual f32 getNormalDirectionModifier() const { return NormalDirectionModifier; } //! Gets whether to emit min<->max particles for every vertex per second, or to pick //! min<->max vertices every second virtual bool getEveryMeshVertex() const { return EveryMeshVertex; } //! Get the minimum number of particles the emitter emits per second virtual u32 getMinParticlesPerSecond() const { return MinParticlesPerSecond; } //! Get the maximum number of particles the emitter emits per second virtual u32 getMaxParticlesPerSecond() const { return MaxParticlesPerSecond; } //! Get the minimum starting color for particles virtual const video::SColor& getMinStartColor() const { return MinStartColor; } //! Get the maximum starting color for particles virtual const video::SColor& getMaxStartColor() const { return MaxStartColor; } private: const IMesh* Mesh; s32 TotalVertices; u32 MBCount; s32 MBNumber; core::array VertexPerMeshBufferList; bool EveryMeshVertex; bool UseNormalDirection; f32 NormalDirectionModifier; core::array Particles; core::vector3df Direction; u32 MinParticlesPerSecond, MaxParticlesPerSecond; video::SColor MinStartColor, MaxStartColor; u32 MinLifeTime, MaxLifeTime; u32 Time; u32 Emitted; s32 MaxAngleDegrees; }; } // end namespace scene } // end namespace irr #endif // __C_PARTICLE_MESH_EMITTER_H_INCLUDED__