// Copyright (C) 2002-2007 Nikolaus Gebhardt / Thomas Alten // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ #include "SoftwareDriver2_compile_config.h" #include "IBurningShader.h" namespace irr { namespace video { const tFixPointu IBurningShader::dithermask[ 4 * 4] = { 0x00,0x80,0x20,0xa0, 0xc0,0x40,0xe0,0x60, 0x30,0xb0,0x10,0x90, 0xf0,0x70,0xd0,0x50 }; IBurningShader::IBurningShader(IDepthBuffer* zbuffer) :RenderTarget(0),DepthBuffer(zbuffer) { #ifdef _DEBUG setDebugName("IBurningShader"); #endif for ( u32 i = 0; i != BURNING_MATERIAL_MAX_TEXTURES; ++i ) { IT[i].Texture = 0; } if ( DepthBuffer ) DepthBuffer->grab(); } //! destructor IBurningShader::~IBurningShader() { if (RenderTarget) RenderTarget->drop(); if (DepthBuffer) DepthBuffer->drop(); for ( u32 i = 0; i != BURNING_MATERIAL_MAX_TEXTURES; ++i ) { if ( IT[i].Texture ) IT[i].Texture->drop(); } } //! sets a render target void IBurningShader::setRenderTarget(video::IImage* surface, const core::rect& viewPort) { if (RenderTarget) RenderTarget->drop(); RenderTarget = surface; if (RenderTarget) { RenderTarget->grab(); //lockedSurface = (tVideoSample*)RenderTarget->lock(); //lockedDepthBuffer = DepthBuffer->lock(); } } //! sets the Texture void IBurningShader::setTextureParam( u32 stage, video::CSoftwareTexture2* texture, s32 lodLevel) { sInternalTexture *it = &IT[stage]; if ( it->Texture) it->Texture->drop(); it->Texture = texture; if ( it->Texture) { it->Texture->grab(); // select mignify and magnify ( lodLevel ) //SOFTWARE_DRIVER_2_MIPMAPPING_LOD_BIAS it->lodLevel = lodLevel; it->Texture->setCurrentMipMapLOD ( core::s32_clamp ( lodLevel + SOFTWARE_DRIVER_2_MIPMAPPING_LOD_BIAS, 0, SOFTWARE_DRIVER_2_MIPMAPPING_MAX - 1 ) ); // prepare for optimal fixpoint it->pitchlog2 = s32_log2_s32 ( it->Texture->getPitch() ); const core::dimension2d &dim = it->Texture->getSize(); it->textureXMask = s32_to_fixPoint ( dim.Width - 1 ) & FIX_POINT_UNSIGNED_MASK; it->textureYMask = s32_to_fixPoint ( dim.Height - 1 ) & FIX_POINT_UNSIGNED_MASK; it->data = (tVideoSample*) it->Texture->lock(); } } } // end namespace video } // end namespace irr #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_