// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_TRIANGLE_SELECTOR_H_INCLUDED__ #define __C_TRIANGLE_SELECTOR_H_INCLUDED__ #include "ITriangleSelector.h" #include "IMesh.h" #include "irrArray.h" namespace irr { namespace scene { class ISceneNode; //! Stupid triangle selector without optimization class CTriangleSelector : public ITriangleSelector { public: //! Constructs a selector based on a mesh CTriangleSelector(ISceneNode* node); //! Constructs a selector based on a mesh CTriangleSelector(IMesh* mesh, ISceneNode* node); //! Constructs a selector based on a bounding box CTriangleSelector(core::aabbox3d box, ISceneNode* node); //! Gets all triangles. void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::matrix4* transform=0) const; //! Gets all triangles which lie within a specific bounding box. void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::aabbox3d& box, const core::matrix4* transform=0) const; //! Gets all triangles which have or may have contact with a 3d line. virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::line3d& line, const core::matrix4* transform=0) const; //! Returns amount of all available triangles in this selector virtual s32 getTriangleCount() const; protected: ISceneNode* SceneNode; mutable core::array Triangles; }; } // end namespace scene } // end namespace irr #endif