// Copyright (C) 2008-2011 Colin MacDonald // No rights reserved: this software is in the public domain. #include "testUtils.h" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; //! Tests IVideoDriver::drawPixel(). /** Expect to see two diagonal lines overlaying a wall texture cube. One line should run from green at the top left to red at the bottom right. The other should run from cyan 100% transparent at the bottom left to cyan 100% opaque at the top right. */ static bool lineRender(E_DRIVER_TYPE driverType) { IrrlichtDevice *device = createDevice( driverType, dimension2d(160, 120), 32); if (!device) return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs IVideoDriver* driver = device->getVideoDriver(); ISceneManager * smgr = device->getSceneManager(); // Draw a cube background so that we can check that the pixels' alpha is working. ISceneNode * cube = smgr->addCubeSceneNode(50.f, 0, -1, vector3df(0, 0, 60)); cube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp")); cube->setMaterialFlag(video::EMF_LIGHTING, false); (void)smgr->addCameraSceneNode(); driver->beginScene(true, true, SColor(255,100,101,140)); smgr->drawAll(); // Test for benign handling of offscreen pixel values as well as onscreen ones. for(s32 x = -10; x < 170; ++x) { s32 y = 120 * x / 160; driver->drawPixel((u32)x, (u32)y, SColor(255, 255 * x / 640, 255 * (640 - x) / 640, 0)); y = 120 - y; driver->drawPixel((u32)x, (u32)y, SColor(255 * x / 640, 0, 255, 255)); } driver->endScene(); bool result = takeScreenshotAndCompareAgainstReference(driver, "-drawPixel.png", 98.81f); device->closeDevice(); device->run(); device->drop(); return result; } // this test draws alternating white and black borders with // increasing thickness. Intended use of this test is to ensure // the corect pixel alignment within the render window. static bool pixelAccuracy(E_DRIVER_TYPE driverType) { IrrlichtDevice *device = createDevice( driverType, dimension2d(160, 120), 32); if (!device) return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs IVideoDriver* driver = device->getVideoDriver(); device->getSceneManager()->addCameraSceneNode(); driver->beginScene(true, true, SColor(255,100,101,140)); u32 start=0; for (u32 count=1; count<10; ++count) { for (u32 j=0; jdrawPixel(start+x, start, (count%2==1)?0xffffffff:0xff000000); } ++start; } } start=0; for (u32 count=1; count<10; ++count) { for (u32 j=0; jdrawPixel(start, start+x, (count%2==1)?0xffffffff:0xff000000); } ++start; } } for (u32 x=0; x<100; ++x) { driver->drawPixel(x, x, 0xffff0000); } driver->endScene(); bool result = takeScreenshotAndCompareAgainstReference(driver, "-pixelAccuracy.png"); device->closeDevice(); device->run(); device->drop(); return result; } bool drawPixel(void) { bool passed = true; logTestString("Check OpenGL driver\n"); passed &= lineRender(EDT_OPENGL); logTestString("Check Software driver\n"); passed &= lineRender(EDT_SOFTWARE); logTestString("Check Burning's Video driver\n"); passed &= lineRender(EDT_BURNINGSVIDEO); logTestString("Check Direct3D9 driver\n"); passed &= lineRender(EDT_DIRECT3D9); logTestString("Check Direct3D8 driver\n"); passed &= lineRender(EDT_DIRECT3D8); logTestString("Check OpenGL driver\n"); passed &= pixelAccuracy(EDT_OPENGL); logTestString("Check Software driver\n"); passed &= pixelAccuracy(EDT_SOFTWARE); logTestString("Check Burning's Video driver\n"); passed &= pixelAccuracy(EDT_BURNINGSVIDEO); logTestString("Check Direct3D9 driver\n"); passed &= pixelAccuracy(EDT_DIRECT3D9); logTestString("Check Direct3D8 driver\n"); passed &= pixelAccuracy(EDT_DIRECT3D8); return passed; }