// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__ #define __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUIElementFactory.h" namespace irr { namespace gui { class IGUIElement; class IGUIEnvironment; //! Interface making it possible to dynamicly create gui elements class CDefaultGUIElementFactory : public IGUIElementFactory { public: CDefaultGUIElementFactory(IGUIEnvironment* env); ~CDefaultGUIElementFactory(); //! adds an element to the gui environment based on its type id /** \param type: Type of the element to add. \param parent: Parent scene node of the new element, can be null to add to the root. \return Returns pointer to the new element or null if not successful. */ virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0); //! adds a GUI element to the GUI Environment based on its type name /** \param typeName: Type name of the element to add. \param parent: Parent scene node of the new element, can be null to add it to the root. \return Returns pointer to the new element or null if not successful. */ virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0); //! returns amount of GUI element types this factory is able to create virtual s32 getCreatableGUIElementTypeCount(); //! returns type of a createable element type /** \param idx: Index of the element type in this factory. Must be a value between 0 and getCreatableGUIElementTypeCount() */ virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx); //! returns type name of a createable GUI element type by index /** \param idx: Index of the type in this factory. Must be a value between 0 and getCreatableGUIElementTypeCount() */ virtual const c8* getCreateableGUIElementTypeName(s32 idx); //! returns type name of a createable GUI element /** \param type: Type of GUE element. \return: Returns name of the type if this factory can create the type, otherwise 0. */ virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type); private: EGUI_ELEMENT_TYPE getTypeFromName(const c8* name); IGUIEnvironment* Environment; }; } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_ #endif // __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__