// Copyright (C) 2008-2012 Colin MacDonald // No rights reserved: this software is in the public domain. #include "testUtils.h" using namespace irr; using namespace core; using namespace scene; using namespace video; /** Test the behaviour of makeColorKeyTexture() using both 16 bit (software) and 32 bit (Burning) textures, with the new behaviour and the legacy behaviour. */ static bool doTestWith(E_DRIVER_TYPE driverType, bool zeroTexels) { IrrlichtDevice *device = createDevice( driverType, dimension2d(160, 120), 32); if (!device) return false; IVideoDriver* driver = device->getVideoDriver(); ISceneManager * smgr = device->getSceneManager(); // Draw a cube background so that we can check that the keying is working. ISceneNode * cube = smgr->addCubeSceneNode(50.f, 0, -1, vector3df(0, 0, 60)); cube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp")); cube->setMaterialFlag(video::EMF_LIGHTING, false); ITexture * Texture = device->getVideoDriver()->getTexture("../media/portal2.bmp"); device->getVideoDriver()->makeColorKeyTexture(Texture, position2d(64,64), zeroTexels); device->getVideoDriver()->makeColorKeyTexture(Texture, position2d(64,64), zeroTexels); (void)smgr->addCameraSceneNode(); driver->beginScene(true, true, SColor(255,100,101,140)); smgr->drawAll(); driver->draw2DImage(Texture, position2di(40, 40), rect(0, 0, Texture->getSize().Width, Texture->getSize().Height), 0, SColor(255,255,255,255), true); driver->endScene(); char screenshotName[256]; (void)snprintf(screenshotName, 256, "-makeColorKeyTexture-%s.png", zeroTexels? "old" : "new"); bool result = takeScreenshotAndCompareAgainstReference(driver, screenshotName); device->closeDevice(); device->run(); device->drop(); return result; } bool makeColorKeyTexture(void) { bool result = true; result &= doTestWith(EDT_BURNINGSVIDEO, false); result &= doTestWith(EDT_SOFTWARE, false); result &= doTestWith(EDT_BURNINGSVIDEO, true); result &= doTestWith(EDT_SOFTWARE, true); return result; }