// Copyright (C) 2002-2006 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __E_DRIVER_TYPES_NET_H_INCLUDED__ #define __E_DRIVER_TYPES_NET_H_INCLUDED__ namespace Irrlicht { namespace Video { /// /// An enum for all types of drivers the Irrlicht Engine supports. /// __value public enum DriverType { /// Null device, useful for applications to run the engine without visualisation. /// The null device is able to load textures, but does not render and display /// any graphics. /// NULL_DRIVER, /// /// The Irrlicht Engine Software renderer, runs on all platforms, /// with every hardware. It should only be used for 2d graphics, /// but it can also perform some primitive 3d functions. These 3d drawing /// functions are quite fast, but very inaccurate, and don't even support /// clipping in 3D mode. /// SOFTWARE, /// /// The Burning's Software Renderer, an alternative software renderer for Irrlicht. /// Basically it can be described as the Irrlicht Software renderer on steroids. It rasterizes /// 3D geometry perfectly: It is able to perform correct 3d clipping, perspective /// correct texture mapping, perspective correct color mapping, and renders /// sub pixel correct, sub texel correct primitives. In addition, it does /// bilinear texel filtering and supports more materials than the EDT_SOFTWARE driver. /// This renderer has been written entirely by Thomas Alten, thanks a lot for this huge /// contribution. /// SOFTWARE2, /// /// Direct3D 8 device, only available on Win32 platforms including Win95, Win98, WinNT, /// Win2K, WinXP. /// DIRECT3D8, /// /// Direct3D 9 device, only available on Win32 platforms including Win95, Win98, WinNT, /// Win2K, WinXP. /// DIRECT3D9, /// OpenGL device, available on all Win32 platforms and on Linux. OPENGL }; } // end namespace video } // end namespace irr #endif