// Copyright (C) 2002-2006 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
using namespace System;
#pragma unmanaged
#include "..\\..\\include\\irrlicht.h"
#pragma managed
namespace Irrlicht
{
namespace Scene
{
///
/// A Particle emitter emitts new particles into a particle system.
///
public __gc class IParticleEmitter
{
public:
IParticleEmitter( irr::scene::IParticleEmitter* realEmitter );
~IParticleEmitter();
///
/// Returns the internal pointer to the native C++ irrlicht object, don't use this.
///
inline irr::scene::IParticleEmitter* getParticleEmitter()
{
return (irr::scene::IParticleEmitter*)particleEmitter;
}
protected:
irr::scene::IParticleEmitter* particleEmitter;
};
}
}