// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_IRR_DEVICE_WIN32_H_INCLUDED__ #define __C_IRR_DEVICE_WIN32_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_USE_WINDOWS_DEVICE_ #include "CIrrDeviceStub.h" #include "IrrlichtDevice.h" #include "IImagePresenter.h" #define WIN32_LEAN_AND_MEAN #include namespace irr { class CIrrDeviceWin32 : public CIrrDeviceStub, video::IImagePresenter { public: //! constructor CIrrDeviceWin32(video::E_DRIVER_TYPE deviceType, core::dimension2d windowSize, u32 bits, bool fullscreen, bool stencilbuffer, bool vsync, bool antiAlias, bool highPrecisionFPU, IEventReceiver* receiver, HWND window, const char* version); //! destructor virtual ~CIrrDeviceWin32(); //! runs the device. Returns false if device wants to be deleted virtual bool run(); //! Cause the device to temporarily pause execution and let other processes to run // This should bring down processor usage without major performance loss for Irrlicht virtual void yield(); //! Pause execution and let other processes to run for a specified amount of time. virtual void sleep(u32 timeMs, bool pauseTimer); //! sets the caption of the window virtual void setWindowCaption(const wchar_t* text); //! returns if window is active. if not, nothing need to be drawn virtual bool isWindowActive(); //! presents a surface in the client area virtual void present(video::IImage* surface, s32 windowId = 0, core::rect* src=0 ); //! notifies the device that it should close itself virtual void closeDevice(); //! \return Returns a pointer to a list with all video modes supported //! by the gfx adapter. video::IVideoModeList* getVideoModeList(); //! Notifies the device, that it has been resized void OnResized(); //! Sets if the window should be resizeable in windowed mode. virtual void setResizeAble(bool resize=false); //! Implementation of the win32 cursor control class CCursorControl : public gui::ICursorControl { public: CCursorControl(const core::dimension2d& wsize, HWND hwnd, bool fullscreen) : WindowSize(wsize), InvWindowSize(0.0f, 0.0f), IsVisible(true), HWnd(hwnd), BorderX(0), BorderY(0), UseReferenceRect(false) { if (WindowSize.Width!=0) InvWindowSize.Width = 1.0f / WindowSize.Width; if (WindowSize.Height!=0) InvWindowSize.Height = 1.0f / WindowSize.Height; if (!fullscreen) { BorderX = GetSystemMetrics(SM_CXDLGFRAME); BorderY = GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYDLGFRAME); } } //! Changes the visible state of the mouse cursor. virtual void setVisible(bool visible) { IsVisible = visible; } //! Returns if the cursor is currently visible. virtual bool isVisible() { _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return IsVisible; } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d &pos) { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(f32 x, f32 y) { if (!UseReferenceRect) setPosition((s32)(x*WindowSize.Width), (s32)(y*WindowSize.Height)); else setPosition((s32)(x*ReferenceRect.getWidth()), (s32)(y*ReferenceRect.getHeight())); } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d &pos) { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(s32 x, s32 y) { RECT rect; if (UseReferenceRect) { SetCursorPos(ReferenceRect.UpperLeftCorner.X + x, ReferenceRect.UpperLeftCorner.Y + y); } else { if (GetWindowRect(HWnd, &rect)) SetCursorPos(x + rect.left + BorderX, y + rect.top + BorderY); } CursorPos.X = x; CursorPos.Y = y; } //! Returns the current position of the mouse cursor. virtual core::position2d getPosition() { updateInternalCursorPosition(); return CursorPos; } //! Returns the current position of the mouse cursor. virtual core::position2d getRelativePosition() { updateInternalCursorPosition(); if (!UseReferenceRect) { return core::position2d(CursorPos.X * InvWindowSize.Width, CursorPos.Y * InvWindowSize.Height); } return core::position2d(CursorPos.X / (f32)ReferenceRect.getWidth(), CursorPos.Y / (f32)ReferenceRect.getHeight()); } //! Sets an absolute reference rect for calculating the cursor position. virtual void setReferenceRect(core::rect* rect=0) { if (rect) { ReferenceRect = *rect; UseReferenceRect = true; // prevent division through zero and uneven sizes if (!ReferenceRect.getHeight() || ReferenceRect.getHeight()%2) ReferenceRect.LowerRightCorner.Y += 1; if (!ReferenceRect.getWidth() || ReferenceRect.getWidth()%2) ReferenceRect.LowerRightCorner.X += 1; } else UseReferenceRect = false; } private: //! Updates the internal cursor position void updateInternalCursorPosition() { POINT p; GetCursorPos(&p); RECT rect; if (UseReferenceRect) { CursorPos.X = p.x - ReferenceRect.UpperLeftCorner.X; CursorPos.Y = p.y - ReferenceRect.UpperLeftCorner.Y; } else { if (GetWindowRect(HWnd, &rect)) { CursorPos.X = p.x-rect.left-BorderX; CursorPos.Y = p.y-rect.top-BorderY; } else { // window seems not to be existent, so set cursor to // a negative value CursorPos.X = -1; CursorPos.Y = -1; } } } core::position2d CursorPos; core::dimension2d WindowSize; core::dimension2d InvWindowSize; bool IsVisible; HWND HWnd; s32 BorderX, BorderY; bool UseReferenceRect; core::rect ReferenceRect; }; //! returns the win32 cursor control CCursorControl* getWin32CursorControl(); private: //! create the driver void createDriver(video::E_DRIVER_TYPE driverType, const core::dimension2d& windowSize, u32 bits, bool fullscreen, bool stencilbuffer, bool vsync, bool antiAlias, bool highPrecisionFPU); //! switchs to fullscreen bool switchToFullScreen(s32 width, s32 height, s32 bits); void getWindowsVersion(core::stringc& version); void resizeIfNecessary(); HWND HWnd; bool ChangedToFullScreen; bool FullScreen; bool IsNonNTWindows; bool Resized; bool ExternalWindow; CCursorControl* Win32CursorControl; }; } // end namespace irr #endif #endif