# Copyright (c) 2007-2011 oc2pus # This file and all modifications and additions to the pristine # package are under the same license as the package itself. # # Please submit bugfixes or comments to toni@links2linux.de # Packmangroup: Libraries # Packmanpackagename: Irrlicht # Packman: Toni Graffy # norootforbuild Name: libIrrlicht1 Version: 1.8.0 Release: 0.pm.1 Summary: The Irrlicht Engine SDK License: see readme.txt Group: System/Libraries URL: http://irrlicht.sourceforge.net/ Source: irrlicht-%{version}.tar.bz2 BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildRequires: freeglut-devel BuildRequires: ImageMagick BuildRequires: gcc-c++ %if %suse_version >= 1020 BuildRequires: Mesa-devel %else BuildRequires: xorg-x11-devel %endif BuildRequires: update-desktop-files %description The Irrlicht Engine is an open source high performance realtime 3d engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for .NET, Java, Perl, Ruby, Basic, Python, Lua, and so on. And best of all: It's completely free. %package -n libIrrlicht-devel Summary: Development package for the Irrlicht library Group: Development/Languages/C and C++ Requires: libIrrlicht1 = %{version} # Packmandepends: libIrrlicht1 %description -n libIrrlicht-devel The Irrlicht Engine is an open source high performance realtime 3d engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for .NET, Java, Perl, Ruby, Basic, Python, Lua, and so on. And best of all: It's completely free. %package -n Irrlicht-examples Summary: Demos and examples for the Irrlicht-SDK Group: Development/Tools/GUI Builders Requires: libIrrlicht1 = %{version} # Packmandepends: Irrlicht-media libIrrlicht1 %description -n Irrlicht-examples The Irrlicht Engine is an open source high performance realtime 3d engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for .NET, Java, Perl, Ruby, Basic, Python, Lua, and so on. And best of all: It's completely free. This package contains some demos and examples for the Irrlicht-SDK. %package -n Irrlicht-doc Summary: User documentation for the Irrlicht SDK. Group: Documentation/Other %description -n Irrlicht-doc User documentation for the Irrlicht SDK. You need a chm-viewer to read the docs (e.g. kchmviewer). %package -n Irrlicht-tools Summary: Some tools for the Irrlicht-SDK Group: Development/Tools/GUI Builders Requires: libIrrlicht1 = %{version} Requires: Irrlicht-media # Packmandepends: Irrlicht-media libIrrlicht1 %description -n Irrlicht-tools Some tools for the Irrlicht-SDK. GUIEditor, FontTool and Meshviewer. %package -n Irrlicht-media Summary: Some media files for Irrlicht SDK Group: Development/Languages/C and C++ %description -n Irrlicht-media Some media files for Irrlicht tools and demos. %debug_package %prep %setup -q -n irrlicht-%{version} # only for windows-platform %__rm -r examples/14.Win32Window # avoid irrKlang %__sed -i -e 's|^#define USE_IRRKLANG|//#define USE_IRRKLANG|g' \ examples/Demo/CDemo.h # adjust media path in examples find ./examples -name *.cpp | xargs %__sed -i -e 's|../../media/|%{_datadir}/irrlicht/|g' # adjust media path in tools %__sed -i -e 's|../../media/|%{_datadir}/irrlicht/|g' \ tools/GUIEditor/main.cpp # pack example-sources tar cj \ --exclude *.cbp \ --exclude *.dev \ --exclude *.dsp \ --exclude *.dsw \ --exclude *.html \ --exclude *.sln \ --exclude *.vcproj \ -f irrlicht-examples-src.tar.bz2 examples/* %build # create shared-lib first pushd source/Irrlicht %__make sharedlib %{?_smp_mflags} popd # create necessary links to avoid linker-error for tools/examples pushd lib/Linux ln -s libIrrlicht.so.%{version} libIrrlicht.so.1 ln -s libIrrlicht.so.%{version} libIrrlicht.so popd # tools pushd tools cd GUIEditor %__make %{?_smp_mflags} cd .. cd IrrFontTool/newFontTool %__make %{?_smp_mflags} cd ../.. popd # examples pushd examples sh buildAllExamples.sh popd # build static lib pushd source/Irrlicht %__make %{?_smp_mflags} popd %install %__install -dm 755 %{buildroot}%{_libdir} %__install -m 644 lib/Linux/libIrrlicht.a \ %{buildroot}%{_libdir} %__install -m 644 lib/Linux/libIrrlicht.so.%{version} \ %{buildroot}%{_libdir} pushd %{buildroot}%{_libdir} ln -s libIrrlicht.so.%{version} libIrrlicht.so.1 ln -s libIrrlicht.so.%{version} libIrrlicht.so popd # includes %__install -dm 755 %{buildroot}%{_includedir}/irrlicht %__install -m 644 include/*.h \ %{buildroot}%{_includedir}/irrlicht # tools %__install -dm 755 %{buildroot}%{_bindir} %__install -m 755 tools/GUIEditor/GUIEditor \ %{buildroot}%{_bindir}/irrlicht-GUIEditor %__install -m 755 bin/Linux/FontTool \ %{buildroot}%{_bindir}/irrlicht-FontTool # examples %__install -dm 755 %{buildroot}%{_bindir} ex_list=`ls -1 bin/Linux/??.*` for i in $ex_list; do FE=`echo $i | awk 'BEGIN { FS="." }{ print $2 }'` %__install -m 755 $i \ %{buildroot}%{_bindir}/irrlicht-$FE done # examples-docs pushd examples %__install -dm 755 %{buildroot}%{_docdir}/Irrlicht-examples ex_dir=`find . -name tutorial.html` for i in $ex_dir; do dir_name=`dirname $i` %__install -dm 755 %{buildroot}%{_docdir}/Irrlicht-examples/$dir_name %__install -m 644 $i \ %{buildroot}%{_docdir}/Irrlicht-examples/$dir_name done %__rm -r %{buildroot}%{_docdir}/Irrlicht-examples/09.Meshviewer popd # examples sources %__install -m 644 irrlicht-examples-src.tar.bz2 \ %{buildroot}%{_docdir}/Irrlicht-examples # media %__install -dm 755 %{buildroot}%{_datadir}/irrlicht %__install -m 755 media/* \ %{buildroot}%{_datadir}/irrlicht # icons %__install -dm 755 %{buildroot}%{_datadir}/pixmaps convert examples/09.Meshviewer/icon.ico -resize 48x48! \ irrlicht-Meshviewer.png convert bin/Win32-gcc/irrlicht.ico -resize 48x48! \ irrlicht.png %__install -m 644 irrlicht*.png \ %{buildroot}%{_datadir}/pixmaps # menu-entries %__cat > irrlicht-GUIEditor.desktop << EOF [Desktop Entry] Comment=Irrlicht GUI Editor Name=Irrlicht GUI Editor GenericName= Type=Application Exec=irrlicht-GUIEditor Icon=irrlicht.png DocPath= Terminal=0 EOF %suse_update_desktop_file -i irrlicht-GUIEditor Development GUIDesigner %__cat > irrlicht-FontTool.desktop << EOF [Desktop Entry] Comment=Irrlicht-FontTool Name=Irrlicht-FontTool GenericName= Type=Application Exec=irrlicht-IrrFontTool Icon=irrlicht.png DocPath= Terminal=0 EOF %suse_update_desktop_file -i irrlicht-FontTool Development GUIDesigner %__cat > irrlicht-Meshviewer.desktop << EOF [Desktop Entry] Comment=Irrlicht-Meshviewer Name=Irrlicht-Meshviewer GenericName= Type=Application Exec=irrlicht-Meshviewer Icon=irrlicht-Meshviewer.png DocPath= Terminal=1 EOF %suse_update_desktop_file -i irrlicht-Meshviewer Graphics Viewer %clean [ -d %{buildroot} -a "%{buildroot}" != "" ] && %__rm -rf %{buildroot} %files %defattr(-, root, root) %doc *.txt %{_libdir}/lib*.so.* %files -n libIrrlicht-devel %defattr(-, root, root) %{_libdir}/lib*.so %{_libdir}/lib*.a %dir %{_includedir}/irrlicht %{_includedir}/irrlicht/*.h %files -n Irrlicht-examples %defattr(-, root, root) %dir %{_docdir}/Irrlicht-examples %{_docdir}/Irrlicht-examples/* %exclude %{_bindir}/irrlicht-GUIEditor %exclude %{_bindir}/irrlicht-FontTool %exclude %{_bindir}/irrlicht-Meshviewer %{_bindir}/irrlicht-* %files -n Irrlicht-tools %defattr(-, root, root) %doc examples/09.Meshviewer/tutorial.html %{_bindir}/irrlicht-GUIEditor %{_bindir}/irrlicht-FontTool %{_bindir}/irrlicht-Meshviewer %{_datadir}/applications/irrlicht-GUIEditor.desktop %{_datadir}/applications/irrlicht-FontTool.desktop %{_datadir}/applications/irrlicht-Meshviewer.desktop %{_datadir}/pixmaps/irrlicht*.png %files -n Irrlicht-doc %defattr(-, root, root) %doc doc/irrlicht.chm %doc doc/*.txt %files -n Irrlicht-media %defattr(-, root, root) %dir %{_datadir}/irrlicht %{_datadir}/irrlicht/* %changelog * Wed Jun 20 2007 Toni Graffy - 1.3.1-0.pm.1 - update to 1.3.1 * Sat Jun 16 2007 Toni Graffy - 1.3-0.pm.1 - initial build 1.3