// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__ #define __C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__ #include "IDummyTransformationSceneNode.h" namespace irr { namespace scene { class CDummyTransformationSceneNode : public IDummyTransformationSceneNode { public: //! constructor CDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id); //! destructor ~CDummyTransformationSceneNode(); //! returns the axis aligned bounding box of this node virtual const core::aabbox3d& getBoundingBox() const; //! Returns a reference to the current relative transformation matrix. //! This is the matrix, this scene node uses instead of scale, translation //! and rotation. virtual core::matrix4& getRelativeTransformationMatrix(); //! Returns the relative transformation of the scene node. virtual core::matrix4 getRelativeTransformation() const; //! does nothing. virtual void render() {} //! Returns type of the scene node virtual ESCENE_NODE_TYPE getType() const { return ESNT_DUMMY_TRANSFORMATION; } private: core::matrix4 RelativeTransformationMatrix; core::aabbox3d Box; }; } // end namespace scene } // end namespace irr #endif