// Copyright (C) 2008 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__ #define __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__ #include "IMeshBuffer.h" #include "IVertexBuffer.h" #include "IIndexBuffer.h" namespace irr { namespace scene { /** a dynamic meshBuffer */ class IDynamicMeshBuffer : public IMeshBuffer { public: virtual IVertexBuffer &getVertexBuffer() const =0; virtual IIndexBuffer &getIndexBuffer() const =0; virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0; virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0; //! Get the material of this meshbuffer /** \return Material of this buffer. */ virtual video::SMaterial& getMaterial() =0; //! Get the material of this meshbuffer /** \return Material of this buffer. */ virtual const video::SMaterial& getMaterial() const =0; //! Get the axis aligned bounding box of this meshbuffer. /** \return Axis aligned bounding box of this buffer. */ virtual const core::aabbox3df& getBoundingBox() const =0; //! Set axis aligned bounding box /** \param box User defined axis aligned bounding box to use for this buffer. */ virtual void setBoundingBox(const core::aabbox3df& box) =0; //! Recalculates the bounding box. Should be called if the mesh changed. virtual void recalculateBoundingBox() =0; //! Append the vertices and indices to the current buffer /** Only works for compatible vertex types. \param vertices Pointer to a vertex array. \param numVertices Number of vertices in the array. \param indices Pointer to index array. \param numIndices Number of indices in array. */ virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) { } //! Append the meshbuffer to the current buffer /** Only works for compatible vertex types \param other Buffer to append to this one. */ virtual void append(const IMeshBuffer* const other) { } // ------------------- To be removed? ------------------- // //! get the current hardware mapping hint virtual const E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const { return getVertexBuffer().getHardwareMappingHint(); } //! get the current hardware mapping hint virtual const E_HARDWARE_MAPPING getHardwareMappingHint_Index() const { return getIndexBuffer().getHardwareMappingHint(); } //! set the hardware mapping hint, for driver virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) { if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) getVertexBuffer().setHardwareMappingHint(NewMappingHint); if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) getIndexBuffer().setHardwareMappingHint(NewMappingHint); } //! flags the mesh as changed, reloads hardware buffers virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) { if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) getVertexBuffer().setDirty(); if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) getIndexBuffer().setDirty(); } virtual const u32 getChangedID_Vertex() const { return getVertexBuffer().getChangedID(); } virtual const u32 getChangedID_Index() const { return getIndexBuffer().getChangedID(); } // ------------------- Old interface ------------------- // //! Get type of vertex data which is stored in this meshbuffer. /** \return Vertex type of this buffer. */ virtual video::E_VERTEX_TYPE getVertexType() const { return getVertexBuffer().getType(); } //! Get access to vertex data. The data is an array of vertices. /** Which vertex type is used can be determined by getVertexType(). \return Pointer to array of vertices. */ virtual const void* getVertices() const { return getVertexBuffer().getData(); } //! Get access to vertex data. The data is an array of vertices. /** Which vertex type is used can be determined by getVertexType(). \return Pointer to array of vertices. */ virtual void* getVertices() { return getVertexBuffer().getData(); } //! Get amount of vertices in meshbuffer. /** \return Number of vertices in this buffer. */ virtual u32 getVertexCount() const { return getVertexBuffer().size(); } //! Get type of index data which is stored in this meshbuffer. /** \return Index type of this buffer. */ virtual video::E_INDEX_TYPE getIndexType() const { return getIndexBuffer().getType(); } //! Get access to Indices. /** \return Pointer to indices array. */ virtual const u16* getIndices() const { return (u16*)getIndexBuffer().getData(); } //! Get access to Indices. /** \return Pointer to indices array. */ virtual u16* getIndices() { return (u16*)getIndexBuffer().getData(); } //! Get amount of indices in this meshbuffer. /** \return Number of indices in this buffer. */ virtual u32 getIndexCount() const { return getIndexBuffer().size(); } //! returns position of vertex i virtual const core::vector3df& getPosition(u32 i) const { return getVertexBuffer()[i].Pos; } //! returns position of vertex i virtual core::vector3df& getPosition(u32 i) { return getVertexBuffer()[i].Pos; } //! returns texture coords of vertex i virtual const core::vector2df& getTCoords(u32 i) const { return getVertexBuffer()[i].TCoords; } //! returns texture coords of vertex i virtual core::vector2df& getTCoords(u32 i) { return getVertexBuffer()[i].TCoords; } //! returns normal of vertex i virtual const core::vector3df& getNormal(u32 i) const { return getVertexBuffer()[i].Normal; } //! returns normal of vertex i virtual core::vector3df& getNormal(u32 i) { return getVertexBuffer()[i].Normal; } }; } // end namespace scene } // end namespace irr #endif