// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CGUIStaticText.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUISkin.h" #include "IGUIEnvironment.h" #include "IGUIFont.h" #include "IVideoDriver.h" #include "rect.h" namespace irr { namespace gui { //! constructor CGUIStaticText::CGUIStaticText(const wchar_t* text, bool border, IGUIEnvironment* environment, IGUIElement* parent, s32 id, const core::rect& rectangle, bool background) : IGUIStaticText(environment, parent, id, rectangle), Border(border), HAlign(EGUIA_UPPERLEFT), VAlign(EGUIA_UPPERLEFT), OverrideColorEnabled(false), WordWrap(false), Background(background), OverrideColor(video::SColor(101,255,255,255)), BGColor(video::SColor(101,210,210,210)), OverrideFont(0), LastBreakFont(0) { #ifdef _DEBUG setDebugName("CGUIStaticText"); #endif Text = text; if (environment && environment->getSkin()) { BGColor = environment->getSkin()->getColor(gui::EGDC_3D_FACE); } } //! destructor CGUIStaticText::~CGUIStaticText() { if (OverrideFont) OverrideFont->drop(); } //! draws the element and its children void CGUIStaticText::draw() { if (!IsVisible) return; IGUISkin* skin = Environment->getSkin(); if (!skin) return; irr::video::IVideoDriver* driver = Environment->getVideoDriver(); core::rect frameRect(AbsoluteRect); // draw background if (Background) { driver->draw2DRectangle(BGColor, frameRect, &AbsoluteClippingRect); } // draw the border if (Border) { skin->draw3DSunkenPane(this, 0, true, false, frameRect, &AbsoluteClippingRect); frameRect.UpperLeftCorner.X += skin->getSize(EGDS_TEXT_DISTANCE_X); } // draw the text if (Text.size()) { IGUIFont* font = OverrideFont; if (!OverrideFont) font = skin->getFont(); if (font) { if (!WordWrap) { if (VAlign == EGUIA_LOWERRIGHT) { frameRect.UpperLeftCorner.Y = frameRect.LowerRightCorner.Y - font->getDimension(L"A").Height - font->getKerningHeight(); } if (HAlign == EGUIA_LOWERRIGHT) { frameRect.UpperLeftCorner.X = frameRect.LowerRightCorner.X - font->getDimension(Text.c_str()).Width; } font->draw(Text.c_str(), frameRect, OverrideColorEnabled ? OverrideColor : skin->getColor(IsEnabled ? EGDC_BUTTON_TEXT : EGDC_GRAY_TEXT), HAlign == EGUIA_CENTER, VAlign == EGUIA_CENTER, &AbsoluteClippingRect); } else { if (font != LastBreakFont) breakText(); core::rect r = frameRect; s32 height = font->getDimension(L"A").Height + font->getKerningHeight(); s32 totalHeight = height * BrokenText.size(); if (VAlign == EGUIA_CENTER) { r.UpperLeftCorner.Y = r.getCenter().Y - (totalHeight / 2); } else if (VAlign == EGUIA_LOWERRIGHT) { r.UpperLeftCorner.Y = r.LowerRightCorner.Y - totalHeight; } for (u32 i=0; igetDimension(BrokenText[i].c_str()).Width; } font->draw(BrokenText[i].c_str(), r, OverrideColorEnabled ? OverrideColor : skin->getColor(IsEnabled ? EGDC_BUTTON_TEXT : EGDC_GRAY_TEXT), HAlign == EGUIA_CENTER, false, &AbsoluteClippingRect); r.LowerRightCorner.Y += height; r.UpperLeftCorner.Y += height; } } } } IGUIElement::draw(); } //! Sets another skin independent font. void CGUIStaticText::setOverrideFont(IGUIFont* font) { if (OverrideFont) OverrideFont->drop(); OverrideFont = font; if (OverrideFont) OverrideFont->grab(); breakText(); } IGUIFont * CGUIStaticText::getOverrideFont() const { return OverrideFont; } //! Sets another color for the text. void CGUIStaticText::setOverrideColor(video::SColor color) { OverrideColor = color; OverrideColorEnabled = true; } //! Sets another color for the text. void CGUIStaticText::setBackgroundColor(video::SColor color) { BGColor = color; Background = true; } //! Sets whether to draw the background void CGUIStaticText::setDrawBackground(bool draw) { Background = draw; } //! Sets whether to draw the border void CGUIStaticText::setDrawBorder(bool draw) { Border = draw; } void CGUIStaticText::setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) { HAlign = horizontal; VAlign = vertical; } video::SColor const& CGUIStaticText::getOverrideColor() const { return OverrideColor; } //! Sets if the static text should use the overide color or the //! color in the gui skin. void CGUIStaticText::enableOverrideColor(bool enable) { OverrideColorEnabled = enable; } bool CGUIStaticText::isOverrideColorEnabled() const { _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return OverrideColorEnabled; } //! Enables or disables word wrap for using the static text as //! multiline text control. void CGUIStaticText::setWordWrap(bool enable) { WordWrap = enable; breakText(); } bool CGUIStaticText::isWordWrapEnabled() const { _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return WordWrap; } //! Breaks the single text line. void CGUIStaticText::breakText() { IGUISkin* skin = Environment->getSkin(); if (!WordWrap || !skin) return; BrokenText.clear(); IGUIFont* font = OverrideFont; if (!OverrideFont) font = skin->getFont(); if (!font) return; LastBreakFont = font; core::stringw line; core::stringw word; core::stringw whitespace; s32 size = Text.size(); s32 length = 0; s32 elWidth = RelativeRect.getWidth() - 6; wchar_t c; for (s32 i=0; igetDimension(whitespace.c_str()).Width; s32 worldlgth = font->getDimension(word.c_str()).Width; if (length + worldlgth + whitelgth > elWidth) { // break to next line length = worldlgth; BrokenText.push_back(line); line = word; } else { // add word to line line += whitespace; line += word; length += whitelgth + worldlgth; } word = L""; whitespace = L""; } whitespace += c; // compute line break if (lineBreak) { line += whitespace; line += word; BrokenText.push_back(line); line = L""; word = L""; whitespace = L""; length = 0; } } else { // yippee this is a word.. word += c; } } line += whitespace; line += word; BrokenText.push_back(line); } //! Sets the new caption of this element. void CGUIStaticText::setText(const wchar_t* text) { IGUIElement::setText(text); breakText(); } void CGUIStaticText::updateAbsolutePosition() { IGUIElement::updateAbsolutePosition(); breakText(); } //! Returns the height of the text in pixels when it is drawn. s32 CGUIStaticText::getTextHeight() const { IGUISkin* skin = Environment->getSkin(); if (!skin) return 0; IGUIFont* font = OverrideFont; if (!OverrideFont) font = skin->getFont(); if (!font) return 0; s32 height = font->getDimension(L"A").Height + font->getKerningHeight(); if (WordWrap) height *= BrokenText.size(); return height; } s32 CGUIStaticText::getTextWidth() const { IGUIFont * font = OverrideFont; if(!OverrideFont) { IGUISkin * skin = Environment->getSkin(); if(skin) font = skin->getFont(); } if(!font) return 0; if(WordWrap) { s32 widest = 0; for(u32 line = 0; line < BrokenText.size(); ++line) { s32 width = font->getDimension(BrokenText[line].c_str()).Width; if(width > widest) widest = width; } return widest; } else { return font->getDimension(Text.c_str()).Width; } } //! Writes attributes of the element. //! Implement this to expose the attributes of your element for //! scripting languages, editors, debuggers or xml serialization purposes. void CGUIStaticText::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const { IGUIStaticText::serializeAttributes(out,options); out->addBool ("Border", Border); out->addBool ("OverrideColorEnabled",OverrideColorEnabled); out->addBool ("WordWrap", WordWrap); out->addBool ("Background", Background); out->addColor ("OverrideColor", OverrideColor); out->addEnum ("HTextAlign", HAlign, GUIAlignmentNames); out->addEnum ("VTextAlign", VAlign, GUIAlignmentNames); // out->addFont ("OverrideFont", OverrideFont); } //! Reads attributes of the element void CGUIStaticText::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) { IGUIStaticText::deserializeAttributes(in,options); Border = in->getAttributeAsBool("Border"); OverrideColor = in->getAttributeAsColor("OverrideColor"); enableOverrideColor(in->getAttributeAsBool("OverrideColorEnabled")); setWordWrap(in->getAttributeAsBool("WordWrap")); Background = in->getAttributeAsBool("Background"); setTextAlignment( (EGUI_ALIGNMENT) in->getAttributeAsEnumeration("HTextAlign", GUIAlignmentNames), (EGUI_ALIGNMENT) in->getAttributeAsEnumeration("VTextAlign", GUIAlignmentNames)); // OverrideFont = in->getAttributeAsFont("OverrideFont"); } } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_