// Copyright (C) 2002-2009 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h // // created by Dean Wadsworth aka Varmint Dec 31 2007 #ifndef __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ #define __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ #include "ISceneNode.h" namespace irr { namespace scene { class IMeshBuffer; class IVolumeLightSceneNode : public ISceneNode { public: //! constructor IVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, const core::vector3df& position, const core::vector3df& rotation, const core::vector3df& scale) : ISceneNode(parent, mgr, id, position, rotation, scale) {}; //! Returns type of the scene node virtual ESCENE_NODE_TYPE getType() const { return ESNT_VOLUME_LIGHT; } //! Sets the number of segments across the U axis virtual void setSubDivideU(const u32 inU) =0; //! Sets the number of segments across the V axis virtual void setSubDivideV(const u32 inV) =0; //! Returns the number of segments across the U axis virtual u32 getSubDivideU() const =0; //! Returns the number of segments across the V axis virtual u32 getSubDivideV() const =0; //! Sets the color of the base of the light virtual void setFootColor(const video::SColor inColour) =0; //! Sets the color of the tip of the light virtual void setTailColor(const video::SColor inColour) =0; //! Returns the color of the base of the light virtual video::SColor getFootColor() const =0; //! Returns the color of the tip of the light virtual video::SColor getTailColor() const =0; }; } // end namespace scene } // end namespace irr #endif