import os import sys USE_GCC = 1; NDEBUG = 1; PROFILE = 1; APPLICATION_NAME = 'Irrlicht'; LIBRARIES = ['gdi32', 'opengl32', 'd3dx9d', 'winmm']; if USE_GCC==1 and PROFILE==1: LIBRARIES += ['gmon']; CXXINCS = ['../../include/', 'zlib/', 'jpeglib/', 'libpng/']; if USE_GCC==0: env = Environment(ENV = { 'PATH': os.environ['PATH'] }, CPPPATH=CXXINCS); else: env = Environment(ENV = { 'PATH': os.environ['PATH'] }, tools = ['mingw'], CPPPATH=CXXINCS); IRRMESHLOADER = ['CBSPMeshFileLoader.cpp', 'CMD2MeshFileLoader.cpp', 'CMD3MeshFileLoader.cpp', 'CMS3DMeshFileLoader.cpp', 'CB3DMeshFileLoader.cpp', 'C3DSMeshFileLoader.cpp', 'COgreMeshFileLoader.cpp', 'COBJMeshFileLoader.cpp', 'CColladaFileLoader.cpp', 'CCSMLoader.cpp', 'CDMFLoader.cpp', 'CLMTSMeshFileLoader.cpp', 'CMY3DMeshFileLoader.cpp', 'COCTLoader.cpp', 'CXMeshFileLoader.cpp', 'CIrrMeshFileLoader.cpp', 'CSTLMeshFileLoader.cpp', 'CLWOMeshFileLoader.cpp']; IRRMESHWRITER = ['CColladaMeshWriter.cpp', 'CIrrMeshWriter.cpp', 'COBJMeshWriter.cpp', 'CSTLMeshWriter.cpp']; IRRMESHOBJ = IRRMESHLOADER + IRRMESHWRITER + ['CSkinnedMesh.cpp', 'CBoneSceneNode.cpp', 'CMeshSceneNode.cpp', 'CAnimatedMeshSceneNode.cpp', 'CAnimatedMeshMD2.cpp', 'CAnimatedMeshMD3.cpp', 'CQ3LevelMesh.cpp', 'CQuake3ShaderSceneNode.cpp']; IRROBJ = ['CBillboardSceneNode.cpp', 'CCameraSceneNode.cpp', 'CDummyTransformationSceneNode.cpp', 'CEmptySceneNode.cpp', 'CGeometryCreator.cpp', 'CLightSceneNode.cpp', 'CMeshManipulator.cpp', 'CMetaTriangleSelector.cpp', 'COctTreeSceneNode.cpp', 'COctTreeTriangleSelector.cpp', 'CSceneCollisionManager.cpp', 'CSceneManager.cpp', 'CShadowVolumeSceneNode.cpp', 'CSkyBoxSceneNode.cpp', 'CSkyDomeSceneNode.cpp', 'CTerrainSceneNode.cpp', 'CTerrainTriangleSelector.cpp', 'CVolumeLightSceneNode.cpp', 'CCubeSceneNode.cpp', 'CSphereSceneNode.cpp', 'CTextSceneNode.cpp', 'CTriangleBBSelector.cpp', 'CTriangleSelector.cpp', 'CWaterSurfaceSceneNode.cpp', 'CMeshCache.cpp', 'CDefaultSceneNodeAnimatorFactory.cpp', 'CDefaultSceneNodeFactory.cpp']; IRRPARTICLEOBJ = ['CParticleAnimatedMeshSceneNodeEmitter.cpp', 'CParticleBoxEmitter.cpp', 'CParticleCylinderEmitter.cpp', 'CParticleMeshEmitter.cpp', 'CParticlePointEmitter.cpp', 'CParticleRingEmitter.cpp', 'CParticleSphereEmitter.cpp', 'CParticleAttractionAffector.cpp', 'CParticleFadeOutAffector.cpp', 'CParticleGravityAffector.cpp', 'CParticleRotationAffector.cpp', 'CParticleSystemSceneNode.cpp', 'CParticleScaleAffector.cpp']; IRRANIMOBJ = ['CSceneNodeAnimatorCameraFPS.cpp', 'CSceneNodeAnimatorCameraMaya.cpp', 'CSceneNodeAnimatorCollisionResponse.cpp', 'CSceneNodeAnimatorDelete.cpp', 'CSceneNodeAnimatorFlyCircle.cpp', 'CSceneNodeAnimatorFlyStraight.cpp', 'CSceneNodeAnimatorFollowSpline.cpp', 'CSceneNodeAnimatorRotation.cpp', 'CSceneNodeAnimatorTexture.cpp']; IRRDRVROBJ = ['CNullDriver.cpp', 'COpenGLDriver.cpp', 'COpenGLNormalMapRenderer.cpp', 'COpenGLParallaxMapRenderer.cpp', 'COpenGLShaderMaterialRenderer.cpp', 'COpenGLTexture.cpp', 'COpenGLSLMaterialRenderer.cpp', 'COpenGLExtensionHandler.cpp', 'CD3D8Driver.cpp', 'CD3D8NormalMapRenderer.cpp', 'CD3D8ParallaxMapRenderer.cpp', 'CD3D8ShaderMaterialRenderer.cpp', 'CD3D8Texture.cpp', 'CD3D9Driver.cpp', 'CD3D9HLSLMaterialRenderer.cpp', 'CD3D9NormalMapRenderer.cpp', 'CD3D9ParallaxMapRenderer.cpp', 'CD3D9ShaderMaterialRenderer.cpp', 'CD3D9Texture.cpp']; IRRIMAGEOBJ = ['CColorConverter.cpp', 'CImage.cpp', 'CImageLoaderBMP.cpp', 'CImageLoaderJPG.cpp', 'CImageLoaderPCX.cpp', 'CImageLoaderPNG.cpp', 'CImageLoaderPSD.cpp', 'CImageLoaderTGA.cpp', 'CImageLoaderPPM.cpp', 'CImageLoaderWAL.cpp', 'CImageWriterBMP.cpp', 'CImageWriterJPG.cpp', 'CImageWriterPCX.cpp', 'CImageWriterPNG.cpp', 'CImageWriterPPM.cpp', 'CImageWriterPSD.cpp', 'CImageWriterTGA.cpp']; IRRVIDEOOBJ = ['CVideoModeList.cpp', 'CFPSCounter.cpp'] + IRRDRVROBJ + IRRIMAGEOBJ; IRRSWRENDEROBJ = ['CSoftwareDriver.cpp', 'CSoftwareTexture.cpp', 'CTRFlat.cpp', 'CTRFlatWire.cpp', 'CTRGouraud.cpp', 'CTRGouraudWire.cpp', 'CTRTextureFlat.cpp', 'CTRTextureFlatWire.cpp', 'CTRTextureGouraud.cpp', 'CTRTextureGouraudAdd.cpp', 'CTRTextureGouraudNoZ.cpp', 'CTRTextureGouraudWire.cpp', 'CZBuffer.cpp', 'CTRTextureGouraudVertexAlpha2.cpp', 'CTRTextureGouraudNoZ2.cpp', 'CTRTextureLightMap2_M2.cpp', 'CTRTextureLightMap2_M4.cpp', 'CTRTextureLightMap2_M1.cpp', 'CSoftwareDriver2.cpp', 'CSoftwareTexture2.cpp', 'CTRTextureGouraud2.cpp', 'CTRGouraud2.cpp', 'CTRGouraudAlpha2.cpp', 'CTRGouraudAlphaNoZ2.cpp', 'CTRTextureDetailMap2.cpp', 'CTRTextureGouraudAdd2.cpp', 'CTRTextureGouraudAddNoZ2.cpp', 'CTRTextureWire2.cpp', 'CTRTextureLightMap2_Add.cpp', 'CTRTextureLightMapGouraud2_M4.cpp', 'IBurningShader.cpp', 'CTRTextureBlend.cpp', 'CTRTextureGouraudAlpha.cpp', 'CTRTextureGouraudAlphaNoZ.cpp', 'CDepthBuffer.cpp', 'CBurningShader_Raster_Reference.cpp']; IRRIOOBJ = ['CFileList.cpp', 'CFileSystem.cpp', 'CLimitReadFile.cpp', 'CMemoryReadFile.cpp', 'CReadFile.cpp', 'CWriteFile.cpp', 'CXMLReader.cpp', 'CXMLWriter.cpp', 'CZipReader.cpp', 'CPakReader.cpp', 'CNPKReader.cpp', 'irrXML.cpp', 'CAttributes.cpp']; IRROTHEROBJ = ['CIrrDeviceSDL.cpp', 'CIrrDeviceLinux.cpp', 'CIrrDeviceStub.cpp', 'CIrrDeviceWin32.cpp', 'CLogger.cpp', 'COSOperator.cpp', 'Irrlicht.cpp', 'os.cpp']; IRRGUIOBJ = ['CGUIButton.cpp', 'CGUICheckBox.cpp', 'CGUIComboBox.cpp', 'CGUIContextMenu.cpp', 'CGUIEditBox.cpp', 'CGUIEnvironment.cpp', 'CGUIFileOpenDialog.cpp', 'CGUIFont.cpp', 'CGUIImage.cpp', 'CGUIInOutFader.cpp', 'CGUIListBox.cpp', 'CGUIMenu.cpp', 'CGUIMeshViewer.cpp', 'CGUIMessageBox.cpp', 'CGUIModalScreen.cpp', 'CGUIScrollBar.cpp', 'CGUISpinBox.cpp', 'CGUISkin.cpp', 'CGUIStaticText.cpp', 'CGUITabControl.cpp', 'CGUITable.cpp', 'CGUIToolBar.cpp', 'CGUIWindow.cpp', 'CGUIColorSelectDialog.cpp', 'CDefaultGUIElementFactory.cpp', 'CGUISpriteBank.cpp']; ZLIB_PREFIX = 'zlib/'; ZLIBNAMES = ['adler32.c', 'compress.c', 'crc32.c', 'deflate.c', 'inffast.c', 'inflate.c', 'inftrees.c', 'trees.c', 'uncompr.c', 'zutil.c']; ZLIBOBJ = []; for fileName in ZLIBNAMES: ZLIBOBJ += [ZLIB_PREFIX + fileName]; JPEGLIB_PREFIX = 'jpeglib/'; JPEGLIBNAMES = ['jcapimin.c', 'jcapistd.c', 'jccoefct.c', 'jccolor.c', 'jcdctmgr.c', 'jchuff.c', 'jcinit.c', 'jcmainct.c', 'jcmarker.c', 'jcmaster.c', 'jcomapi.c', 'jcparam.c', 'jcphuff.c', 'jcprepct.c', 'jcsample.c', 'jctrans.c', 'jdapimin.c', 'jdapistd.c', 'jdatadst.c', 'jdatasrc.c', 'jdcoefct.c', 'jdcolor.c', 'jddctmgr.c', 'jdhuff.c', 'jdinput.c', 'jdmainct.c', 'jdmarker.c', 'jdmaster.c', 'jdmerge.c', 'jdphuff.c', 'jdpostct.c', 'jdsample.c', 'jdtrans.c', 'jerror.c', 'jfdctflt.c', 'jfdctfst.c', 'jfdctint.c', 'jidctflt.c', 'jidctfst.c', 'jidctint.c', 'jidctred.c', 'jmemmgr.c', 'jmemnobs.c', 'jquant1.c', 'jquant2.c', 'jutils.c']; JPEGLIBOBJ = []; for fileName in JPEGLIBNAMES: JPEGLIBOBJ += [JPEGLIB_PREFIX + fileName]; LIBPNG_PREFIX = 'libpng/'; LIBPNGNAMES = ['png.c', 'pngerror.c', 'pngget.c', 'pngmem.c', 'pngpread.c', 'pngread.c', 'pngrio.c', 'pngrtran.c', 'pngrutil.c', 'pngset.c', 'pngtrans.c', 'pngwio.c', 'pngwrite.c', 'pngwtran.c', 'pngwutil.c']; LIBPNGOBJ = []; for fileName in LIBPNGNAMES: LIBPNGOBJ += [LIBPNG_PREFIX + fileName]; # Next variable is for additional scene nodes etc. of customized Irrlicht versions EXTRAOBJ = []; LINKOBJ = IRRMESHOBJ + IRROBJ + IRRPARTICLEOBJ + IRRANIMOBJ + IRRVIDEOOBJ + IRRSWRENDEROBJ + IRRIOOBJ + IRROTHEROBJ + IRRGUIOBJ + ZLIBOBJ + JPEGLIBOBJ + LIBPNGOBJ + EXTRAOBJ; env.Append(LIBS = LIBRARIES, LIBPATH = CXXINCS); CXXFLAGS = ['-Wall']; if NDEBUG: CXXFLAGS += ['-g', '-D_DEBUG']; else: CXXFLAGS += ['-fexpensive-optimizations', '-O3']; if PROFILE: CXXFLAGS += ['-pg']; CXXFLAGS += ['-DPNG_NO_MMX_CODE', '-DPNG_NO_MNG_FEATURES', '-DIRRLICHT_EXPORTS=1', '-D_IRR_STATIC_LIB_']; if USE_GCC: CXXFLAGS += ['-D__GNUWIN32__=1']; env.Append(CCFLAGS = CXXFLAGS); IrrlichtLibrary = env.SharedLibrary("Irrlicht.dll", LINKOBJ);