// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_PARTICLE_POINT_EMITTER_H_INCLUDED__ #define __C_PARTICLE_POINT_EMITTER_H_INCLUDED__ #include "IParticleEmitter.h" #include "irrArray.h" namespace irr { namespace scene { //! A default point emitter class CParticlePointEmitter : public IParticlePointEmitter { public: //! constructor CParticlePointEmitter( const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f), u32 minParticlesPerSecond = 5, u32 maxParticlesPerSecond = 10, video::SColor minStartColor = video::SColor(255,0,0,0), video::SColor maxStartColor = video::SColor(255,255,255,255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0); //! Prepares an array with new particles to emitt into the system //! and returns how much new particles there are. virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray); //! Set direction the emitter emits particles. virtual void setDirection( const core::vector3df& newDirection ) { Direction = newDirection; } //! Set minimum number of particles emitted per second. virtual void setMinParticlesPerSecond( u32 minPPS ) { MinParticlesPerSecond = minPPS; } //! Set maximum number of particles emitted per second. virtual void setMaxParticlesPerSecond( u32 maxPPS ) { MaxParticlesPerSecond = maxPPS; } //! Set minimum start color. virtual void setMinStartColor( const video::SColor& color ) { MinStartColor = color; } //! Set maximum start color. virtual void setMaxStartColor( const video::SColor& color ) { MaxStartColor = color; } //! Gets direction the emitter emits particles. virtual const core::vector3df& getDirection() const { return Direction; } //! Gets minimum number of particles emitted per second. virtual u32 getMinParticlesPerSecond() const { return MinParticlesPerSecond; } //! Gets maximum number of particles emitted per second. virtual u32 getMaxParticlesPerSecond() const { return MaxParticlesPerSecond; } //! Gets minimum start color. virtual const video::SColor& getMinStartColor() const { return MinStartColor; } //! Gets maximum start color. virtual const video::SColor& getMaxStartColor() const { return MaxStartColor; } //! Writes attributes of the object. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; //! Reads attributes of the object. virtual s32 deserializeAttributes(s32 startIndex, io::IAttributes* in, io::SAttributeReadWriteOptions* options); private: SParticle Particle; core::vector3df Direction; u32 MinParticlesPerSecond, MaxParticlesPerSecond; video::SColor MinStartColor, MaxStartColor; u32 MinLifeTime, MaxLifeTime; s32 MaxAngleDegrees; u32 Time; u32 Emitted; }; } // end namespace scene } // end namespace irr #endif