// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CDummyTransformationSceneNode.h" namespace irr { namespace scene { //! constructor CDummyTransformationSceneNode::CDummyTransformationSceneNode( ISceneNode* parent, ISceneManager* mgr, s32 id) : IDummyTransformationSceneNode(parent, mgr, id) { #ifdef _DEBUG setDebugName("CDummyTransformationSceneNode"); #endif setAutomaticCulling(scene::EAC_OFF); } //! returns the axis aligned bounding box of this node const core::aabbox3d& CDummyTransformationSceneNode::getBoundingBox() const { return Box; } //! Returns a reference to the current relative transformation matrix. //! This is the matrix, this scene node uses instead of scale, translation //! and rotation. core::matrix4& CDummyTransformationSceneNode::getRelativeTransformationMatrix() { return RelativeTransformationMatrix; } //! Returns the relative transformation of the scene node. core::matrix4 CDummyTransformationSceneNode::getRelativeTransformation() const { return RelativeTransformationMatrix; } //! Creates a clone of this scene node and its children. ISceneNode* CDummyTransformationSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager) { if (!newParent) newParent = Parent; if (!newManager) newManager = SceneManager; CDummyTransformationSceneNode* nb = new CDummyTransformationSceneNode(newParent, newManager, ID); nb->cloneMembers(this, newManager); nb->RelativeTransformationMatrix = RelativeTransformationMatrix; nb->Box = Box; if ( newParent ) nb->drop(); return nb; } } // end namespace scene } // end namespace irr