// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h // This device code is based on the original SDL device implementation // contributed by Shane Parker (sirshane). #ifndef __C_IRR_DEVICE_SDL_H_INCLUDED__ #define __C_IRR_DEVICE_SDL_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_USE_SDL_DEVICE_ #include "IrrlichtDevice.h" #include "CIrrDeviceStub.h" #include "IImagePresenter.h" #include "ICursorControl.h" #include namespace irr { class CIrrDeviceSDL : public CIrrDeviceStub, video::IImagePresenter { public: //! constructor CIrrDeviceSDL(video::E_DRIVER_TYPE deviceType, const core::dimension2d& windowSize, u32 bits, bool fullscreen, bool stencilbuffer, bool vsync, bool antiAlias, IEventReceiver* receiver, void* windowID, const char* version); //! destructor virtual ~CIrrDeviceSDL(); //! runs the device. Returns false if device wants to be deleted virtual bool run(); //! pause execution temporarily virtual void yield(); //! pause execution for a specified time virtual void sleep(u32 timeMs, bool pauseTimer); //! sets the caption of the window virtual void setWindowCaption(const wchar_t* text); //! returns if window is active. if not, nothing need to be drawn virtual bool isWindowActive(); //! presents a surface in the client area virtual void present(video::IImage* surface, s32 windowId = 0, core::rect* src=0); //! notifies the device that it should close itself virtual void closeDevice(); //! \return Returns a pointer to a list with all video modes supported video::IVideoModeList* getVideoModeList(); //! Sets if the window should be resizeable in windowed mode. virtual void setResizeAble(bool resize=false); //! Implementation of the linux cursor control class CCursorControl : public gui::ICursorControl { public: CCursorControl(CIrrDeviceSDL* dev) : Device(dev), IsVisible(true) { } //! Changes the visible state of the mouse cursor. virtual void setVisible(bool visible) { IsVisible = visible; if ( visible ) SDL_ShowCursor( SDL_ENABLE ); else SDL_ShowCursor( SDL_DISABLE ); } //! Returns if the cursor is currently visible. virtual bool isVisible() const { return IsVisible; } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d &pos) { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(f32 x, f32 y) { setPosition((s32)(x*Device->Width), (s32)(y*Device->Height)); } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d &pos) { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(s32 x, s32 y) { SDL_WarpMouse( x, y ); } //! Returns the current position of the mouse cursor. virtual core::position2d getPosition() { updateCursorPos(); return CursorPos; } //! Returns the current position of the mouse cursor. virtual core::position2d getRelativePosition() { updateCursorPos(); return core::position2d(CursorPos.X / (f32)Device->Width, CursorPos.Y / (f32)Device->Height); } virtual void setReferenceRect(core::rect* rect=0) { } private: void updateCursorPos() { CursorPos.X = Device->MouseX; CursorPos.Y = Device->MouseY; if (CursorPos.X < 0) CursorPos.X = 0; if (CursorPos.X > (s32)Device->Width) CursorPos.X = Device->Width; if (CursorPos.Y < 0) CursorPos.Y = 0; if (CursorPos.Y > (s32)Device->Height) CursorPos.Y = Device->Height; } CIrrDeviceSDL* Device; core::position2d CursorPos; bool IsVisible; }; private: //! create the driver void createDriver(video::E_DRIVER_TYPE driverType, const core::dimension2d& windowSize); bool createWindow(video::E_DRIVER_TYPE driverType); void createKeyMap(); s32 MouseX, MouseY; u32 Depth; bool Fullscreen; bool Stencilbuffer; bool Vsync; bool AntiAlias; bool Resizeable; SDL_Surface* Screen; SDL_Event SDL_event; int SDL_Flags; u32 Width, Height; bool Close; bool WindowActive; struct SKeyMap { SKeyMap() {} SKeyMap(s32 x11, s32 win32) : SDLKey(x11), Win32Key(win32) { } s32 SDLKey; s32 Win32Key; bool operator<(const SKeyMap& o) const { return SDLKey KeyMap; }; } // end namespace irr #endif // _IRR_USE_SDL_DEVICE_ #endif // __C_IRR_DEVICE_SDL_H_INCLUDED__