// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CParticleFadeOutAffector.h" #include "IAttributes.h" #include "os.h" namespace irr { namespace scene { //! constructor CParticleFadeOutAffector::CParticleFadeOutAffector( video::SColor targetColor, u32 fadeOutTime) : IParticleAffector(), TargetColor(targetColor) { FadeOutTime = fadeOutTime ? (f32)fadeOutTime : 1.0f; } //! Affects an array of particles. void CParticleFadeOutAffector::affect(u32 now, SParticle* particlearray, u32 count) { if (!Enabled) return; f32 d; for (u32 i=0; iaddColor("TargetColor", TargetColor); out->addFloat("FadeOutTime", FadeOutTime); } //! Reads attributes of the object. //! Implement this to set the attributes of your scene node animator for //! scripting languages, editors, debuggers or xml deserialization purposes. //! \param startIndex: start index where to start reading attributes. //! \return: returns last index of an attribute read by this affector s32 CParticleFadeOutAffector::deserializeAttributes(s32 startIndex, io::IAttributes* in, io::SAttributeReadWriteOptions* options) { const char* name = in->getAttributeName(startIndex); if (!name || strcmp(name, "TargetColor")) return startIndex; // attribute not valid TargetColor = in->getAttributeAsColor(startIndex); ++startIndex; name = in->getAttributeName(startIndex); if (!name || strcmp(name, "FadeOutTime")) return startIndex; // attribute not valid FadeOutTime = in->getAttributeAsFloat(startIndex); ++startIndex; return startIndex; } } // end namespace scene } // end namespace irr