[Project] FileName=Irrlicht.dev Name=Irrlicht Ver=1 IsCpp=1 Type=3 Compiler=-D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL -DIRRLICHT_EXPORTS_@@_ CppCompiler=-D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL -DIRRLICHT_EXPORTS_@@_ Includes=..\..\include;zlib Linker=-lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lwinmm -lopengl32_@@_ Libs= UnitCount=615 Folders=doc,gui_impl,include,include/core,include/gui,include/io,include/scene,include/video,io_impl,other_impl,other_impl/extern,other_impl/extern/jpeglib,other_impl/extern/libpng,other_impl/extern/zlib,scene_impl,scene_impl/animators,scene_impl/collision,scene_impl/mesh,scene_impl/mesh/loaders,scene_impl/mesh/writers,scene_impl/nodes,scene_impl/nodes/particles,video_impl,"video_impl/Burning Video",video_impl/DirectX8,video_impl/DirectX9,video_impl/Null,video_impl/OpenGL,video_impl/Software ObjFiles= PrivateResource= ResourceIncludes= MakeIncludes= Icon= ExeOutput=..\..\bin\Win32-gcc ObjectOutput=obj OverrideOutput=1 OverrideOutputName=Irrlicht.dll HostApplication= CommandLine= UseCustomMakefile=0 CustomMakefile= IncludeVersionInfo=0 SupportXPThemes=0 CompilerSet=0 CompilerSettings=0000000001001000000100 [Unit1] FileName=..\..\include\EDriverTypes.h Folder=include/video Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit2] FileName=..\..\include\ITexture.h Folder=include/video Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit3] FileName=..\..\include\IVideoDriver.h Folder=include/video Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit4] FileName=..\..\include\S3DVertex.h Folder=include/video Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit5] FileName=..\..\include\SColor.h Folder=include/video Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit6] FileName=..\..\include\SLight.h 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[Unit21] FileName=..\..\include\vector2d.h Folder=include/core Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit22] FileName=..\..\include\vector3d.h Folder=include/core Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit23] FileName=..\..\include\IFileList.h Folder=include/io Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit24] FileName=..\..\include\IFileSystem.h Folder=include/io Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit25] FileName=..\..\include\IReadFile.H Folder=include/io Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit26] FileName=..\..\include\IAnimatedMesh.h Folder=include/scene Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit27] FileName=..\..\include\IAnimatedMeshSceneNode.h Folder=include/scene Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit28] FileName=..\..\include\IBillboardSceneNode.h Folder=include/scene Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit29] FileName=..\..\include\ICameraSceneNode.h Folder=include/scene Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit30] FileName=..\..\include\ILightSceneNode.h Folder=include/scene Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit31] FileName=..\..\include\IMesh.h Folder=include/scene Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit32] FileName=..\..\include\IMeshBuffer.h Folder=include/scene Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit33] FileName=..\..\include\IQ3LevelMesh.h Folder=include/scene Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit34] FileName=..\..\include\ISceneManager.h Folder=include/scene Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit35] FileName=..\..\include\ISceneNode.h Folder=include/scene Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit36] FileName=..\..\include\ISceneNodeAnimator.h Folder=include/scene Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit37] FileName=..\..\include\SMesh.h Folder=include/scene Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit38] FileName=..\..\include\SMeshBuffer.h Folder=include/scene Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit39] FileName=..\..\include\SMeshBufferLightMap.h Folder=include/scene Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit40] FileName=..\..\include\ICursorControl.h Folder=include/gui Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit41] FileName=..\..\include\IGUIButton.h Folder=include/gui Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit42] 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FileName=CGUIFileOpenDialog.cpp Folder=gui_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit73] FileName=CGUIFileOpenDialog.h Folder=gui_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit74] FileName=CGUIFont.cpp Folder=gui_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit75] FileName=CGUIFont.h Folder=gui_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit76] FileName=CGUIImage.cpp Folder=gui_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit77] FileName=CGUIImage.H Folder=gui_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit78] FileName=CGUIInOutFader.cpp Folder=gui_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit79] FileName=CGUIInOutFader.h Folder=gui_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit80] 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BuildCmd= [Unit190] FileName=CColladaFileLoader.h Folder=scene_impl/mesh/loaders Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit191] FileName=CCSMLoader.cpp Folder=scene_impl/mesh/loaders Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit192] FileName=CCSMLoader.h Folder=scene_impl/mesh/loaders Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit193] FileName=CDMFLoader.cpp Folder=scene_impl/mesh/loaders Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit194] FileName=CDMFLoader.h Folder=scene_impl/mesh/loaders Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit195] FileName=CDummyTransformationSceneNode.cpp Folder=scene_impl/nodes Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit196] FileName=CDummyTransformationSceneNode.h Folder=scene_impl/nodes Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit197] FileName=CEmptySceneNode.cpp Folder=scene_impl/nodes Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit198] FileName=CEmptySceneNode.h Folder=scene_impl/nodes Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit199] FileName=CGeometryCreator.cpp Folder=scene_impl/mesh Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit200] FileName=CGeometryCreator.h Folder=scene_impl/mesh Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit201] FileName=CLightSceneNode.cpp Folder=scene_impl/nodes Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit202] FileName=CLightSceneNode.h Folder=scene_impl/nodes Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit203] FileName=CLMTSMeshFileLoader.cpp Folder=scene_impl/mesh/loaders Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit204] FileName=CLMTSMeshFileLoader.h Folder=scene_impl/mesh/loaders Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit205] FileName=CMeshManipulator.cpp Folder=scene_impl/mesh Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit206] FileName=CMeshManipulator.h Folder=scene_impl/mesh Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit207] FileName=CMeshSceneNode.cpp Folder=scene_impl/nodes Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit208] FileName=CMeshSceneNode.h Folder=scene_impl/nodes Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit209] FileName=CMetaTriangleSelector.cpp Folder=scene_impl/collision Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit210] FileName=CMetaTriangleSelector.h Folder=scene_impl/collision Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit211] FileName=CMY3DHelper.h Folder=scene_impl/mesh/loaders Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit212] FileName=CMY3DMeshFileLoader.cpp Folder=scene_impl/mesh/loaders Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit213] FileName=CMY3DMeshFileLoader.h Folder=scene_impl/mesh/loaders Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit214] FileName=..\..\include\EGUIAlignment.h Folder=include/gui Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit215] FileName=COCTLoader.cpp Folder=scene_impl/mesh/loaders Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit216] FileName=COCTLoader.h Folder=scene_impl/mesh/loaders Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit217] FileName=COctTreeSceneNode.cpp Folder=scene_impl/nodes Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit218] FileName=COctTreeSceneNode.h Folder=scene_impl/nodes Compile=1 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FileName=CParticleGravityAffector.cpp Folder=scene_impl/nodes/particles Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit226] FileName=CParticleGravityAffector.h Folder=scene_impl/nodes/particles Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit227] FileName=CParticlePointEmitter.cpp Folder=scene_impl/nodes/particles Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit228] FileName=CParticlePointEmitter.h Folder=scene_impl/nodes/particles Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit229] FileName=CParticleSystemSceneNode.cpp Folder=scene_impl/nodes/particles Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit230] FileName=CParticleSystemSceneNode.h Folder=scene_impl/nodes/particles Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit231] FileName=CQ3LevelMesh.cpp Folder=scene_impl/mesh Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit232] FileName=CQ3LevelMesh.h Folder=scene_impl/mesh Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit233] FileName=CSceneCollisionManager.cpp Folder=scene_impl/collision Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit234] FileName=CSceneCollisionManager.h Folder=scene_impl/collision Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit235] FileName=CSceneManager.cpp Folder=scene_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit236] FileName=CSceneManager.h Folder=scene_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit237] FileName=CSceneNodeAnimatorCollisionResponse.cpp Folder=scene_impl/animators Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit238] FileName=CSceneNodeAnimatorCollisionResponse.h Folder=scene_impl/animators Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit239] FileName=CSceneNodeAnimatorDelete.cpp Folder=scene_impl/animators Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit240] FileName=CSceneNodeAnimatorDelete.h Folder=scene_impl/animators Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit241] FileName=CSceneNodeAnimatorFlyCircle.cpp Folder=scene_impl/animators Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit242] FileName=CSceneNodeAnimatorFlyCircle.h Folder=scene_impl/animators Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit243] FileName=CSceneNodeAnimatorFlyStraight.cpp Folder=scene_impl/animators Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit244] FileName=CSceneNodeAnimatorFlyStraight.h Folder=scene_impl/animators Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit245] FileName=CSceneNodeAnimatorFollowSpline.cpp 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[Unit252] FileName=CShadowVolumeSceneNode.h Folder=scene_impl/nodes Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit253] FileName=CSkyBoxSceneNode.cpp Folder=scene_impl/nodes Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit254] FileName=CSkyBoxSceneNode.h Folder=scene_impl/nodes Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit255] FileName=COBJMeshFileLoader.cpp Folder=scene_impl/mesh/loaders Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit256] FileName=COBJMeshFileLoader.h Folder=scene_impl/mesh/loaders Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit257] FileName=CTerrainSceneNode.cpp Folder=scene_impl/nodes Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit258] FileName=CTerrainSceneNode.h Folder=scene_impl/nodes Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit259] 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BuildCmd= [Unit281] FileName=CLimitReadFile.h CompileCpp=1 Folder=io_impl Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit282] FileName=CMemoryFile.cpp Folder=io_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit283] FileName=CMemoryFile.h Folder=io_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit284] FileName=CReadFile.cpp Folder=io_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit285] FileName=CReadFile.h Folder=io_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit286] FileName=CWriteFile.cpp Folder=io_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit287] FileName=CWriteFile.h Folder=io_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit288] FileName=CXMLReader.cpp Folder=io_impl Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit289] 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