// Copyright (C) 2002-2008 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __E_DRIVER_TYPES_H_INCLUDED__ #define __E_DRIVER_TYPES_H_INCLUDED__ namespace irr { namespace video { //! An enum for all types of drivers the Irrlicht Engine supports. enum E_DRIVER_TYPE { //! Null driver, useful for applications to run the engine //! without visualisation. The null device is able to load //! textures, but does not render and display any graphics. EDT_NULL, //! The Irrlicht Engine Software renderer, runs on all //! platforms, with every hardware. It should only be used for //! 2d graphics, but it can also perform some primitive 3d //! functions. These 3d drawing functions are quite fast, but //! very inaccurate, and don't even support clipping in 3D mode. EDT_SOFTWARE, //! The Burning's Software Renderer, an alternative software //! renderer for Irrlicht. Basically it can be described as the //! Irrlicht Software renderer on steroids. It rasterizes 3D //! geometry perfectly: It is able to perform correct 3d //! clipping, perspective correct texture mapping, perspective //! correct color mapping, and renders sub pixel correct, sub //! texel correct primitives. In addition, it does bilinear //! texel filtering and supports more materials than the //! EDT_SOFTWARE driver. This renderer has been written //! entirely by Thomas Alten, thanks a lot for this huge //! contribution. EDT_BURNINGSVIDEO, //! Direct3D8 device, only available on Win32 platforms. //! Performs hardware accelerated rendering of 3D and 2D //! primitives. EDT_DIRECT3D8, //! Direct3D 9 device, only available on Win32 platforms. //! Performs hardware accelerated rendering of 3D and 2D //! primitives. EDT_DIRECT3D9, //! OpenGL device, available on most platforms. //! Performs hardware accelerated rendering of 3D and 2D //! primitives. EDT_OPENGL }; } // end namespace video } // end namespace irr #endif