From f5dbad31dc75382405b315e613c6583749996925 Mon Sep 17 00:00:00 2001 From: bitplane Date: Mon, 9 Mar 2009 22:15:34 +0000 Subject: [PATCH] Added Silicon Graphics RGB texture loader by Gary Conway. Added dummy os::Byteswap methods to prevent implicit byte swapping on char types. Updated meshviewer config.xml to include PLY files, also removed the statement that the combo box has no function as it has worked for some time. Fixed some comments in CNullDriver.cpp. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2262 dfc29bdd-3216-0410-991c-e03cc46cb475 --- changes.txt | 2 + include/IrrCompileConfig.h | 2 + media/config.xml | 58 +- source/Irrlicht/CImageLoaderRGB.cpp | 763 +++++++++++++++++ source/Irrlicht/CImageLoaderRGB.h | 202 +++++ source/Irrlicht/CNullDriver.cpp | 23 +- source/Irrlicht/Irrlicht-gcc.cbp | 2 + source/Irrlicht/Irrlicht.dev | 1012 ++++++++++++----------- source/Irrlicht/Irrlicht7.1.vcproj | 6 + source/Irrlicht/Irrlicht8.0.vcproj | 8 + source/Irrlicht/Irrlicht9.0.vcproj | 8 + source/Irrlicht/Irrlicht_mobile6.vcproj | 8 + source/Irrlicht/Irrlicht_xbox.vcproj | 6 + source/Irrlicht/Makefile | 2 +- source/Irrlicht/os.cpp | 3 + source/Irrlicht/os.h | 3 + 16 files changed, 1584 insertions(+), 524 deletions(-) create mode 100644 source/Irrlicht/CImageLoaderRGB.cpp create mode 100644 source/Irrlicht/CImageLoaderRGB.h diff --git a/changes.txt b/changes.txt index 83238c09..0e3b345d 100644 --- a/changes.txt +++ b/changes.txt @@ -1,5 +1,7 @@ Changes in 1.6 + - Added SGI RGB file reader by Gary Conway, for loading Silicon Graphics .rgb, .rgba, .sgi, .int and .inta textures + - Renamed setResizeAble to setResizeable - Added new device method minimizeWindow which minimizes the window (just as if the minimize button has been clicked). diff --git a/include/IrrCompileConfig.h b/include/IrrCompileConfig.h index dd72ee25..f95683d4 100644 --- a/include/IrrCompileConfig.h +++ b/include/IrrCompileConfig.h @@ -297,6 +297,8 @@ B3D, MS3D or X meshes */ #define _IRR_COMPILE_WITH_TGA_LOADER_ //! Define _IRR_COMPILE_WITH_WAL_LOADER_ if you want to load .wal files #define _IRR_COMPILE_WITH_WAL_LOADER_ +//! Define _IRR_COMPILE_WITH_RGB_LOADER_ if you want to load Silicon Graphics .rgb/.rgba/.sgi/.int/.inta/.bw files +#define _IRR_COMPILE_WITH_RGB_LOADER_ //! Define _IRR_COMPILE_WITH_BMP_WRITER_ if you want to write .bmp files #define _IRR_COMPILE_WITH_BMP_WRITER_ diff --git a/media/config.xml b/media/config.xml index 89ac724f..d8ff5e0d 100644 --- a/media/config.xml +++ b/media/config.xml @@ -1,29 +1,29 @@ - - - - -Welcome to the Mesh Viewer of the "Irrlicht Engine"!. -This program is able to load and display all 3D geometry and models the Irrlicht Engine can. -Controls: Left mouse to rotate, right mouse to move, both buttons to zoom. Escape to Stop FPS Camera - -Supported formats are: -- Irrlicht scene and mesh formats (.irr, .irrmesh, .xml) -- 3D Studio (.3ds) -- Blitz3D (.b3d) -- COLLADA 1.2/1.3 (.dae, .xml) -- Cartography shop 4 (.csm) -- DirectX (.x) -- DeleD (.dmf) -- Maya (.obj) -- Milkshape (.ms3d) -- My3D (.my3D) -- OCT (.oct) -- Ogre3d (.mesh) -- Pulsar LMTools (.lmts) -- Quake 3 levels (.bsp) -- Quake 2 models (.md2) -- Stereolithography format (.stl) - -Please note that this program is also a demo of the user interface capabilities of the engine, so for example the combo box in the toolbar has no function. - - + + + + +Welcome to the Mesh Viewer of the "Irrlicht Engine"!. +This program is able to load and display all 3D geometry and models the Irrlicht Engine can. +Controls: Left mouse to rotate, right mouse to move, both buttons to zoom. Escape to Stop FPS Camera + +Supported formats are: +- Irrlicht scene and mesh formats (.irr, .irrmesh, .xml) +- 3D Studio (.3ds) +- Blitz3D (.b3d) +- COLLADA 1.2/1.3 (.dae, .xml) +- Cartography shop 4 (.csm) +- DirectX (.x) +- DeleD (.dmf) +- Maya (.obj) +- Milkshape (.ms3d) +- My3D (.my3D) +- OCT (.oct) +- Ogre3d (.mesh) +- Pulsar LMTools (.lmts) +- Quake 3 levels (.bsp) +- Quake 2 models (.md2) +- Stanford Triangle (.ply) +- Stereolithography format (.stl) + + + diff --git a/source/Irrlicht/CImageLoaderRGB.cpp b/source/Irrlicht/CImageLoaderRGB.cpp new file mode 100644 index 00000000..4525df3e --- /dev/null +++ b/source/Irrlicht/CImageLoaderRGB.cpp @@ -0,0 +1,763 @@ +//! Copyright (C) 2009 Gary Conway +//! This file is part of the "Irrlicht Engine". +//! For conditions of distribution and use, see copyright notice in irrlicht.h + +/* + Author: Gary Conway (Viper) - co-author of the ZIP file format, Feb 1989, + see the story at http://www.idcnet.us/ziphistory.html + Website: http://idcnet.us + Email: codeslinger@vipergc.com + Created: March 1, 2009 + Version: 1.0 + Updated: + + This module will load SGI .rgb files (along with the other extensions). The module complies + with version 1.0 of the SGI Image File Format by Paul Haeberli of Silicon Graphics Computer Systems + The module handles BW, RGB and RGBA images. + + RGB images are stored with either 8 bits per COLOR VALUE, one each for red,green,blue (24bpp) + or 16 bits per COLOR VALUE, again one each for red,green,blue (48 bpp), not including the alpha channel + + + OPTIONS NOT SUPPORTED + + 1. 16 bit COLOR VALUES (48bpp modes) + 2. COLORMAP = DITHERED mode + + + +For non- run length encoded files, this is the structure + + The Header + The Image Data + +If the image is run length encoded, this is the structure: + The Header + The Offset Tables + The Image Data + +The header consists of the following: + + Size | Type | Name | Description + + 2 bytes | short | MAGIC | IRIS image file magic number + 1 byte | char | STORAGE | Storage format + 1 byte | char | BPC | Number of bytes per pixel channel + 2 bytes | ushort | DIMENSION | Number of dimensions + 2 bytes | ushort | XSIZE | X size in pixels + 2 bytes | ushort | YSIZE | Y size in pixels + 2 bytes | ushort | ZSIZE | Number of channels + 4 bytes | long | PIXMIN | Minimum pixel value + 4 bytes | long | PIXMAX | Maximum pixel value + 4 bytes | char | DUMMY | Ignored + 80 bytes | char | IMAGENAME | Image name + 4 bytes | long | COLORMAP | Colormap ID + 404 bytes | char | DUMMY | Ignored + +Here is a description of each field in the image file header: + +MAGIC - This is the decimal value 474 saved as a short. This identifies the file as an SGI image file. + +STORAGE - specifies whether the image is stored using run length encoding (RLE) or not (VERBATIM). + If RLE is used, the value of this byte will be 1. Otherwise the value of this byte will + be 0. The only allowed values for this field are 0 or 1. + +BPC - describes the precision that is used to store each channel of an image. This is the number of + bytes per pixel component. The majority of SGI image files use 1 byte per pixel component, + giving 256 levels. Some SGI image files use 2 bytes per component. The only allowed values + for this field are 1 or 2. + +DIMENSION - described the number of dimensions in the data stored in the image file. + The only allowed values are 1, 2, or 3. If this value is 1, the image file + consists of only 1 channel and only 1 scanline (row). The length of this + scanline is given by the value of XSIZE below. If this value is 2, the file + consists of a single channel with a number of scanlines. The width and height + of the image are given by the values of XSIZE and YSIZE below. + If this value is 3, the file consists of a number of channels. + The width and height of the image are given by the values of XSIZE and YSIZE below. + The number of channels is given by the value of ZSIZE below. + +XSIZE - The width of the image in pixels + +YSIZE - The height of the image in pixels + +ZSIZE - The number of channels in the image. B/W (greyscale) images are stored as 2 dimensional + images with a ZSIZE of 1. RGB color images are stored as 3 dimensional images with a + ZSIZE of 3. An RGB image with an ALPHA channel is stored as a 3 dimensional image with + a ZSIZE of 4. There are no inherent limitations in the SGI image file format that would + preclude the creation of image files with more than 4 channels. + +PINMIN - The minimum pixel value in the image. The value of 0 may be used if no pixel has a value + that is smaller than 0. + +PINMAX - The maximum pixel value in the image. The value of 255 may be used if no pixel has a + value that is greater than 255. This is the value that is considered to be full + brightness in the image. + +DUMMY - This 4 bytes of data should be set to 0. + +IMAGENAME - An null terminated ascii string of up to 79 characters terminated by a null may be + included here. This is not commonly used. + +COLORMAP - This controls how the pixel values in the file should be interpreted. It can have one + of these four values: + +0: NORMAL - The data in the channels represent B/W values for images with 1 channel, RGB values + for images with 3 channels, and RGBA values for images with 4 channels. Almost all + the SGI image files are of this type. + +1: DITHERED - The image will have only 1 channel of data. For each pixel, RGB data is packed + into one 8 bit value. 3 bits are used for red and green, while blue uses 2 bits. + Red data is found in bits[2..0], green data in bits[5..3], and blue data in + bits[7..6]. This format is obsolete. + +2: SCREEN - The image will have only 1 channel of data. This format was used to store + color-indexed pixels. To convert the pixel values into RGB values a colormap + must be used. The appropriate color map varies from image to image. This format is obsolete. + +3: COLORMAP - The image is used to store a color map from an SGI machine. In this case the + image is not displayable in the conventional sense. + +DUMMY - This 404 bytes of data should be set to 0. This makes the header exactly 512 bytes. +*/ + +#include "CImageLoaderRGB.h" + +#ifdef _IRR_COMPILE_WITH_RGB_LOADER_ + +#include "IReadFile.h" +#include "SColor.h" +#include "CColorConverter.h" +#include "CImage.h" +#include "os.h" +#include "irrString.h" + + +namespace irr +{ +namespace video +{ + +//! constructor + +CImageLoaderRGB::CImageLoaderRGB() +{ + #ifdef _DEBUG + setDebugName("CImageLoaderRGB"); + #endif +} + + +//! returns true if the file maybe is able to be loaded by this class +//! based on the file extensions listed here +bool CImageLoaderRGB::isALoadableFileExtension(const irr::core::stringc &fileName) const +{ + return core::hasFileExtension( fileName, "rgb", "rgba", "sgi" ) || + core::hasFileExtension( fileName, "int", "inta", "bw" ); +} + + + +//! returns true if the file maybe is able to be loaded by this class +bool CImageLoaderRGB::isALoadableFileFormat(io::IReadFile* file) const +{ + rgbStruct *rgb = new rgbStruct; + bool retVal = checkFormat(file, rgb); + delete rgb; + return retVal; +} + + + +/* + The main entry point, read and format the image file. + + RETURNS: pointer to the image data on success + null pointer on fail + +*/ + +//! creates a surface from the file +IImage* CImageLoaderRGB::loadImage(io::IReadFile* file) const +{ + IImage* image = 0; + s32* paletteData = 0; + + rgbStruct *rgb = new rgbStruct(); // construct our structure for holding data + + // read header information + if (checkFormat(file, rgb)) + { + // 16 bits per COLOR VALUE, not supported, this is 48bpp mode + if (rgb->header.BPC != 1) + { + os::Printer::log("Only one byte per pixel RGB files are supported", file->getFileName(), ELL_ERROR); + } + else if (rgb->header.Colormap != 0) + { + os::Printer::log("Dithered, Screen and Colormap RGB files are not supported", file->getFileName(), ELL_ERROR); + } + else if (rgb->header.Storage == 1 && !readOffsetTables(file, rgb)) + { + os::Printer::log("Failed to read RLE table in RGB file", file->getFileName(), ELL_ERROR); + } + else if (!rgb->allocateTemps()) + { + os::Printer::log("Out of memory in RGB file loader", file->getFileName(), ELL_ERROR); + } + else + { + + // read and process the file to rgbData + processFile(rgb, file); + +/* + + ZSIZE Description + 1 BW (grayscale) image + 3 RGB image + 4 RGBa image with one alpha channel + + When the Alpha channel is present, I am not sure with RGB files if + it's a precomputed RGB color or it needs to be completely calculated. My guess + would be that it's not precomputed for two reasons. + + 1. the loss of precision when calculating the fraction, then storing the result as an int + 2. the loss of the original color data when the image might be composited with another. Yes + the original color data could be computed, however, not without another loss in precision + + Also, I don't know where to find the background color + Pixmin and Pixmax are apparently the min and max alpha blend values (0-100%) + + Complete Alpha blending computation + The actual resulting merged color is computed this way: + (image color × alpha) + (background color × (100% - alpha)). + + Using precomputed blending + (image color) + (background color × (100% - alpha)). + + Alternatively, the RGB files could use another blending technique entirely + +*/ + + switch (rgb->header.Zsize) + { + case 1: + // BW (grayscale) image + paletteData = new s32[256]; + for (int n=0; n<256; n++) + paletteData[n] = n; + + image = new CImage(ECF_A1R5G5B5, core::dimension2d(rgb->header.Xsize, rgb->header.Ysize)); + if (image) + CColorConverter::convert8BitTo16Bit(rgb->rgbData, (s16*)image->lock(), rgb->header.Xsize, rgb->header.Ysize, paletteData, 0, true); + break; + case 3: + // RGB image + // one byte per COLOR VALUE, eg, 24bpp + image = new CImage(ECF_R8G8B8, core::dimension2d(rgb->header.Xsize, rgb->header.Ysize)); + if (image) + CColorConverter::convert24BitTo24Bit(rgb->rgbData, (u8*)image->lock(), rgb->header.Xsize, rgb->header.Ysize, 0, true, false); + break; + case 4: + // RGBa image with one alpha channel (32bpp) + // image is stored in rgbData as RGBA + + converttoARGB(rgb->rgbData, rgb); + + image = new CImage(ECF_A8R8G8B8, core::dimension2d(rgb->header.Xsize, rgb->header.Ysize)); + if (image) + CColorConverter::convert32BitTo32Bit((s32*)rgb->rgbData, (s32*)image->lock(), rgb->header.Xsize, rgb->header.Ysize, 0, true); + + break; + default: + // Format unknown + os::Printer::log("Unsupported pixel format in RGB file", file->getFileName(), ELL_ERROR); + } + + if (image) + image->unlock(); + } + } + + + // and tidy up allocated memory + + if (paletteData) + delete [] paletteData; + + if (rgb) + delete rgb; + + return image; +} + +// returns true on success +bool CImageLoaderRGB::readHeader(io::IReadFile* file, rgbStruct* rgb) const +{ + if ( file->read(&rgb->header, sizeof(rgb->header)) < sizeof(rgb->header) ) + return false; + + // test for INTEL or BIG ENDIAN processor + // if INTEL, then swap the byte order on 16 bit INT's to make them BIG ENDIAN + // because that is the native format for the .rgb file +#ifndef __BIG_ENDIAN__ + rgb->header.Magic = os::Byteswap::byteswap(rgb->header.Magic); + rgb->header.Storage = os::Byteswap::byteswap(rgb->header.Storage); + rgb->header.Dimension = os::Byteswap::byteswap(rgb->header.Dimension); + rgb->header.Xsize = os::Byteswap::byteswap(rgb->header.Xsize); + rgb->header.Ysize = os::Byteswap::byteswap(rgb->header.Ysize); + rgb->header.Zsize = os::Byteswap::byteswap(rgb->header.Zsize); + rgb->header.Pixmin = os::Byteswap::byteswap(rgb->header.Pixmin); + rgb->header.Pixmax = os::Byteswap::byteswap(rgb->header.Pixmax); + rgb->header.Colormap = os::Byteswap::byteswap(rgb->header.Colormap); +#endif + + // calculate the size of the buffer needed: XSIZE * YSIZE * ZSIZE * BPC + rgb->ImageSize = (rgb->header.Xsize)*(rgb->header.Ysize)*(rgb->header.Zsize)*(rgb->header.BPC); + + + // allocate our buffer + //if( !(rgb->rgbData = new u8 [rgb->ImageSize]) ) + // return false; + + return true; +} + + +bool CImageLoaderRGB::checkFormat(io::IReadFile* file, rgbStruct* rgb) const +{ + if (!readHeader(file, rgb)) + return false; + + if (rgb->header.Magic == 0x1DA) + return true; + else + return false; +} + +/* +If the image is stored using run length encoding, offset tables follow the header that +describe what the file offsets are to the RLE for each scanline. This information only +applies if the value for STORAGE above is 1. + + Size | Type | Name | Description + + tablen longs | long | STARTTAB | Start table + tablen longs | long | LENGTHTAB | Length table + +One entry in each table is needed for each scanline of RLE data. The total number of scanlines in the image (tablen) is determined by the product of the YSIZE and ZSIZE. There are two tables of longs that are written. Each consists of tablen longs of data. The first table has the file offsets to the RLE data for each scanline in the image. In a file with more than 1 channel (ZSIZE > 1) this table first has all the offsets for the scanlines in the first channel, followed be offsets for the scanlines in the second channel, etc. The second table has the RLE data length for each scanline in the image. In a file with more than 1 channel (ZSIZE > 1) this table first has all the RLE data lengths for the scanlines in the first channel, followed be RLE data lengths for the scanlines in the second channel, etc. + +To find the the file offset, and the number of bytes in the RLE data for a particular scanline, these +two arrays may be read in and indexed as follows: + +To read in the tables: + + unsigned long *starttab, *lengthtab; + + tablen = YSIZE*ZSIZE*sizeof(long); + starttab = (unsigned long *)mymalloc(tablen); + lengthtab = (unsigned long *)mymalloc(tablen); + fseek(rgb->inf,512,SEEK_SET); + readlongtab(rgb->inf,starttab); + readlongtab(rgb->inf,lengthtab); + +To find the file offset and RLE data length for a scanline: + +rowno is an integer in the range 0 to YSIZE-1 channo is an integer in the range 0 to ZSIZE-1 + + rleoffset = starttab[rowno+channo*YSIZE] + rlelength = lengthtab[rowno+channo*YSIZE] + +It is possible for two identical rows (scanlines) to share compressed data. A completely +white image could be written as a single compressed row and having all table entries point +to that row. Another little hack that should work is if you are writing out a RGB RLE file, +and a particular scanline is achromatic (greyscale), you could just make the r, g and b rows +point to the same data!! + + + + RETURNS: on success true, else returns false + +*/ + +bool CImageLoaderRGB::readOffsetTables(io::IReadFile* file, rgbStruct *rgb) const +{ + u32 x; + + rgb->TableLen = rgb->header.Ysize * rgb->header.Zsize ; // calc size of tables + + // return error if unable to allocate tables + if ( !(rgb->StartTable = new u32[rgb->TableLen]) ) + return false; + if ( !(rgb->LengthTable = new u32[rgb->TableLen]) ) + return false; + + file->seek(512); + file->read(rgb->StartTable, rgb->TableLen* sizeof(u32)); + file->read(rgb->LengthTable, rgb->TableLen* sizeof(u32)); + + // if we are on an INTEL platform, swap the bytes +#ifndef __BIG_ENDIAN__ + x= rgb->TableLen * sizeof(u32); + convertLong(rgb->StartTable, (long) (x/sizeof(u32))); + convertLong((u32 *)rgb->LengthTable, (long) (x/sizeof(u32))); +#endif + + return true; +} + + + +/* + The header has already been read into rgb structure + The Tables have been read if necessary + Now process the actual data +*/ +void CImageLoaderRGB::processFile(rgbStruct *rgb, io::IReadFile* file) const +{ + u8 *ptr; + int i, j; + u16 *tempShort; + + // calculate the size of the buffer needed: XSIZE * YSIZE * ZSIZE * BPC + rgb->rgbData = new u8 [(rgb->header.Xsize)*(rgb->header.Ysize)*(rgb->header.Zsize)*(rgb->header.BPC)]; + ptr = rgb->rgbData; + + // cycle through all scanlines + +#ifdef _IRR_RGB_FILE_INVERTED_IMAGE_ + // preserve the image as stored, eg, inverted + for (i = 0; i < (int)(rgb->header.Ysize); i++) +#else + // invert the image to make it upright + for (i = (int)(rgb->header.Ysize)-1; i>=0; i--) +#endif + { + // check the number of channels and read a row of data + if( rgb->header.Zsize >= 1 ) + readRGBrow( rgb->tmpR, i, 0, file, rgb); + if( rgb->header.Zsize >= 2 ) + readRGBrow( rgb->tmpG, i, 1, file, rgb); + if( rgb->header.Zsize >= 3 ) + readRGBrow( rgb->tmpB, i, 2, file, rgb); + if( rgb->header.Zsize >= 4 ) + readRGBrow( rgb->tmpA, i, 3, file, rgb); + + // cycle thru all values for this row + for (j = 0; j < (int)(rgb->header.Xsize); j++) + { + if(rgb->header.BPC == 1) + { + // ONE byte per color + if( rgb->header.Zsize >= 1 ) *ptr++ = *(rgb->tmpR + j); + if( rgb->header.Zsize >= 2 ) *ptr++ = *(rgb->tmpG + j); + if( rgb->header.Zsize >= 3 ) *ptr++ = *(rgb->tmpB + j); + if( rgb->header.Zsize >= 4 ) *ptr++ = *(rgb->tmpA + j); + + } + else + { + // TWO bytes per color + if( rgb->header.Zsize >= 1 ) + { + // two bytes of color data + tempShort = (u16 *) (ptr); + *tempShort = *( (u16 *) (rgb->tmpR) + j); + tempShort++; + ptr = ( u8 *)(tempShort); + } + if( rgb->header.Zsize >= 2 ) + { + tempShort = ( u16 *) (ptr); + *tempShort = *( ( u16 *) (rgb->tmpG) + j); + tempShort++; + ptr = ( u8 *) (tempShort); + } + if( rgb->header.Zsize >= 3 ) + { + tempShort = ( u16 *) (ptr); + *tempShort = *( ( u16 *) (rgb->tmpB) + j); + tempShort++; + ptr = ( u8 *)(tempShort); + } + if( rgb->header.Zsize >= 4 ) + { + tempShort = ( u16 *) (ptr); + *tempShort = *( ( u16 *) (rgb->tmpA) + j); + tempShort++; + ptr = ( u8 *)(tempShort); + } + + } // end if(rgb->header.BPC == 1) + } // end for + + // // pad the image width with blanks to bring it up to the rounded width. + // for(;j 1) this table first has all the offsets for the + scanlines in the first channel, followed be offsets for the scanlines in the second + channel, etc. The second table has the RLE data length for each scanline in the image. + In a file with more than 1 channel (ZSIZE > 1) this table first has all the RLE data + lengths for the scanlines in the first channel, followed be RLE data lengths for the + scanlines in the second channel, etc. + + Return a row of data, expanding RLE compression if necessary +*/ +void CImageLoaderRGB::readRGBrow(u8 *buf, int y, int z, io::IReadFile* file, rgbStruct* rgb) const +{ + u8 *iPtr, *oPtr; + u16 pixel; + int count; + bool done = false; + u16 *tempShort; + + if (rgb->header.Storage != 1) + { + // stored VERBATIM + + file->seek(512+(y*rgb->header.Xsize * rgb->header.BPC)+(z* rgb->header.Xsize * rgb->header.Ysize * rgb->header.BPC)); + file->read((char*)buf, rgb->header.Xsize * rgb->header.BPC); + +#ifndef __BIG_ENDIAN__ + if (rgb->header.BPC != 1) + convertShort( (u16 *)(buf), rgb->header.Xsize); +#endif + return; + + } + + + // the file is stored as Run Length Encoding (RLE) + // each sequence is stored as 0x80 NumRepeats ByteToRepeat + + // get the file offset from StartTable and SEEK + // then read the data + + file->seek((long) rgb->StartTable[y+z * rgb->header.Ysize]); + file->read((char*) rgb->tmp, (unsigned int)rgb->LengthTable[y+z * rgb->header.Ysize]); + + // rgb->tmp has the data + + iPtr = rgb->tmp; + oPtr = buf; + while (!done) + { + // if BPC = 1, then one byte per pixel + if (rgb->header.BPC == 1) + { + pixel = *iPtr++; + } + else + { + // BPC = 2, so two bytes per pixel + tempShort = (u16 *) iPtr; + pixel = *tempShort; + tempShort++; + iPtr = (u8 *) tempShort; + } + + if (rgb->header.BPC != 1) + convertShort(&pixel, 1); + + count = (int)(pixel & 0x7F); + + // limit the count value to the remiaing row size + if (oPtr + count*rgb->header.BPC > buf + rgb->header.Xsize * rgb->header.BPC) + { + count = ( (buf + rgb->header.Xsize * rgb->header.BPC) - oPtr ) / rgb->header.BPC; + } + + if (count<=0) + { + done = true; + return; + } + + if (pixel & 0x80) + { + // repeat the byte pointed to by iPtr, count times + while (count--) + { + if(rgb->header.BPC == 1) + { + *oPtr++ = *iPtr++; + } + else + { + tempShort = (u16 *) (iPtr); + pixel = *tempShort; + tempShort++; + iPtr = (u8 *) (tempShort); + + convertShort(&pixel, 1); + + tempShort = (u16 *) (oPtr); + *tempShort = pixel; + tempShort++; + oPtr = (u8 *) (tempShort); + } + } + } + else + { + if (rgb->header.BPC == 1) + { + pixel = *iPtr++; + } + else + { + tempShort = (u16 *) (iPtr); + pixel = *tempShort; + tempShort++; + iPtr = (u8 *) (tempShort); + } + + if (rgb->header.BPC != 1) + convertShort(&pixel, 1); + + while (count--) + { + if(rgb->header.BPC == 1) + { + *oPtr++ = (char) pixel; + } + else + { + tempShort = (u16 *) (oPtr); + *tempShort = pixel; + tempShort++; + oPtr = (u8 *) (tempShort); + } + } + + } // else if (pixel & 0x80) + } // while (!done) + +} + + + + +#ifndef __BIG_ENDIAN__ +//todo: replace with os::byteswap + +/* + In the following description a notation like bits[7..0] is used to denote a + range of bits in a binary value. Bit 0 is the lowest order bit in the value. + + All short values are represented by 2 bytes. The first byte stores the + high order 8 bits of the value: bits[15..8]. The second byte stores the + low order 8 bits of the value: bits[7..0]. +*/ + +void CImageLoaderRGB::convertShort(u16 *array, long length) const +{ + unsigned long b1, b2; + unsigned char *ptr; + + ptr = (unsigned char *)array; + while (length--) + { + b1 = *ptr++; + b2 = *ptr++; + *array++ = (u16) ((b1 << 8) | (b2)); + } +} + + + +/* + All long values are represented by 4 bytes. The first byte stores the + high order 8 bits of the value: bits[31..24]. The second byte stores + bits[23..16]. The third byte stores bits[15..8]. The forth byte stores + the low order 8 bits of the value: bits[7..0]. + + And this function will read a long value from the file: +*/ +void CImageLoaderRGB::convertLong(u32 *array, long length) const +{ + unsigned long b1, b2, b3, b4; + unsigned char *ptr; + + ptr = (unsigned char *)array; + while (length--) + { + b1 = *ptr++; + b2 = *ptr++; + b3 = *ptr++; + b4 = *ptr++; + *array++ = (b1 << 24) | (b2 << 16) | (b3 << 8) | (b4); + } +} + +#endif + +// we have 1 byte per COLOR VALUE, eg 24bpp and 1 alpha channel +// calculate the color values based on the alpha values +// color values are stored as R,G,B,A + +// todo: replace with CColorConverter method + +void CImageLoaderRGB::converttoARGB(u8* in, rgbStruct *rgb) const +{ + u32 cnt=0; + u8 tmp; + // (image color × alpha) + (background color × (100% - alpha)). + + for ( int y=0; y < rgb->header.Ysize; y++) + { + for ( int x=0; x < rgb->header.Xsize; x++) + { + tmp = in[cnt+3]; + in[cnt+3] = in[cnt+2]; + in[cnt+2] = in[cnt+1]; + in[cnt+1] = in[cnt]; + in[cnt] = tmp; + in +=4; + } + } +} + + + +//! creates a loader which is able to load windows bitmaps +IImageLoader* createImageLoaderRGB() +{ + return new CImageLoaderRGB; +} + + +} // end namespace video +} // end namespace irr + + +#endif + diff --git a/source/Irrlicht/CImageLoaderRGB.h b/source/Irrlicht/CImageLoaderRGB.h new file mode 100644 index 00000000..b070a587 --- /dev/null +++ b/source/Irrlicht/CImageLoaderRGB.h @@ -0,0 +1,202 @@ +// Copyright (C) 2009 Gary Conway +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + + +/* + Author: Gary Conway (Viper) - co-author of the ZIP file format, Feb 1989, + see the story at http://www.idcnet.us/ziphistory.html + Website: http://idcnet.us + Email: codeslinger@vipergc.com + Created: March 1, 2009 + Version: 1.0 + Updated: +*/ + +#ifndef __C_IMAGE_LOADER_RGB_H_INCLUDED__ +#define __C_IMAGE_LOADER_RGB_H_INCLUDED__ + +// define _IRR_RGB_FILE_INVERTED_IMAGE_ to preserve the inverted format of the RGB file +// commenting this out will invert the inverted image,resulting in the image being upright +#define _IRR_RGB_FILE_INVERTED_IMAGE_ + +#include "IrrCompileConfig.h" + +#ifdef _IRR_COMPILE_WITH_RGB_LOADER_ + +#include "IImageLoader.h" + + +namespace irr +{ +namespace video +{ + + // byte-align structures +#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__) +# pragma pack( push, packing ) +# pragma pack( 1 ) +# define PACK_STRUCT +#elif defined( __GNUC__ ) +# define PACK_STRUCT __attribute__((packed)) +#else +# error compiler not supported +#endif + + // the RGB image file header structure + + struct SRGBHeader + { + u16 Magic; // IRIS image file magic number + u8 Storage; // Storage format + u8 BPC; // Number of bytes per pixel channel + u16 Dimension; // Number of dimensions + u16 Xsize; // X size in pixels + u16 Ysize; // Y size in pixels + u16 Zsize; // Z size in pixels + u32 Pixmin; // Minimum pixel value + u32 Pixmax; // Maximum pixel value + u32 Dummy1; // ignored + char Imagename[80]; // Image name + u32 Colormap; // Colormap ID + char Dummy2[404]; // Ignored + + } PACK_STRUCT; + +// Default alignment +#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__) +# pragma pack( pop, packing ) +#endif + +#undef PACK_STRUCT + + // this structure holds context specific data about the file being loaded. + + typedef struct _RGBdata + { + u8 *tmp, + *tmpR, + *tmpG, + *tmpB, + *tmpA; + + + u32 *StartTable; // compressed data table, holds file offsets + u32 *LengthTable; // length for the above data, hold lengths for above + u32 TableLen; // len of above tables + + //bool swapFlag; + + SRGBHeader header; // define the .rgb file header + u32 ImageSize; + u8 *rgbData; + + public: + _RGBdata() : tmp(0), tmpR(0), tmpG(0), tmpB(0), tmpA(0), + StartTable(0), LengthTable(0), TableLen(0), ImageSize(0), rgbData(0) + { + } + + ~_RGBdata() + { + if (tmp) delete [] tmp; + if (tmpR) delete [] tmpR; + if (tmpG) delete [] tmpG; + if (tmpB) delete [] tmpB; + if (tmpA) delete [] tmpA; + if (StartTable) delete [] StartTable; + if (LengthTable) delete [] LengthTable; + if (rgbData) delete [] rgbData; + } + + bool allocateTemps() + { + tmp = tmpR = tmpG = tmpB = tmpA = 0; + tmp = new u8 [header.Xsize * 256 * header.BPC]; + if (!tmp) + return false; + + if (header.Zsize >= 1) + { + if ( !(tmpR = new u8 [header.Xsize * header.BPC]) ) + return false; + } + if (header.Zsize >= 2) + { + if ( !(tmpG = new u8 [header.Xsize * header.BPC]) ) + return false; + } + if (header.Zsize >= 3) + { + if ( !(tmpB = new u8 [header.Xsize * header.BPC]) ) + return false; + } + if (header.Zsize >= 4) + { + if ( !(tmpA = new u8 [header.Xsize * header.BPC]) ) + return false; + } + return true; + } + + //typedef unsigned char * BytePtr; + + /* + template + inline void swapBytes( T &s ) + { + if( sizeof( T ) == 1 ) + return; + + T d = s; + BytePtr sptr = (BytePtr)&s; + BytePtr dptr = &(((BytePtr)&d)[sizeof(T)-1]); + + for( unsigned int i = 0; i < sizeof(T); i++ ) + *(sptr++) = *(dptr--); + } + */ + } rgbStruct; + + + +//! Surface Loader for Silicon Graphics RGB files +class CImageLoaderRGB : public IImageLoader +{ +public: + + //! constructor + CImageLoaderRGB(); + + //! returns true if the file maybe is able to be loaded by this class + //! based on the file extension (e.g. ".tga") + virtual bool isALoadableFileExtension(const irr::core::stringc &fileName) const; + + //! returns true if the file maybe is able to be loaded by this class + virtual bool isALoadableFileFormat(io::IReadFile* file) const; + + //! creates a surface from the file + virtual IImage* loadImage(io::IReadFile* file) const; + +private: + + bool readHeader(io::IReadFile* file, rgbStruct* rgb) const; + void readRGBrow( u8 *buf, int y, int z, io::IReadFile* file, rgbStruct* rgb) const; + void convertLong(u32 *array, long length) const; + void convertShort(u16 *array, long length) const; + void processFile(rgbStruct *rgb, io::IReadFile *file) const; + bool checkFormat(io::IReadFile *file, rgbStruct *rgb) const; + bool readOffsetTables(io::IReadFile* file, rgbStruct *rgb) const; + void converttoARGB(u8* in, rgbStruct *rgb) const; +}; + + + + + +} // end namespace video +} // end namespace irr + + +#endif +#endif diff --git a/source/Irrlicht/CNullDriver.cpp b/source/Irrlicht/CNullDriver.cpp index 7c0ce252..14af6a26 100644 --- a/source/Irrlicht/CNullDriver.cpp +++ b/source/Irrlicht/CNullDriver.cpp @@ -44,29 +44,32 @@ IImageLoader* createImageLoaderWAL(); //! creates a loader which is able to load ppm/pgm/pbm images IImageLoader* createImageLoaderPPM(); -//! creates a loader which is able to load bmp images +//! creates a loader which is able to load rgb images +IImageLoader* createImageLoaderRGB(); + + +//! creates a writer which is able to save bmp images IImageWriter* createImageWriterBMP(); -//! creates a loader which is able to load jpg images +//! creates a writer which is able to save jpg images IImageWriter* createImageWriterJPG(); -//! creates a loader which is able to load tga images +//! creates a writer which is able to save tga images IImageWriter* createImageWriterTGA(); -//! creates a loader which is able to load psd images +//! creates a writer which is able to save psd images IImageWriter* createImageWriterPSD(); -//! creates a loader which is able to load pcx images +//! creates a writer which is able to save pcx images IImageWriter* createImageWriterPCX(); -//! creates a loader which is able to load png images +//! creates a writer which is able to save png images IImageWriter* createImageWriterPNG(); -//! creates a loader which is able to load ppm images +//! creates a writer which is able to save ppm images IImageWriter* createImageWriterPPM(); - //! constructor CNullDriver::CNullDriver(io::IFileSystem* io, const core::dimension2d& screenSize) : FileSystem(io), MeshManipulator(0), ViewPort(0,0,0,0), ScreenSize(screenSize), @@ -116,6 +119,10 @@ CNullDriver::CNullDriver(io::IFileSystem* io, const core::dimension2d& scre #ifdef _IRR_COMPILE_WITH_PPM_LOADER_ SurfaceLoader.push_back(video::createImageLoaderPPM()); #endif +#ifdef _IRR_COMPILE_WITH_RGB_LOADER_ + SurfaceLoader.push_back(video::createImageLoaderRGB()); +#endif + #ifdef _IRR_COMPILE_WITH_BMP_WRITER_ SurfaceWriter.push_back(video::createImageWriterBMP()); diff --git a/source/Irrlicht/Irrlicht-gcc.cbp b/source/Irrlicht/Irrlicht-gcc.cbp index 8009de10..06f39fd1 100644 --- a/source/Irrlicht/Irrlicht-gcc.cbp +++ b/source/Irrlicht/Irrlicht-gcc.cbp @@ -494,6 +494,8 @@ + + diff --git a/source/Irrlicht/Irrlicht.dev b/source/Irrlicht/Irrlicht.dev index 86ac910e..0800986e 100644 --- a/source/Irrlicht/Irrlicht.dev +++ b/source/Irrlicht/Irrlicht.dev @@ -9,8 +9,8 @@ CppCompiler=-D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL -DIR Includes=..\..\include;zlib Linker=-lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lwinmm -lopengl32_@@_ Libs= -UnitCount=617 -Folders=doc,gui_impl,include,include/core,include/gui,include/io,include/scene,include/video,io_impl,other_impl,other_impl/extern,other_impl/extern/jpeglib,other_impl/extern/libpng,other_impl/extern/zlib,scene_impl,scene_impl/animators,scene_impl/collision,scene_impl/mesh,scene_impl/mesh/loaders,scene_impl/mesh/writers,scene_impl/nodes,scene_impl/nodes/particles,video_impl,"video_impl/Burning Video",video_impl/DirectX8,video_impl/DirectX9,video_impl/Null,video_impl/OpenGL,video_impl/Software +UnitCount=621 +Folders=doc,include,include/core,include/gui,include/io,include/scene,include/video,Irrlicht,Irrlicht/extern,Irrlicht/extern/jpeglib,Irrlicht/extern/libpng,Irrlicht/extern/zlib,Irrlicht/gui,Irrlicht/io,Irrlicht/io/archive,Irrlicht/io/attributes,Irrlicht/io/file,Irrlicht/io/xml,Irrlicht/irr,Irrlicht/irr/IrrlichtDevice,Irrlicht/scene,Irrlicht/scene/animators,Irrlicht/scene/collision,Irrlicht/scene/mesh,Irrlicht/scene/mesh/loaders,Irrlicht/scene/mesh/writers,Irrlicht/scene/nodes,Irrlicht/scene/nodes/particles,Irrlicht/video,"Irrlicht/video/Burning Video",Irrlicht/video/DirectX8,Irrlicht/video/DirectX9,Irrlicht/video/Null,Irrlicht/video/Null/Loader,Irrlicht/video/Null/Writer,Irrlicht/video/OpenGL,Irrlicht/video/Software ObjFiles= PrivateResource= ResourceIncludes= @@ -611,7 +611,7 @@ BuildCmd= [Unit59] FileName=BuiltInFont.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -621,7 +621,7 @@ BuildCmd= [Unit60] FileName=CGUIButton.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -631,7 +631,7 @@ BuildCmd= [Unit61] FileName=CGUIButton.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -641,7 +641,7 @@ BuildCmd= [Unit62] FileName=CGUICheckbox.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -651,7 +651,7 @@ BuildCmd= [Unit63] FileName=CGUICheckbox.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -661,7 +661,7 @@ BuildCmd= [Unit64] FileName=CGUIComboBox.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -671,7 +671,7 @@ BuildCmd= [Unit65] FileName=CGUIComboBox.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -681,7 +681,7 @@ BuildCmd= [Unit66] FileName=CGUIContextMenu.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -691,7 +691,7 @@ BuildCmd= [Unit67] FileName=CGUIContextMenu.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -701,7 +701,7 @@ BuildCmd= [Unit68] FileName=CGUIEditBox.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -711,7 +711,7 @@ BuildCmd= [Unit69] FileName=CGUIEditBox.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -721,7 +721,7 @@ BuildCmd= [Unit70] FileName=CGUIEnvironment.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -731,7 +731,7 @@ BuildCmd= [Unit71] FileName=CGUIEnvironment.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -741,7 +741,7 @@ BuildCmd= [Unit72] FileName=CGUIFileOpenDialog.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -751,7 +751,7 @@ BuildCmd= [Unit73] FileName=CGUIFileOpenDialog.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -761,7 +761,7 @@ BuildCmd= [Unit74] FileName=CGUIFont.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -771,7 +771,7 @@ BuildCmd= [Unit75] FileName=CGUIFont.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -781,7 +781,7 @@ BuildCmd= [Unit76] FileName=CGUIImage.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -791,7 +791,7 @@ BuildCmd= [Unit77] FileName=CGUIImage.H -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -801,7 +801,7 @@ BuildCmd= [Unit78] FileName=CGUIInOutFader.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -811,7 +811,7 @@ BuildCmd= [Unit79] FileName=CGUIInOutFader.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -821,7 +821,7 @@ BuildCmd= [Unit80] FileName=CGUIListBox.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -831,7 +831,7 @@ BuildCmd= [Unit81] FileName=CGUIListBox.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -841,7 +841,7 @@ BuildCmd= [Unit82] FileName=CGUIMenu.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -851,7 +851,7 @@ BuildCmd= [Unit83] FileName=CGUIMenu.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -861,7 +861,7 @@ BuildCmd= [Unit84] FileName=CGUIMeshViewer.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -871,7 +871,7 @@ BuildCmd= [Unit85] FileName=CGUIMeshViewer.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -881,7 +881,7 @@ BuildCmd= [Unit86] FileName=CGUIMessageBox.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -891,7 +891,7 @@ BuildCmd= [Unit87] FileName=CGUIMessageBox.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -901,7 +901,7 @@ BuildCmd= [Unit88] FileName=CGUIModalScreen.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -911,7 +911,7 @@ BuildCmd= [Unit89] FileName=CGUIModalScreen.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -921,7 +921,7 @@ BuildCmd= [Unit90] FileName=CGUIScrollBar.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -931,7 +931,7 @@ BuildCmd= [Unit91] FileName=CGUIScrollBar.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -941,7 +941,7 @@ BuildCmd= [Unit92] FileName=CGUISkin.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -951,7 +951,7 @@ BuildCmd= [Unit93] FileName=CGUISkin.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -961,7 +961,7 @@ BuildCmd= [Unit94] FileName=CGUIStaticText.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -971,7 +971,7 @@ BuildCmd= [Unit95] FileName=CGUIStaticText.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -981,7 +981,7 @@ BuildCmd= [Unit96] FileName=CGUITabControl.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -991,7 +991,7 @@ BuildCmd= [Unit97] FileName=CGUITabControl.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -1001,7 +1001,7 @@ BuildCmd= [Unit98] FileName=CGUIToolBar.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -1011,7 +1011,7 @@ BuildCmd= [Unit99] FileName=CGUIToolBar.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -1021,7 +1021,7 @@ BuildCmd= [Unit100] FileName=CGUIWindow.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -1031,7 +1031,7 @@ BuildCmd= [Unit101] FileName=CGUIWindow.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -1041,7 +1041,7 @@ BuildCmd= [Unit102] FileName=CSoftwareDriver.cpp -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1051,7 +1051,7 @@ BuildCmd= [Unit103] FileName=CSoftwareDriver.h -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1061,7 +1061,7 @@ BuildCmd= [Unit104] FileName=CSoftwareTexture.cpp -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1071,7 +1071,7 @@ BuildCmd= [Unit105] FileName=CSoftwareTexture.h -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1081,7 +1081,7 @@ BuildCmd= [Unit106] FileName=CTRFlat.cpp -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1091,7 +1091,7 @@ BuildCmd= [Unit107] FileName=CTRFlatWire.cpp -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1101,7 +1101,7 @@ BuildCmd= [Unit108] FileName=CTRGouraud.cpp -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1111,7 +1111,7 @@ BuildCmd= [Unit109] FileName=CTRGouraudWire.cpp -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1121,7 +1121,7 @@ BuildCmd= [Unit110] FileName=CTRTextureFlat.cpp -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1131,7 +1131,7 @@ BuildCmd= [Unit111] FileName=CTRTextureFlatWire.cpp -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1141,7 +1141,7 @@ BuildCmd= [Unit112] FileName=CTRTextureGouraud.cpp -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1151,7 +1151,7 @@ BuildCmd= [Unit113] FileName=CTRTextureGouraud.h -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1161,7 +1161,7 @@ BuildCmd= [Unit114] FileName=CTRTextureGouraudAdd.cpp -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1171,7 +1171,7 @@ BuildCmd= [Unit115] FileName=CTRTextureGouraudNoZ.cpp -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1181,7 +1181,7 @@ BuildCmd= [Unit116] FileName=CTRTextureGouraudWire.cpp -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1191,7 +1191,7 @@ BuildCmd= [Unit117] FileName=CZBuffer.cpp -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1201,7 +1201,7 @@ BuildCmd= [Unit118] FileName=CZBuffer.h -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1211,7 +1211,7 @@ BuildCmd= [Unit119] FileName=IZBuffer.h -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1221,7 +1221,7 @@ BuildCmd= [Unit120] FileName=S2DVertex.h -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 CompileCpp=1 Link=1 @@ -1231,7 +1231,7 @@ BuildCmd= [Unit121] FileName=COpenGLDriver.cpp -Folder=video_impl/OpenGL +Folder=Irrlicht/video/OpenGL Compile=1 CompileCpp=1 Link=1 @@ -1241,7 +1241,7 @@ BuildCmd= [Unit122] FileName=COpenGLDriver.h -Folder=video_impl/OpenGL +Folder=Irrlicht/video/OpenGL Compile=1 CompileCpp=1 Link=1 @@ -1251,7 +1251,7 @@ BuildCmd= [Unit123] FileName=COpenGLMaterialRenderer.h -Folder=video_impl/OpenGL +Folder=Irrlicht/video/OpenGL Compile=1 CompileCpp=1 Link=1 @@ -1261,7 +1261,7 @@ BuildCmd= [Unit124] FileName=COpenGLNormalMapRenderer.cpp -Folder=video_impl/OpenGL +Folder=Irrlicht/video/OpenGL Compile=1 CompileCpp=1 Link=1 @@ -1271,7 +1271,7 @@ BuildCmd= [Unit125] FileName=COpenGLNormalMapRenderer.h -Folder=video_impl/OpenGL +Folder=Irrlicht/video/OpenGL Compile=1 CompileCpp=1 Link=1 @@ -1281,7 +1281,7 @@ BuildCmd= [Unit126] FileName=COpenGLParallaxMapRenderer.cpp -Folder=video_impl/OpenGL +Folder=Irrlicht/video/OpenGL Compile=1 CompileCpp=1 Link=1 @@ -1291,7 +1291,7 @@ BuildCmd= [Unit127] FileName=COpenGLParallaxMapRenderer.h -Folder=video_impl/OpenGL +Folder=Irrlicht/video/OpenGL Compile=1 CompileCpp=1 Link=1 @@ -1301,7 +1301,7 @@ BuildCmd= [Unit128] FileName=COpenGLShaderMaterialRenderer.cpp -Folder=video_impl/OpenGL +Folder=Irrlicht/video/OpenGL Compile=1 CompileCpp=1 Link=1 @@ -1311,7 +1311,7 @@ BuildCmd= [Unit129] FileName=COpenGLShaderMaterialRenderer.h -Folder=video_impl/OpenGL +Folder=Irrlicht/video/OpenGL Compile=1 CompileCpp=1 Link=1 @@ -1321,7 +1321,7 @@ BuildCmd= [Unit130] FileName=COpenGLTexture.cpp -Folder=video_impl/OpenGL +Folder=Irrlicht/video/OpenGL Compile=1 CompileCpp=1 Link=1 @@ -1331,7 +1331,7 @@ BuildCmd= [Unit131] FileName=COpenGLTexture.h -Folder=video_impl/OpenGL +Folder=Irrlicht/video/OpenGL Compile=1 CompileCpp=1 Link=1 @@ -1341,7 +1341,7 @@ BuildCmd= [Unit132] FileName=glext.h -Folder=video_impl/OpenGL +Folder=Irrlicht/video/OpenGL Compile=1 CompileCpp=1 Link=1 @@ -1351,7 +1351,7 @@ BuildCmd= [Unit133] FileName=CD3D8Driver.cpp -Folder=video_impl/DirectX8 +Folder=Irrlicht/video/DirectX8 Compile=1 CompileCpp=1 Link=1 @@ -1361,7 +1361,7 @@ BuildCmd= [Unit134] FileName=CD3D8Driver.h -Folder=video_impl/DirectX8 +Folder=Irrlicht/video/DirectX8 Compile=1 CompileCpp=1 Link=1 @@ -1371,7 +1371,7 @@ BuildCmd= [Unit135] FileName=CD3D8MaterialRenderer.h -Folder=video_impl/DirectX8 +Folder=Irrlicht/video/DirectX8 Compile=1 CompileCpp=1 Link=1 @@ -1381,7 +1381,7 @@ BuildCmd= [Unit136] FileName=CD3D8NormalMapRenderer.cpp -Folder=video_impl/DirectX8 +Folder=Irrlicht/video/DirectX8 Compile=1 CompileCpp=1 Link=1 @@ -1391,7 +1391,7 @@ BuildCmd= [Unit137] FileName=CD3D8NormalMapRenderer.h -Folder=video_impl/DirectX8 +Folder=Irrlicht/video/DirectX8 Compile=1 CompileCpp=1 Link=1 @@ -1401,7 +1401,7 @@ BuildCmd= [Unit138] FileName=CD3D8ParallaxMapRenderer.cpp -Folder=video_impl/DirectX8 +Folder=Irrlicht/video/DirectX8 Compile=1 CompileCpp=1 Link=1 @@ -1411,7 +1411,7 @@ BuildCmd= [Unit139] FileName=CD3D8ParallaxMapRenderer.h -Folder=video_impl/DirectX8 +Folder=Irrlicht/video/DirectX8 Compile=1 CompileCpp=1 Link=1 @@ -1421,7 +1421,7 @@ BuildCmd= [Unit140] FileName=CD3D8ShaderMaterialRenderer.cpp -Folder=video_impl/DirectX8 +Folder=Irrlicht/video/DirectX8 Compile=1 CompileCpp=1 Link=1 @@ -1431,7 +1431,7 @@ BuildCmd= [Unit141] FileName=CD3D8ShaderMaterialRenderer.h -Folder=video_impl/DirectX8 +Folder=Irrlicht/video/DirectX8 Compile=1 CompileCpp=1 Link=1 @@ -1441,7 +1441,7 @@ BuildCmd= [Unit142] FileName=CD3D8Texture.cpp -Folder=video_impl/DirectX8 +Folder=Irrlicht/video/DirectX8 Compile=1 CompileCpp=1 Link=1 @@ -1451,7 +1451,7 @@ BuildCmd= [Unit143] FileName=CD3D8Texture.h -Folder=video_impl/DirectX8 +Folder=Irrlicht/video/DirectX8 Compile=1 CompileCpp=1 Link=1 @@ -1461,7 +1461,7 @@ BuildCmd= [Unit144] FileName=CColorConverter.cpp -Folder=video_impl/Null +Folder=Irrlicht/video/Null Compile=1 CompileCpp=1 Link=1 @@ -1471,7 +1471,7 @@ BuildCmd= [Unit145] FileName=CColorConverter.h -Folder=video_impl/Null +Folder=Irrlicht/video/Null Compile=1 CompileCpp=1 Link=1 @@ -1481,7 +1481,7 @@ BuildCmd= [Unit146] FileName=CFPSCounter.cpp -Folder=video_impl/Null +Folder=Irrlicht/video/Null Compile=1 CompileCpp=1 Link=1 @@ -1491,7 +1491,7 @@ BuildCmd= [Unit147] FileName=CFPSCounter.h -Folder=video_impl/Null +Folder=Irrlicht/video/Null Compile=1 CompileCpp=1 Link=1 @@ -1501,7 +1501,7 @@ BuildCmd= [Unit148] FileName=CImage.cpp -Folder=video_impl/Null +Folder=Irrlicht/video/Null Compile=1 CompileCpp=1 Link=1 @@ -1511,7 +1511,7 @@ BuildCmd= [Unit149] FileName=CImage.h -Folder=video_impl/Null +Folder=Irrlicht/video/Null Compile=1 CompileCpp=1 Link=1 @@ -1521,7 +1521,7 @@ BuildCmd= [Unit150] FileName=CImageLoaderBMP.cpp -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 CompileCpp=1 Link=1 @@ -1531,7 +1531,7 @@ BuildCmd= [Unit151] FileName=CImageLoaderBMP.h -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 CompileCpp=1 Link=1 @@ -1541,7 +1541,7 @@ BuildCmd= [Unit152] FileName=CImageLoaderJPG.cpp -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 CompileCpp=1 Link=1 @@ -1551,7 +1551,7 @@ BuildCmd= [Unit153] FileName=CImageLoaderJPG.h -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 CompileCpp=1 Link=1 @@ -1561,7 +1561,7 @@ BuildCmd= [Unit154] FileName=CImageLoaderPCX.cpp -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 CompileCpp=1 Link=1 @@ -1571,7 +1571,7 @@ BuildCmd= [Unit155] FileName=CImageLoaderPCX.h -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 CompileCpp=1 Link=1 @@ -1581,7 +1581,7 @@ BuildCmd= [Unit156] FileName=CImageLoaderPNG.cpp -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 CompileCpp=1 Link=1 @@ -1591,7 +1591,7 @@ BuildCmd= [Unit157] FileName=CImageLoaderPNG.h -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 CompileCpp=1 Link=1 @@ -1601,7 +1601,7 @@ BuildCmd= [Unit158] FileName=CImageLoaderPSD.cpp -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 CompileCpp=1 Link=1 @@ -1611,7 +1611,7 @@ BuildCmd= [Unit159] FileName=CImageLoaderPSD.h -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 CompileCpp=1 Link=1 @@ -1621,7 +1621,7 @@ BuildCmd= [Unit160] FileName=CImageLoaderTGA.cpp -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 CompileCpp=1 Link=1 @@ -1631,7 +1631,7 @@ BuildCmd= [Unit161] FileName=CImageLoaderTGA.h -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 CompileCpp=1 Link=1 @@ -1641,7 +1641,7 @@ BuildCmd= [Unit162] FileName=CNullDriver.cpp -Folder=video_impl/Null +Folder=Irrlicht/video/Null Compile=1 CompileCpp=1 Link=1 @@ -1651,7 +1651,7 @@ BuildCmd= [Unit163] FileName=CNullDriver.h -Folder=video_impl/Null +Folder=Irrlicht/video/Null Compile=1 CompileCpp=1 Link=1 @@ -1661,7 +1661,7 @@ BuildCmd= [Unit164] FileName=CD3D9Driver.cpp -Folder=video_impl/DirectX9 +Folder=Irrlicht/video/DirectX9 Compile=1 CompileCpp=1 Link=1 @@ -1671,7 +1671,7 @@ BuildCmd= [Unit165] FileName=CD3D9Driver.h -Folder=video_impl/DirectX9 +Folder=Irrlicht/video/DirectX9 Compile=1 CompileCpp=1 Link=1 @@ -1681,7 +1681,7 @@ BuildCmd= [Unit166] FileName=CD3D9HLSLMaterialRenderer.cpp -Folder=video_impl/DirectX9 +Folder=Irrlicht/video/DirectX9 Compile=1 CompileCpp=1 Link=1 @@ -1691,7 +1691,7 @@ BuildCmd= [Unit167] FileName=CD3D9HLSLMaterialRenderer.h -Folder=video_impl/DirectX9 +Folder=Irrlicht/video/DirectX9 Compile=1 CompileCpp=1 Link=1 @@ -1701,7 +1701,7 @@ BuildCmd= [Unit168] FileName=CD3D9MaterialRenderer.h -Folder=video_impl/DirectX9 +Folder=Irrlicht/video/DirectX9 Compile=1 CompileCpp=1 Link=1 @@ -1711,7 +1711,7 @@ BuildCmd= [Unit169] FileName=CD3D9NormalMapRenderer.cpp -Folder=video_impl/DirectX9 +Folder=Irrlicht/video/DirectX9 Compile=1 CompileCpp=1 Link=1 @@ -1721,7 +1721,7 @@ BuildCmd= [Unit170] FileName=CD3D9NormalMapRenderer.h -Folder=video_impl/DirectX9 +Folder=Irrlicht/video/DirectX9 Compile=1 CompileCpp=1 Link=1 @@ -1731,7 +1731,7 @@ BuildCmd= [Unit171] FileName=CD3D9ParallaxMapRenderer.cpp -Folder=video_impl/DirectX9 +Folder=Irrlicht/video/DirectX9 Compile=1 CompileCpp=1 Link=1 @@ -1741,7 +1741,7 @@ BuildCmd= [Unit172] FileName=CD3D9ParallaxMapRenderer.h -Folder=video_impl/DirectX9 +Folder=Irrlicht/video/DirectX9 Compile=1 CompileCpp=1 Link=1 @@ -1751,7 +1751,7 @@ BuildCmd= [Unit173] FileName=CD3D9ShaderMaterialRenderer.cpp -Folder=video_impl/DirectX9 +Folder=Irrlicht/video/DirectX9 Compile=1 CompileCpp=1 Link=1 @@ -1761,7 +1761,7 @@ BuildCmd= [Unit174] FileName=CD3D9ShaderMaterialRenderer.h -Folder=video_impl/DirectX9 +Folder=Irrlicht/video/DirectX9 Compile=1 CompileCpp=1 Link=1 @@ -1771,7 +1771,7 @@ BuildCmd= [Unit175] FileName=CD3D9Texture.cpp -Folder=video_impl/DirectX9 +Folder=Irrlicht/video/DirectX9 Compile=1 CompileCpp=1 Link=1 @@ -1781,7 +1781,7 @@ BuildCmd= [Unit176] FileName=CD3D9Texture.h -Folder=video_impl/DirectX9 +Folder=Irrlicht/video/DirectX9 Compile=1 CompileCpp=1 Link=1 @@ -1791,7 +1791,7 @@ BuildCmd= [Unit177] FileName=CVideoModeList.cpp -Folder=video_impl +Folder=Irrlicht/video Compile=1 CompileCpp=1 Link=1 @@ -1801,7 +1801,7 @@ BuildCmd= [Unit178] FileName=CVideoModeList.h -Folder=video_impl +Folder=Irrlicht/video Compile=1 CompileCpp=1 Link=1 @@ -1811,7 +1811,7 @@ BuildCmd= [Unit179] FileName=C3DSMeshFileLoader.cpp -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -1821,7 +1821,7 @@ BuildCmd= [Unit180] FileName=C3DSMeshFileLoader.h -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -1831,7 +1831,7 @@ BuildCmd= [Unit181] FileName=CAnimatedMeshMD2.cpp -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -1841,7 +1841,7 @@ BuildCmd= [Unit182] FileName=CAnimatedMeshMD2.h -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -1851,7 +1851,7 @@ BuildCmd= [Unit183] FileName=CAnimatedMeshSceneNode.cpp -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -1861,7 +1861,7 @@ BuildCmd= [Unit184] FileName=CAnimatedMeshSceneNode.h -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -1871,7 +1871,7 @@ BuildCmd= [Unit185] FileName=CBillboardSceneNode.cpp -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -1881,7 +1881,7 @@ BuildCmd= [Unit186] FileName=CBillboardSceneNode.h -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -1891,7 +1891,7 @@ BuildCmd= [Unit187] FileName=CCameraSceneNode.cpp -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -1901,7 +1901,7 @@ BuildCmd= [Unit188] FileName=CCameraSceneNode.h -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -1911,7 +1911,7 @@ BuildCmd= [Unit189] FileName=CColladaFileLoader.cpp -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -1921,7 +1921,7 @@ BuildCmd= [Unit190] FileName=CColladaFileLoader.h -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -1931,7 +1931,7 @@ BuildCmd= [Unit191] FileName=CCSMLoader.cpp -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -1941,7 +1941,7 @@ BuildCmd= [Unit192] FileName=CCSMLoader.h -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -1951,7 +1951,7 @@ BuildCmd= [Unit193] FileName=CDMFLoader.cpp -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -1961,7 +1961,7 @@ BuildCmd= [Unit194] FileName=CDMFLoader.h -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -1971,7 +1971,7 @@ BuildCmd= [Unit195] FileName=CDummyTransformationSceneNode.cpp -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -1981,7 +1981,7 @@ BuildCmd= [Unit196] FileName=CDummyTransformationSceneNode.h -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -1991,7 +1991,7 @@ BuildCmd= [Unit197] FileName=CEmptySceneNode.cpp -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2001,7 +2001,7 @@ BuildCmd= [Unit198] FileName=CEmptySceneNode.h -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2011,7 +2011,7 @@ BuildCmd= [Unit199] FileName=CGeometryCreator.cpp -Folder=scene_impl/mesh +Folder=Irrlicht/scene/mesh Compile=1 CompileCpp=1 Link=1 @@ -2021,7 +2021,7 @@ BuildCmd= [Unit200] FileName=CGeometryCreator.h -Folder=scene_impl/mesh +Folder=Irrlicht/scene/mesh Compile=1 CompileCpp=1 Link=1 @@ -2031,7 +2031,7 @@ BuildCmd= [Unit201] FileName=CLightSceneNode.cpp -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2041,7 +2041,7 @@ BuildCmd= [Unit202] FileName=CLightSceneNode.h -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2051,7 +2051,7 @@ BuildCmd= [Unit203] FileName=CLMTSMeshFileLoader.cpp -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -2061,7 +2061,7 @@ BuildCmd= [Unit204] FileName=CLMTSMeshFileLoader.h -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -2071,7 +2071,7 @@ BuildCmd= [Unit205] FileName=CMeshManipulator.cpp -Folder=scene_impl/mesh +Folder=Irrlicht/scene/mesh Compile=1 CompileCpp=1 Link=1 @@ -2081,7 +2081,7 @@ BuildCmd= [Unit206] FileName=CMeshManipulator.h -Folder=scene_impl/mesh +Folder=Irrlicht/scene/mesh Compile=1 CompileCpp=1 Link=1 @@ -2091,7 +2091,7 @@ BuildCmd= [Unit207] FileName=CMeshSceneNode.cpp -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2101,7 +2101,7 @@ BuildCmd= [Unit208] FileName=CMeshSceneNode.h -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2111,7 +2111,7 @@ BuildCmd= [Unit209] FileName=CMetaTriangleSelector.cpp -Folder=scene_impl/collision +Folder=Irrlicht/scene/collision Compile=1 CompileCpp=1 Link=1 @@ -2121,7 +2121,7 @@ BuildCmd= [Unit210] FileName=CMetaTriangleSelector.h -Folder=scene_impl/collision +Folder=Irrlicht/scene/collision Compile=1 CompileCpp=1 Link=1 @@ -2131,7 +2131,7 @@ BuildCmd= [Unit211] FileName=CMY3DHelper.h -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -2141,7 +2141,7 @@ BuildCmd= [Unit212] FileName=CMY3DMeshFileLoader.cpp -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -2151,7 +2151,7 @@ BuildCmd= [Unit213] FileName=CMY3DMeshFileLoader.h -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -2171,7 +2171,7 @@ BuildCmd= [Unit215] FileName=COCTLoader.cpp -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -2181,7 +2181,7 @@ BuildCmd= [Unit216] FileName=COCTLoader.h -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -2191,7 +2191,7 @@ BuildCmd= [Unit217] FileName=COctTreeSceneNode.cpp -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2201,7 +2201,7 @@ BuildCmd= [Unit218] FileName=COctTreeSceneNode.h -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2211,7 +2211,7 @@ BuildCmd= [Unit219] FileName=COctTreeTriangleSelector.cpp -Folder=scene_impl/collision +Folder=Irrlicht/scene/collision Compile=1 CompileCpp=1 Link=1 @@ -2221,7 +2221,7 @@ BuildCmd= [Unit220] FileName=COctTreeTriangleSelector.h -Folder=scene_impl/collision +Folder=Irrlicht/scene/collision Compile=1 CompileCpp=1 Link=1 @@ -2231,7 +2231,7 @@ BuildCmd= [Unit221] FileName=CParticleBoxEmitter.cpp -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 CompileCpp=1 Link=1 @@ -2241,7 +2241,7 @@ BuildCmd= [Unit222] FileName=CParticleBoxEmitter.h -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 CompileCpp=1 Link=1 @@ -2251,7 +2251,7 @@ BuildCmd= [Unit223] FileName=CParticleFadeOutAffector.cpp -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 CompileCpp=1 Link=1 @@ -2261,7 +2261,7 @@ BuildCmd= [Unit224] FileName=CParticleFadeOutAffector.h -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 CompileCpp=1 Link=1 @@ -2271,7 +2271,7 @@ BuildCmd= [Unit225] FileName=CParticleGravityAffector.cpp -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 CompileCpp=1 Link=1 @@ -2281,7 +2281,7 @@ BuildCmd= [Unit226] FileName=CParticleGravityAffector.h -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 CompileCpp=1 Link=1 @@ -2291,7 +2291,7 @@ BuildCmd= [Unit227] FileName=CParticlePointEmitter.cpp -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 CompileCpp=1 Link=1 @@ -2301,7 +2301,7 @@ BuildCmd= [Unit228] FileName=CParticlePointEmitter.h -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 CompileCpp=1 Link=1 @@ -2311,7 +2311,7 @@ BuildCmd= [Unit229] FileName=CParticleSystemSceneNode.cpp -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 CompileCpp=1 Link=1 @@ -2321,7 +2321,7 @@ BuildCmd= [Unit230] FileName=CParticleSystemSceneNode.h -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 CompileCpp=1 Link=1 @@ -2331,7 +2331,7 @@ BuildCmd= [Unit231] FileName=CQ3LevelMesh.cpp -Folder=scene_impl/mesh +Folder=Irrlicht/scene/mesh Compile=1 CompileCpp=1 Link=1 @@ -2341,7 +2341,7 @@ BuildCmd= [Unit232] FileName=CQ3LevelMesh.h -Folder=scene_impl/mesh +Folder=Irrlicht/scene/mesh Compile=1 CompileCpp=1 Link=1 @@ -2351,7 +2351,7 @@ BuildCmd= [Unit233] FileName=CSceneCollisionManager.cpp -Folder=scene_impl/collision +Folder=Irrlicht/scene/collision Compile=1 CompileCpp=1 Link=1 @@ -2361,7 +2361,7 @@ BuildCmd= [Unit234] FileName=CSceneCollisionManager.h -Folder=scene_impl/collision +Folder=Irrlicht/scene/collision Compile=1 CompileCpp=1 Link=1 @@ -2371,7 +2371,7 @@ BuildCmd= [Unit235] FileName=CSceneManager.cpp -Folder=scene_impl +Folder=Irrlicht/scene Compile=1 CompileCpp=1 Link=1 @@ -2381,7 +2381,7 @@ BuildCmd= [Unit236] FileName=CSceneManager.h -Folder=scene_impl +Folder=Irrlicht/scene Compile=1 CompileCpp=1 Link=1 @@ -2391,7 +2391,7 @@ BuildCmd= [Unit237] FileName=CSceneNodeAnimatorCollisionResponse.cpp -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -2401,7 +2401,7 @@ BuildCmd= [Unit238] FileName=CSceneNodeAnimatorCollisionResponse.h -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -2411,7 +2411,7 @@ BuildCmd= [Unit239] FileName=CSceneNodeAnimatorDelete.cpp -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -2421,7 +2421,7 @@ BuildCmd= [Unit240] FileName=CSceneNodeAnimatorDelete.h -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -2431,7 +2431,7 @@ BuildCmd= [Unit241] FileName=CSceneNodeAnimatorFlyCircle.cpp -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -2441,7 +2441,7 @@ BuildCmd= [Unit242] FileName=CSceneNodeAnimatorFlyCircle.h -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -2451,7 +2451,7 @@ BuildCmd= [Unit243] FileName=CSceneNodeAnimatorFlyStraight.cpp -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -2461,7 +2461,7 @@ BuildCmd= [Unit244] FileName=CSceneNodeAnimatorFlyStraight.h -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -2471,7 +2471,7 @@ BuildCmd= [Unit245] FileName=CSceneNodeAnimatorFollowSpline.cpp -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -2481,7 +2481,7 @@ BuildCmd= [Unit246] FileName=CSceneNodeAnimatorFollowSpline.h -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -2491,7 +2491,7 @@ BuildCmd= [Unit247] FileName=CSceneNodeAnimatorRotation.cpp -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -2501,7 +2501,7 @@ BuildCmd= [Unit248] FileName=CSceneNodeAnimatorRotation.h -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -2511,7 +2511,7 @@ BuildCmd= [Unit249] FileName=CSceneNodeAnimatorTexture.cpp -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -2521,7 +2521,7 @@ BuildCmd= [Unit250] FileName=CSceneNodeAnimatorTexture.h -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -2531,7 +2531,7 @@ BuildCmd= [Unit251] FileName=CShadowVolumeSceneNode.cpp -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2541,7 +2541,7 @@ BuildCmd= [Unit252] FileName=CShadowVolumeSceneNode.h -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2551,7 +2551,7 @@ BuildCmd= [Unit253] FileName=CSkyBoxSceneNode.cpp -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2561,7 +2561,7 @@ BuildCmd= [Unit254] FileName=CSkyBoxSceneNode.h -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2571,7 +2571,7 @@ BuildCmd= [Unit255] FileName=COBJMeshFileLoader.cpp -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -2581,7 +2581,7 @@ BuildCmd= [Unit256] FileName=COBJMeshFileLoader.h -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -2591,7 +2591,7 @@ BuildCmd= [Unit257] FileName=CTerrainSceneNode.cpp -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2601,7 +2601,7 @@ BuildCmd= [Unit258] FileName=CTerrainSceneNode.h -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2611,7 +2611,7 @@ BuildCmd= [Unit259] FileName=CTerrainTriangleSelector.cpp -Folder=scene_impl/collision +Folder=Irrlicht/scene/collision Compile=1 CompileCpp=1 Link=1 @@ -2621,7 +2621,7 @@ BuildCmd= [Unit260] FileName=CTerrainTriangleSelector.h -Folder=scene_impl/collision +Folder=Irrlicht/scene/collision Compile=1 CompileCpp=1 Link=1 @@ -2631,7 +2631,7 @@ BuildCmd= [Unit261] FileName=CTextSceneNode.cpp -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2641,7 +2641,7 @@ BuildCmd= [Unit262] FileName=CTextSceneNode.h -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2651,7 +2651,7 @@ BuildCmd= [Unit263] FileName=CTriangleBBSelector.cpp -Folder=scene_impl/collision +Folder=Irrlicht/scene/collision Compile=1 CompileCpp=1 Link=1 @@ -2661,7 +2661,7 @@ BuildCmd= [Unit264] FileName=CTriangleBBSelector.h -Folder=scene_impl/collision +Folder=Irrlicht/scene/collision Compile=1 CompileCpp=1 Link=1 @@ -2671,7 +2671,7 @@ BuildCmd= [Unit265] FileName=CTriangleSelector.cpp -Folder=scene_impl/collision +Folder=Irrlicht/scene/collision Compile=1 CompileCpp=1 Link=1 @@ -2681,7 +2681,7 @@ BuildCmd= [Unit266] FileName=CTriangleSelector.h -Folder=scene_impl/collision +Folder=Irrlicht/scene/collision Compile=1 CompileCpp=1 Link=1 @@ -2691,7 +2691,7 @@ BuildCmd= [Unit267] FileName=CWaterSurfaceSceneNode.cpp -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2701,7 +2701,7 @@ BuildCmd= [Unit268] FileName=CWaterSurfaceSceneNode.h -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 CompileCpp=1 Link=1 @@ -2751,7 +2751,7 @@ BuildCmd= [Unit273] FileName=CXMeshFileLoader.cpp -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -2761,7 +2761,7 @@ BuildCmd= [Unit274] FileName=CXMeshFileLoader.h -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -2771,7 +2771,7 @@ BuildCmd= [Unit275] FileName=OctTree.h -Folder=scene_impl/mesh +Folder=Irrlicht/scene/mesh Compile=1 CompileCpp=1 Link=1 @@ -2781,7 +2781,7 @@ BuildCmd= [Unit276] FileName=CFileList.cpp -Folder=io_impl +Folder=Irrlicht/io Compile=1 CompileCpp=1 Link=1 @@ -2791,7 +2791,7 @@ BuildCmd= [Unit277] FileName=CFileList.h -Folder=io_impl +Folder=Irrlicht/io Compile=1 CompileCpp=1 Link=1 @@ -2802,7 +2802,7 @@ BuildCmd= [Unit278] FileName=CFileSystem.cpp CompileCpp=1 -Folder=io_impl +Folder=Irrlicht/io Compile=1 Link=1 Priority=1000 @@ -2812,7 +2812,7 @@ BuildCmd= [Unit279] FileName=CFileSystem.h CompileCpp=1 -Folder=io_impl +Folder=Irrlicht/io Compile=1 Link=1 Priority=1000 @@ -2822,7 +2822,7 @@ BuildCmd= [Unit280] FileName=CLimitReadFile.cpp CompileCpp=1 -Folder=io_impl +Folder=Irrlicht/io/file Compile=1 Link=1 Priority=1000 @@ -2832,7 +2832,7 @@ BuildCmd= [Unit281] FileName=CLimitReadFile.h CompileCpp=1 -Folder=io_impl +Folder=Irrlicht/io/file Compile=1 Link=1 Priority=1000 @@ -2841,7 +2841,7 @@ BuildCmd= [Unit282] FileName=CMemoryFile.cpp -Folder=io_impl +Folder=Irrlicht/io/file Compile=1 CompileCpp=1 Link=1 @@ -2851,7 +2851,7 @@ BuildCmd= [Unit283] FileName=CMemoryFile.h -Folder=io_impl +Folder=Irrlicht/io/file Compile=1 CompileCpp=1 Link=1 @@ -2861,7 +2861,7 @@ BuildCmd= [Unit284] FileName=CReadFile.cpp -Folder=io_impl +Folder=Irrlicht/io/file Compile=1 CompileCpp=1 Link=1 @@ -2871,7 +2871,7 @@ BuildCmd= [Unit285] FileName=CReadFile.h -Folder=io_impl +Folder=Irrlicht/io/file Compile=1 CompileCpp=1 Link=1 @@ -2881,7 +2881,7 @@ BuildCmd= [Unit286] FileName=CWriteFile.cpp -Folder=io_impl +Folder=Irrlicht/io/file Compile=1 CompileCpp=1 Link=1 @@ -2891,7 +2891,7 @@ BuildCmd= [Unit287] FileName=CWriteFile.h -Folder=io_impl +Folder=Irrlicht/io/file Compile=1 CompileCpp=1 Link=1 @@ -2901,7 +2901,7 @@ BuildCmd= [Unit288] FileName=CXMLReader.cpp -Folder=io_impl +Folder=Irrlicht/io/xml Compile=1 CompileCpp=1 Link=1 @@ -2911,7 +2911,7 @@ BuildCmd= [Unit289] FileName=CXMLReader.h -Folder=io_impl +Folder=Irrlicht/io/xml Compile=1 CompileCpp=1 Link=1 @@ -2921,7 +2921,7 @@ BuildCmd= [Unit290] FileName=CXMLWriter.cpp -Folder=io_impl +Folder=Irrlicht/io/xml Compile=1 CompileCpp=1 Link=1 @@ -2931,7 +2931,7 @@ BuildCmd= [Unit291] FileName=CXMLWriter.h -Folder=io_impl +Folder=Irrlicht/io/xml Compile=1 CompileCpp=1 Link=1 @@ -2941,7 +2941,7 @@ BuildCmd= [Unit292] FileName=CZipReader.cpp -Folder=io_impl +Folder=Irrlicht/io/archive Compile=1 CompileCpp=1 Link=1 @@ -2951,7 +2951,7 @@ BuildCmd= [Unit293] FileName=CZipReader.h -Folder=io_impl +Folder=Irrlicht/io/archive Compile=1 CompileCpp=1 Link=1 @@ -2961,7 +2961,7 @@ BuildCmd= [Unit294] FileName=irrXML.cpp -Folder=io_impl +Folder=Irrlicht/io/xml Compile=1 CompileCpp=1 Link=1 @@ -2971,7 +2971,7 @@ BuildCmd= [Unit295] FileName=zlib\adler32.c -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=0 Link=1 @@ -2981,7 +2981,7 @@ BuildCmd= [Unit296] FileName=zlib\compress.c -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=0 Link=1 @@ -2991,7 +2991,7 @@ BuildCmd= [Unit297] FileName=zlib\crc32.c -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=0 Link=1 @@ -3001,7 +3001,7 @@ BuildCmd= [Unit298] FileName=zlib\crc32.h -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=1 Link=1 @@ -3011,7 +3011,7 @@ BuildCmd= [Unit299] FileName=zlib\deflate.c -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=0 Link=1 @@ -3021,7 +3021,7 @@ BuildCmd= [Unit300] FileName=zlib\deflate.h -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=1 Link=1 @@ -3031,7 +3031,7 @@ BuildCmd= [Unit301] FileName=zlib\inffast.c -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=0 Link=1 @@ -3041,7 +3041,7 @@ BuildCmd= [Unit302] FileName=zlib\inffast.h -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=1 Link=1 @@ -3051,7 +3051,7 @@ BuildCmd= [Unit303] FileName=zlib\inflate.c -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=0 Link=1 @@ -3061,7 +3061,7 @@ BuildCmd= [Unit304] FileName=zlib\inftrees.c -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=0 Link=1 @@ -3071,7 +3071,7 @@ BuildCmd= [Unit305] FileName=zlib\inftrees.h -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=1 Link=1 @@ -3081,7 +3081,7 @@ BuildCmd= [Unit306] FileName=zlib\trees.c -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=0 Link=1 @@ -3091,7 +3091,7 @@ BuildCmd= [Unit307] FileName=zlib\trees.h -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=1 Link=1 @@ -3101,7 +3101,7 @@ BuildCmd= [Unit308] FileName=zlib\uncompr.c -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=0 Link=1 @@ -3111,7 +3111,7 @@ BuildCmd= [Unit309] FileName=zlib\zconf.h -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=1 Link=1 @@ -3121,7 +3121,7 @@ BuildCmd= [Unit310] FileName=zlib\zlib.h -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=1 Link=1 @@ -3131,7 +3131,7 @@ BuildCmd= [Unit311] FileName=zlib\zutil.c -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=0 Link=1 @@ -3141,7 +3141,7 @@ BuildCmd= [Unit312] FileName=zlib\zutil.h -Folder=other_impl/extern/zlib +Folder=Irrlicht/extern/zlib Compile=1 CompileCpp=1 Link=1 @@ -3151,7 +3151,7 @@ BuildCmd= [Unit313] FileName=jpeglib\cderror.h -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=1 Link=1 @@ -3162,7 +3162,7 @@ BuildCmd= [Unit314] FileName=CSceneNodeAnimatorCameraFPS.h CompileCpp=1 -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 Link=1 Priority=1000 @@ -3172,7 +3172,7 @@ BuildCmd= [Unit315] FileName=CSceneNodeAnimatorCameraMaya.cpp CompileCpp=1 -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 Link=1 Priority=1000 @@ -3181,7 +3181,7 @@ BuildCmd= [Unit316] FileName=jpeglib\jcapimin.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3191,7 +3191,7 @@ BuildCmd= [Unit317] FileName=jpeglib\jcapistd.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3201,7 +3201,7 @@ BuildCmd= [Unit318] FileName=jpeglib\jccoefct.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3211,7 +3211,7 @@ BuildCmd= [Unit319] FileName=jpeglib\jccolor.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3221,7 +3221,7 @@ BuildCmd= [Unit320] FileName=jpeglib\jcdctmgr.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3231,7 +3231,7 @@ BuildCmd= [Unit321] FileName=jpeglib\jchuff.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3241,7 +3241,7 @@ BuildCmd= [Unit322] FileName=jpeglib\jchuff.h -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=1 Link=1 @@ -3251,7 +3251,7 @@ BuildCmd= [Unit323] FileName=jpeglib\jcinit.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3261,7 +3261,7 @@ BuildCmd= [Unit324] FileName=jpeglib\jcmainct.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3271,7 +3271,7 @@ BuildCmd= [Unit325] FileName=jpeglib\jcmarker.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3281,7 +3281,7 @@ BuildCmd= [Unit326] FileName=jpeglib\jcmaster.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3291,7 +3291,7 @@ BuildCmd= [Unit327] FileName=jpeglib\jcomapi.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3301,7 +3301,7 @@ BuildCmd= [Unit328] FileName=jpeglib\jconfig.h -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=1 Link=1 @@ -3311,7 +3311,7 @@ BuildCmd= [Unit329] FileName=jpeglib\jcparam.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3321,7 +3321,7 @@ BuildCmd= [Unit330] FileName=jpeglib\jcphuff.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3331,7 +3331,7 @@ BuildCmd= [Unit331] FileName=jpeglib\jcprepct.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3341,7 +3341,7 @@ BuildCmd= [Unit332] FileName=jpeglib\jcsample.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3351,7 +3351,7 @@ BuildCmd= [Unit333] FileName=jpeglib\jctrans.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3361,7 +3361,7 @@ BuildCmd= [Unit334] FileName=jpeglib\jdapimin.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3371,7 +3371,7 @@ BuildCmd= [Unit335] FileName=jpeglib\jdapistd.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3381,7 +3381,7 @@ BuildCmd= [Unit336] FileName=jpeglib\jdatadst.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3391,7 +3391,7 @@ BuildCmd= [Unit337] FileName=jpeglib\jdatasrc.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3401,7 +3401,7 @@ BuildCmd= [Unit338] FileName=jpeglib\jdcoefct.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3411,7 +3411,7 @@ BuildCmd= [Unit339] FileName=jpeglib\jdcolor.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3421,7 +3421,7 @@ BuildCmd= [Unit340] FileName=jpeglib\jdct.h -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=1 Link=1 @@ -3431,7 +3431,7 @@ BuildCmd= [Unit341] FileName=jpeglib\jddctmgr.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3441,7 +3441,7 @@ BuildCmd= [Unit342] FileName=jpeglib\jdhuff.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3451,7 +3451,7 @@ BuildCmd= [Unit343] FileName=jpeglib\jdhuff.h -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=1 Link=1 @@ -3461,7 +3461,7 @@ BuildCmd= [Unit344] FileName=jpeglib\jdinput.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3471,7 +3471,7 @@ BuildCmd= [Unit345] FileName=jpeglib\jdmainct.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3481,7 +3481,7 @@ BuildCmd= [Unit346] FileName=jpeglib\jdmarker.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3491,7 +3491,7 @@ BuildCmd= [Unit347] FileName=jpeglib\jdmaster.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3501,7 +3501,7 @@ BuildCmd= [Unit348] FileName=jpeglib\jdmerge.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3511,7 +3511,7 @@ BuildCmd= [Unit349] FileName=jpeglib\jdphuff.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3521,7 +3521,7 @@ BuildCmd= [Unit350] FileName=jpeglib\jdpostct.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3531,7 +3531,7 @@ BuildCmd= [Unit351] FileName=jpeglib\jdsample.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3541,7 +3541,7 @@ BuildCmd= [Unit352] FileName=jpeglib\jdtrans.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3551,7 +3551,7 @@ BuildCmd= [Unit353] FileName=jpeglib\jerror.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3561,7 +3561,7 @@ BuildCmd= [Unit354] FileName=jpeglib\jerror.h -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=1 Link=1 @@ -3571,7 +3571,7 @@ BuildCmd= [Unit355] FileName=jpeglib\jfdctflt.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3581,7 +3581,7 @@ BuildCmd= [Unit356] FileName=jpeglib\jfdctfst.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3591,7 +3591,7 @@ BuildCmd= [Unit357] FileName=jpeglib\jfdctint.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3601,7 +3601,7 @@ BuildCmd= [Unit358] FileName=jpeglib\jidctflt.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3611,7 +3611,7 @@ BuildCmd= [Unit359] FileName=jpeglib\jidctfst.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3621,7 +3621,7 @@ BuildCmd= [Unit360] FileName=jpeglib\jidctint.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3631,7 +3631,7 @@ BuildCmd= [Unit361] FileName=jpeglib\jidctred.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3641,7 +3641,7 @@ BuildCmd= [Unit362] FileName=jpeglib\jinclude.h -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=1 Link=1 @@ -3651,7 +3651,7 @@ BuildCmd= [Unit363] FileName=jpeglib\jmemmgr.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3661,7 +3661,7 @@ BuildCmd= [Unit364] FileName=jpeglib\jmemnobs.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3671,7 +3671,7 @@ BuildCmd= [Unit365] FileName=jpeglib\jmemsys.h -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=1 Link=1 @@ -3681,7 +3681,7 @@ BuildCmd= [Unit366] FileName=jpeglib\jmorecfg.h -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=1 Link=1 @@ -3691,7 +3691,7 @@ BuildCmd= [Unit367] FileName=jpeglib\jpegint.h -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=1 Link=1 @@ -3701,7 +3701,7 @@ BuildCmd= [Unit368] FileName=jpeglib\jpeglib.h -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=1 Link=1 @@ -3711,7 +3711,7 @@ BuildCmd= [Unit369] FileName=jpeglib\jquant1.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3721,7 +3721,7 @@ BuildCmd= [Unit370] FileName=jpeglib\jquant2.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3731,7 +3731,7 @@ BuildCmd= [Unit371] FileName=jpeglib\jutils.c -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=0 Link=1 @@ -3741,7 +3741,7 @@ BuildCmd= [Unit372] FileName=jpeglib\jversion.h -Folder=other_impl/extern/jpeglib +Folder=Irrlicht/extern/jpeglib Compile=1 CompileCpp=1 Link=1 @@ -3751,7 +3751,7 @@ BuildCmd= [Unit373] FileName=CMD3MeshFileLoader.h -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -3761,7 +3761,7 @@ BuildCmd= [Unit374] FileName=CMD3MeshFileLoader.cpp -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -3771,7 +3771,7 @@ BuildCmd= [Unit375] FileName=CAnimatedMeshMD3.h -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -3781,7 +3781,7 @@ BuildCmd= [Unit376] FileName=CAnimatedMeshMD3.cpp -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 CompileCpp=1 Link=1 @@ -3791,7 +3791,7 @@ BuildCmd= [Unit377] FileName=CGUISpriteBank.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -3801,7 +3801,7 @@ BuildCmd= [Unit378] FileName=CGUISpriteBank.cpp -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -3831,7 +3831,7 @@ BuildCmd= [Unit381] FileName=COpenGLExtensionHandler.cpp -Folder=video_impl/OpenGL +Folder=Irrlicht/video/OpenGL Compile=1 CompileCpp=1 Link=1 @@ -3842,7 +3842,7 @@ BuildCmd= [Unit382] FileName=CGUISpinBox.h CompileCpp=1 -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 Link=1 Priority=1000 @@ -3852,7 +3852,7 @@ BuildCmd= [Unit383] FileName=CGUISpinBox.cpp CompileCpp=1 -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 Link=1 Priority=1000 @@ -3892,7 +3892,7 @@ BuildCmd= [Unit387] FileName=libpng\png.c CompileCpp=0 -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 Link=1 Priority=1000 @@ -3902,7 +3902,7 @@ BuildCmd= [Unit388] FileName=libpng\png.h CompileCpp=1 -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 Link=1 Priority=1000 @@ -3912,7 +3912,7 @@ BuildCmd= [Unit389] FileName=libpng\pngconf.h CompileCpp=1 -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 Link=1 Priority=1000 @@ -3921,7 +3921,7 @@ BuildCmd= [Unit390] FileName=libpng\pngerror.c -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 CompileCpp=0 Link=1 @@ -3932,7 +3932,7 @@ BuildCmd= [Unit391] FileName=libpng\pngget.c CompileCpp=0 -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 Link=1 Priority=1000 @@ -3942,7 +3942,7 @@ BuildCmd= [Unit392] FileName=libpng\pngmem.c CompileCpp=0 -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 Link=1 Priority=1000 @@ -3952,7 +3952,7 @@ BuildCmd= [Unit393] FileName=libpng\pngpread.c CompileCpp=0 -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 Link=1 Priority=1000 @@ -3962,7 +3962,7 @@ BuildCmd= [Unit394] FileName=libpng\pngread.c CompileCpp=0 -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 Link=1 Priority=1000 @@ -3972,7 +3972,7 @@ BuildCmd= [Unit395] FileName=libpng\pngrio.c CompileCpp=0 -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 Link=1 Priority=1000 @@ -3981,7 +3981,7 @@ BuildCmd= [Unit396] FileName=libpng\pngrtran.c -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 CompileCpp=0 Link=1 @@ -3991,7 +3991,7 @@ BuildCmd= [Unit397] FileName=libpng\pngrutil.c -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 CompileCpp=0 Link=1 @@ -4001,7 +4001,7 @@ BuildCmd= [Unit398] FileName=libpng\pngset.c -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 CompileCpp=0 Link=1 @@ -4011,7 +4011,7 @@ BuildCmd= [Unit399] FileName=libpng\pngtrans.c -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 CompileCpp=0 Link=1 @@ -4021,7 +4021,7 @@ BuildCmd= [Unit400] FileName=libpng\pngwio.c -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 CompileCpp=0 Link=1 @@ -4031,7 +4031,7 @@ BuildCmd= [Unit401] FileName=libpng\pngwrite.c -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 CompileCpp=0 Link=1 @@ -4041,7 +4041,7 @@ BuildCmd= [Unit402] FileName=libpng\pngwtran.c -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 CompileCpp=0 Link=1 @@ -4051,7 +4051,7 @@ BuildCmd= [Unit403] FileName=libpng\pngwutil.c -Folder=other_impl/extern/libpng +Folder=Irrlicht/extern/libpng Compile=1 CompileCpp=0 Link=1 @@ -4061,7 +4061,7 @@ BuildCmd= [Unit404] FileName=CIrrDeviceLinux.cpp -Folder=other_impl +Folder=Irrlicht/irr/IrrlichtDevice Compile=1 CompileCpp=1 Link=1 @@ -4071,7 +4071,7 @@ BuildCmd= [Unit405] FileName=CIrrDeviceLinux.h -Folder=other_impl +Folder=Irrlicht/irr/IrrlichtDevice Compile=1 CompileCpp=1 Link=1 @@ -4081,7 +4081,7 @@ BuildCmd= [Unit406] FileName=CIrrDeviceStub.cpp -Folder=other_impl +Folder=Irrlicht/irr/IrrlichtDevice Compile=1 CompileCpp=1 Link=1 @@ -4091,7 +4091,7 @@ BuildCmd= [Unit407] FileName=CIrrDeviceStub.h -Folder=other_impl +Folder=Irrlicht/irr/IrrlichtDevice Compile=1 CompileCpp=1 Link=1 @@ -4101,7 +4101,7 @@ BuildCmd= [Unit408] FileName=CIrrDeviceWin32.cpp -Folder=other_impl +Folder=Irrlicht/irr/IrrlichtDevice Compile=1 CompileCpp=1 Link=1 @@ -4111,7 +4111,7 @@ BuildCmd= [Unit409] FileName=CIrrDeviceWin32.h -Folder=other_impl +Folder=Irrlicht/irr/IrrlichtDevice Compile=1 CompileCpp=1 Link=1 @@ -4121,7 +4121,7 @@ BuildCmd= [Unit410] FileName=CLogger.cpp -Folder=other_impl +Folder=Irrlicht/irr Compile=1 CompileCpp=1 Link=1 @@ -4131,7 +4131,7 @@ BuildCmd= [Unit411] FileName=CLogger.h -Folder=other_impl +Folder=Irrlicht/irr Compile=1 CompileCpp=1 Link=1 @@ -4141,7 +4141,7 @@ BuildCmd= [Unit412] FileName=COSOperator.cpp -Folder=other_impl +Folder=Irrlicht/irr Compile=1 CompileCpp=1 Link=1 @@ -4151,7 +4151,7 @@ BuildCmd= [Unit413] FileName=COSOperator.h -Folder=other_impl +Folder=Irrlicht/irr Compile=1 CompileCpp=1 Link=1 @@ -4161,7 +4161,7 @@ BuildCmd= [Unit414] FileName=CTimer.h -Folder=other_impl +Folder=Irrlicht/irr Compile=1 CompileCpp=1 Link=1 @@ -4171,7 +4171,7 @@ BuildCmd= [Unit415] FileName=IImagePresenter.h -Folder=other_impl +Folder=Irrlicht/irr Compile=1 CompileCpp=1 Link=1 @@ -4181,7 +4181,7 @@ BuildCmd= [Unit416] FileName=Irrlicht.cpp -Folder=other_impl +Folder=Irrlicht/irr Compile=1 CompileCpp=1 Link=1 @@ -4191,7 +4191,7 @@ BuildCmd= [Unit417] FileName=os.cpp -Folder=other_impl +Folder=Irrlicht/irr Compile=1 CompileCpp=1 Link=1 @@ -4201,7 +4201,7 @@ BuildCmd= [Unit418] FileName=os.h -Folder=other_impl +Folder=Irrlicht/irr Compile=1 CompileCpp=1 Link=1 @@ -4221,7 +4221,7 @@ BuildCmd= [Unit420] FileName=CMeshCache.h -Folder=scene_impl/mesh +Folder=Irrlicht/scene/mesh Compile=1 CompileCpp=1 Link=1 @@ -4231,7 +4231,7 @@ BuildCmd= [Unit421] FileName=CMeshCache.cpp -Folder=scene_impl/mesh +Folder=Irrlicht/scene/mesh Compile=1 CompileCpp=1 Link=1 @@ -4241,7 +4241,7 @@ BuildCmd= [Unit422] FileName=COpenGLSLMaterialRenderer.h -Folder=video_impl/OpenGL +Folder=Irrlicht/video/OpenGL Compile=1 CompileCpp=1 Link=1 @@ -4251,7 +4251,7 @@ BuildCmd= [Unit423] FileName=COpenGLSLMaterialRenderer.cpp -Folder=video_impl/OpenGL +Folder=Irrlicht/video/OpenGL Compile=1 CompileCpp=1 Link=1 @@ -4261,7 +4261,7 @@ BuildCmd= [Unit424] FileName=CSoftwareTexture2.h -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 CompileCpp=1 Link=1 @@ -4271,7 +4271,7 @@ BuildCmd= [Unit425] FileName=S4DVertex.h -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 CompileCpp=1 Link=1 @@ -4281,7 +4281,7 @@ BuildCmd= [Unit426] FileName=SoftwareDriver2_compile_config.h -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 CompileCpp=1 Link=1 @@ -4291,7 +4291,7 @@ BuildCmd= [Unit427] FileName=CSoftwareDriver2.h -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 CompileCpp=1 Link=1 @@ -4301,7 +4301,7 @@ BuildCmd= [Unit428] FileName=CTRTextureGouraudNoZ2.cpp -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 CompileCpp=1 Link=1 @@ -4311,7 +4311,7 @@ BuildCmd= [Unit429] FileName=CTRTextureLightMap2_M2.cpp -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 CompileCpp=1 Link=1 @@ -4321,7 +4321,7 @@ BuildCmd= [Unit430] FileName=CTRTextureLightMap2_M4.cpp -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 CompileCpp=1 Link=1 @@ -4331,7 +4331,7 @@ BuildCmd= [Unit431] FileName=CTRTextureLightMap2_M1.cpp -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 CompileCpp=1 Link=1 @@ -4341,7 +4341,7 @@ BuildCmd= [Unit432] FileName=SoftwareDriver2_helper.h -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 CompileCpp=1 Link=1 @@ -4351,7 +4351,7 @@ BuildCmd= [Unit433] FileName=CSoftwareDriver2.cpp -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 CompileCpp=1 Link=1 @@ -4361,7 +4361,7 @@ BuildCmd= [Unit434] FileName=CSoftwareTexture2.cpp -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 CompileCpp=1 Link=1 @@ -4371,7 +4371,7 @@ BuildCmd= [Unit435] FileName=CTRTextureGouraud2.cpp -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 CompileCpp=1 Link=1 @@ -4400,7 +4400,7 @@ AutoIncBuildNr=0 [Unit436] FileName=COgreMeshFileLoader.h CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -4410,7 +4410,7 @@ BuildCmd= [Unit437] FileName=COgreMeshFileLoader.cpp CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -4420,7 +4420,7 @@ BuildCmd= [Unit438] FileName=CDefaultSceneNodeFactory.h CompileCpp=1 -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 Link=1 Priority=1000 @@ -4430,7 +4430,7 @@ BuildCmd= [Unit439] FileName=CDefaultSceneNodeAnimatorFactory.cpp CompileCpp=1 -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 Link=1 Priority=1000 @@ -4440,7 +4440,7 @@ BuildCmd= [Unit440] FileName=CDefaultSceneNodeAnimatorFactory.h CompileCpp=1 -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 Link=1 Priority=1000 @@ -4450,7 +4450,7 @@ BuildCmd= [Unit441] FileName=CDefaultSceneNodeFactory.cpp CompileCpp=1 -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 Link=1 Priority=1000 @@ -4460,7 +4460,7 @@ BuildCmd= [Unit442] FileName=CAttributes.h CompileCpp=1 -Folder=io_impl +Folder=Irrlicht/io/attributes Compile=1 Link=1 Priority=1000 @@ -4470,7 +4470,7 @@ BuildCmd= [Unit443] FileName=CAttributeImpl.h CompileCpp=1 -Folder=io_impl +Folder=Irrlicht/io/attributes Compile=1 Link=1 Priority=1000 @@ -4480,7 +4480,7 @@ BuildCmd= [Unit444] FileName=CAttributes.cpp CompileCpp=1 -Folder=io_impl +Folder=Irrlicht/io/attributes Compile=1 Link=1 Priority=1000 @@ -4490,7 +4490,7 @@ BuildCmd= [Unit445] FileName=CCubeSceneNode.h CompileCpp=1 -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 Link=1 Priority=1000 @@ -4500,7 +4500,7 @@ BuildCmd= [Unit446] FileName=CCubeSceneNode.cpp CompileCpp=1 -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 Link=1 Priority=1000 @@ -4510,7 +4510,7 @@ BuildCmd= [Unit447] FileName=CTRTextureGouraudAddNoZ2.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4520,7 +4520,7 @@ BuildCmd= [Unit448] FileName=CTRTextureGouraudAdd2.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4530,7 +4530,7 @@ BuildCmd= [Unit449] FileName=CTRGouraud2.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4540,7 +4540,7 @@ BuildCmd= [Unit450] FileName=CTRGouraudAlpha2.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4550,7 +4550,7 @@ BuildCmd= [Unit451] FileName=CTRGouraudAlphaNoZ2.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4560,7 +4560,7 @@ BuildCmd= [Unit452] FileName=CTRTextureDetailMap2.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4570,7 +4570,7 @@ BuildCmd= [Unit453] FileName=CTRTextureLightMap2_Add.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4580,7 +4580,7 @@ BuildCmd= [Unit454] FileName=CTRTextureWire2.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4590,7 +4590,7 @@ BuildCmd= [Unit455] FileName=CTRTextureGouraudVertexAlpha2.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4620,7 +4620,7 @@ BuildCmd= [Unit458] FileName=CSphereSceneNode.cpp CompileCpp=1 -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 Link=1 Priority=1000 @@ -4630,7 +4630,7 @@ BuildCmd= [Unit459] FileName=CSphereSceneNode.h CompileCpp=1 -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 Link=1 Priority=1000 @@ -4640,7 +4640,7 @@ BuildCmd= [Unit460] FileName=CPakReader.h CompileCpp=1 -Folder=io_impl +Folder=Irrlicht/io/archive Compile=1 Link=1 Priority=1000 @@ -4650,7 +4650,7 @@ BuildCmd= [Unit461] FileName=CPakReader.cpp CompileCpp=1 -Folder=io_impl +Folder=Irrlicht/io/archive Compile=1 Link=1 Priority=1000 @@ -4660,7 +4660,7 @@ BuildCmd= [Unit462] FileName=CSkyDomeSceneNode.h CompileCpp=1 -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 Link=1 Priority=1000 @@ -4670,7 +4670,7 @@ BuildCmd= [Unit463] FileName=CSkyDomeSceneNode.cpp CompileCpp=1 -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 Link=1 Priority=1000 @@ -4680,7 +4680,7 @@ BuildCmd= [Unit464] FileName=CImageWriterTGA.h CompileCpp=1 -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Writer Compile=1 Link=1 Priority=1000 @@ -4690,7 +4690,7 @@ BuildCmd= [Unit465] FileName=CImageWriterBMP.cpp CompileCpp=1 -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Writer Compile=1 Link=1 Priority=1000 @@ -4700,7 +4700,7 @@ BuildCmd= [Unit466] FileName=CImageWriterBMP.h CompileCpp=1 -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Writer Compile=1 Link=1 Priority=1000 @@ -4710,7 +4710,7 @@ BuildCmd= [Unit467] FileName=CImageWriterJPG.cpp CompileCpp=1 -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Writer Compile=1 Link=1 Priority=1000 @@ -4720,7 +4720,7 @@ BuildCmd= [Unit468] FileName=CImageWriterJPG.h CompileCpp=1 -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Writer Compile=1 Link=1 Priority=1000 @@ -4730,7 +4730,7 @@ BuildCmd= [Unit469] FileName=CImageWriterPCX.cpp CompileCpp=1 -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Writer Compile=1 Link=1 Priority=1000 @@ -4740,7 +4740,7 @@ BuildCmd= [Unit470] FileName=CImageWriterPCX.h CompileCpp=1 -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Writer Compile=1 Link=1 Priority=1000 @@ -4749,7 +4749,7 @@ BuildCmd= [Unit471] FileName=CImageWriterPNG.cpp -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Writer Compile=1 Link=1 Priority=1000 @@ -4759,7 +4759,7 @@ CompileCpp=1 [Unit472] FileName=CImageWriterPNG.h -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Writer Compile=1 Link=1 Priority=1000 @@ -4770,7 +4770,7 @@ CompileCpp=1 [Unit473] FileName=CImageWriterPPM.cpp CompileCpp=1 -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Writer Compile=1 Link=1 Priority=1000 @@ -4780,7 +4780,7 @@ BuildCmd= [Unit474] FileName=CImageWriterPPM.h CompileCpp=1 -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Writer Compile=1 Link=1 Priority=1000 @@ -4790,7 +4790,7 @@ BuildCmd= [Unit475] FileName=CImageWriterPSD.cpp CompileCpp=1 -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Writer Compile=1 Link=1 Priority=1000 @@ -4800,7 +4800,7 @@ BuildCmd= [Unit476] FileName=CImageWriterPSD.h CompileCpp=1 -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Writer Compile=1 Link=1 Priority=1000 @@ -4810,7 +4810,7 @@ BuildCmd= [Unit477] FileName=CImageWriterTGA.cpp CompileCpp=1 -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Writer Compile=1 Link=1 Priority=1000 @@ -4820,7 +4820,7 @@ BuildCmd= [Unit478] FileName=CTRTextureLightMapGouraud2_M4.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4830,7 +4830,7 @@ BuildCmd= [Unit479] FileName=CGUIColorSelectDialog.cpp CompileCpp=1 -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 Link=1 Priority=1000 @@ -4840,7 +4840,7 @@ BuildCmd= [Unit480] FileName=IBurningShader.h CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4850,7 +4850,7 @@ BuildCmd= [Unit481] FileName=IBurningShader.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4860,7 +4860,7 @@ BuildCmd= [Unit482] FileName=IDepthBuffer.h CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4870,7 +4870,7 @@ BuildCmd= [Unit483] FileName=CDepthBuffer.h CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4880,7 +4880,7 @@ BuildCmd= [Unit484] FileName=CDepthBuffer.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4890,7 +4890,7 @@ BuildCmd= [Unit485] FileName=CQuake3ShaderSceneNode.h CompileCpp=1 -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 Link=1 Priority=1000 @@ -4900,7 +4900,7 @@ BuildCmd= [Unit486] FileName=CQuake3ShaderSceneNode.cpp CompileCpp=1 -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 Link=1 Priority=1000 @@ -4920,7 +4920,7 @@ BuildCmd= [Unit488] FileName=CTRTextureBlend.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4930,7 +4930,7 @@ BuildCmd= [Unit489] FileName=CTRTextureGouraudAlpha.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4940,7 +4940,7 @@ BuildCmd= [Unit490] FileName=CTRTextureGouraudAlphaNoZ.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4950,7 +4950,7 @@ BuildCmd= [Unit491] FileName=CDefaultGUIElementFactory.cpp CompileCpp=1 -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 Link=1 Priority=1000 @@ -4960,7 +4960,7 @@ BuildCmd= [Unit492] FileName=CDefaultGUIElementFactory.h CompileCpp=1 -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 Link=1 Priority=1000 @@ -4970,7 +4970,7 @@ BuildCmd= [Unit493] FileName=CGUIColorSelectDialog.h CompileCpp=1 -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 Link=1 Priority=1000 @@ -4980,7 +4980,7 @@ BuildCmd= [Unit494] FileName=CSoftware2MaterialRenderer.h CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -4990,7 +4990,7 @@ BuildCmd= [Unit495] FileName=CXMLReaderImpl.h CompileCpp=1 -Folder=io_impl +Folder=Irrlicht/io/xml Compile=1 Link=1 Priority=1000 @@ -5000,7 +5000,7 @@ BuildCmd= [Unit496] FileName=ITriangleRenderer.h CompileCpp=1 -Folder=video_impl/Software +Folder=Irrlicht/video/Software Compile=1 Link=1 Priority=1000 @@ -5570,7 +5570,7 @@ BuildCmd= [Unit553] FileName=CParticleAnimatedMeshSceneNodeEmitter.h CompileCpp=1 -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 Link=1 Priority=1000 @@ -5580,7 +5580,7 @@ BuildCmd= [Unit554] FileName=CParticleAnimatedMeshSceneNodeEmitter.cpp CompileCpp=1 -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 Link=1 Priority=1000 @@ -5590,7 +5590,7 @@ BuildCmd= [Unit555] FileName=CParticleSphereEmitter.h CompileCpp=1 -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 Link=1 Priority=1000 @@ -5600,7 +5600,7 @@ BuildCmd= [Unit556] FileName=CParticleAttractionAffector.cpp CompileCpp=1 -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 Link=1 Priority=1000 @@ -5610,7 +5610,7 @@ BuildCmd= [Unit557] FileName=CParticleAttractionAffector.h CompileCpp=1 -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 Link=1 Priority=1000 @@ -5620,7 +5620,7 @@ BuildCmd= [Unit558] FileName=CParticleCylinderEmitter.cpp CompileCpp=1 -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 Link=1 Priority=1000 @@ -5630,7 +5630,7 @@ BuildCmd= [Unit559] FileName=CParticleCylinderEmitter.h CompileCpp=1 -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 Link=1 Priority=1000 @@ -5640,7 +5640,7 @@ BuildCmd= [Unit560] FileName=CParticleMeshEmitter.cpp CompileCpp=1 -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 Link=1 Priority=1000 @@ -5650,7 +5650,7 @@ BuildCmd= [Unit561] FileName=CParticleMeshEmitter.h CompileCpp=1 -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 Link=1 Priority=1000 @@ -5660,7 +5660,7 @@ BuildCmd= [Unit562] FileName=CParticleRingEmitter.cpp CompileCpp=1 -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 Link=1 Priority=1000 @@ -5670,7 +5670,7 @@ BuildCmd= [Unit563] FileName=CParticleRingEmitter.h CompileCpp=1 -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 Link=1 Priority=1000 @@ -5680,7 +5680,7 @@ BuildCmd= [Unit564] FileName=CParticleRotationAffector.cpp CompileCpp=1 -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 Link=1 Priority=1000 @@ -5690,7 +5690,7 @@ BuildCmd= [Unit565] FileName=CParticleRotationAffector.h CompileCpp=1 -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 Link=1 Priority=1000 @@ -5700,7 +5700,7 @@ BuildCmd= [Unit566] FileName=CParticleSphereEmitter.cpp CompileCpp=1 -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 Link=1 Priority=1000 @@ -5710,7 +5710,7 @@ BuildCmd= [Unit567] FileName=CIrrMeshWriter.h CompileCpp=1 -Folder=scene_impl/mesh/writers +Folder=Irrlicht/scene/mesh/writers Compile=1 Link=1 Priority=1000 @@ -5720,7 +5720,7 @@ BuildCmd= [Unit568] FileName=CIrrMeshWriter.cpp CompileCpp=1 -Folder=scene_impl/mesh/writers +Folder=Irrlicht/scene/mesh/writers Compile=1 Link=1 Priority=1000 @@ -5730,7 +5730,7 @@ BuildCmd= [Unit569] FileName=CColladaMeshWriter.h CompileCpp=1 -Folder=scene_impl/mesh/writers +Folder=Irrlicht/scene/mesh/writers Compile=1 Link=1 Priority=1000 @@ -5740,7 +5740,7 @@ BuildCmd= [Unit570] FileName=CColladaMeshWriter.cpp CompileCpp=1 -Folder=scene_impl/mesh/writers +Folder=Irrlicht/scene/mesh/writers Compile=1 Link=1 Priority=1000 @@ -5750,7 +5750,7 @@ BuildCmd= [Unit571] FileName=CIrrMeshFileLoader.h CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -5760,7 +5760,7 @@ BuildCmd= [Unit572] FileName=CIrrMeshFileLoader.cpp CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -5770,7 +5770,7 @@ BuildCmd= [Unit573] FileName=CBSPMeshFileLoader.h CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -5780,7 +5780,7 @@ BuildCmd= [Unit574] FileName=CBSPMeshFileLoader.cpp CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -5790,7 +5790,7 @@ BuildCmd= [Unit575] FileName=CMD2MeshFileLoader.h CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -5800,7 +5800,7 @@ BuildCmd= [Unit576] FileName=CMD2MeshFileLoader.cpp CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -5810,7 +5810,7 @@ BuildCmd= [Unit577] FileName=CMS3DMeshFileLoader.h CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -5820,7 +5820,7 @@ BuildCmd= [Unit578] FileName=CMS3DMeshFileLoader.cpp CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -5830,7 +5830,7 @@ BuildCmd= [Unit579] FileName=CB3DMeshFileLoader.h CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -5840,7 +5840,7 @@ BuildCmd= [Unit580] FileName=CB3DMeshFileLoader.cpp CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -5850,7 +5850,7 @@ BuildCmd= [Unit581] FileName=CSkinnedMesh.h CompileCpp=1 -Folder=scene_impl/mesh +Folder=Irrlicht/scene/mesh Compile=1 Link=1 Priority=1000 @@ -5860,7 +5860,7 @@ BuildCmd= [Unit582] FileName=CSkinnedMesh.cpp CompileCpp=1 -Folder=scene_impl/mesh +Folder=Irrlicht/scene/mesh Compile=1 Link=1 Priority=1000 @@ -5870,7 +5870,7 @@ BuildCmd= [Unit583] FileName=CBoneSceneNode.h CompileCpp=1 -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 Link=1 Priority=1000 @@ -5880,7 +5880,7 @@ BuildCmd= [Unit584] FileName=CBoneSceneNode.cpp CompileCpp=1 -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 Link=1 Priority=1000 @@ -5890,7 +5890,7 @@ BuildCmd= [Unit585] FileName=CSTLMeshWriter.cpp CompileCpp=1 -Folder=scene_impl/mesh/writers +Folder=Irrlicht/scene/mesh/writers Compile=1 Link=1 Priority=1000 @@ -5900,7 +5900,7 @@ BuildCmd= [Unit586] FileName=CSTLMeshFileLoader.cpp CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -5910,7 +5910,7 @@ BuildCmd= [Unit587] FileName=CImageLoaderPPM.cpp CompileCpp=1 -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 Link=1 Priority=1000 @@ -5920,7 +5920,7 @@ BuildCmd= [Unit588] FileName=CImageLoaderPPM.h CompileCpp=1 -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 Link=1 Priority=1000 @@ -5930,7 +5930,7 @@ BuildCmd= [Unit589] FileName=CBurningShader_Raster_Reference.cpp CompileCpp=1 -Folder=video_impl/Burning Video +Folder=Irrlicht/video/Burning Video Compile=1 Link=1 Priority=1000 @@ -5940,7 +5940,7 @@ BuildCmd= [Unit590] FileName=CImageLoaderWAL.cpp CompileCpp=1 -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 Link=1 Priority=1000 @@ -5949,7 +5949,7 @@ BuildCmd= [Unit591] FileName=CImageLoaderWAL.h -Folder=video_impl/Null +Folder=Irrlicht/video/Null/Loader Compile=1 CompileCpp=1 Link=1 @@ -5959,7 +5959,7 @@ BuildCmd= [Unit592] FileName=CGUITable.h -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 CompileCpp=1 Link=1 @@ -5970,7 +5970,7 @@ BuildCmd= [Unit593] FileName=CGUITable.cpp CompileCpp=1 -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 Link=1 Priority=1000 @@ -5990,7 +5990,7 @@ BuildCmd= [Unit595] FileName=CVolumeLightSceneNode.h CompileCpp=1 -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 Link=1 Priority=1000 @@ -6000,7 +6000,7 @@ BuildCmd= [Unit596] FileName=CVolumeLightSceneNode.cpp CompileCpp=1 -Folder=scene_impl/nodes +Folder=Irrlicht/scene/nodes Compile=1 Link=1 Priority=1000 @@ -6020,7 +6020,7 @@ BuildCmd= [Unit598] FileName=CLWOMeshFileLoader.cpp CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -6030,7 +6030,7 @@ BuildCmd= [Unit599] FileName=CLWOMeshFileLoader.h CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -6059,7 +6059,7 @@ BuildCmd= [Unit602] FileName=CSceneNodeAnimatorCameraMaya.h -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -6069,7 +6069,7 @@ BuildCmd= [Unit603] FileName=CSceneNodeAnimatorCameraFPS.cpp -Folder=scene_impl/animators +Folder=Irrlicht/scene/animators Compile=1 CompileCpp=1 Link=1 @@ -6080,7 +6080,7 @@ BuildCmd= [Unit604] FileName=COBJMeshWriter.cpp CompileCpp=1 -Folder=scene_impl/mesh/writers +Folder=Irrlicht/scene/mesh/writers Compile=1 Link=1 Priority=1000 @@ -6099,7 +6099,7 @@ BuildCmd= [Unit606] FileName=CParticleScaleAffector.cpp -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 CompileCpp=1 Link=1 @@ -6109,7 +6109,7 @@ BuildCmd= [Unit607] FileName=CParticleScaleAffector.h -Folder=scene_impl/nodes/particles +Folder=Irrlicht/scene/nodes/particles Compile=1 CompileCpp=1 Link=1 @@ -6120,7 +6120,7 @@ BuildCmd= [Unit608] FileName=CGUIImageList.cpp CompileCpp=1 -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 Link=1 Priority=1000 @@ -6130,7 +6130,7 @@ BuildCmd= [Unit609] FileName=CGUIImageList.h CompileCpp=1 -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 Link=1 Priority=1000 @@ -6140,7 +6140,7 @@ BuildCmd= [Unit610] FileName=CGUITreeView.cpp CompileCpp=1 -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 Link=1 Priority=1000 @@ -6150,7 +6150,7 @@ BuildCmd= [Unit611] FileName=CGUITreeView.h CompileCpp=1 -Folder=gui_impl +Folder=Irrlicht/gui Compile=1 Link=1 Priority=1000 @@ -6160,7 +6160,7 @@ BuildCmd= [Unit612] FileName=CIrrDeviceConsole.cpp CompileCpp=1 -Folder=other_impl +Folder=Irrlicht/irr/IrrlichtDevice Compile=1 Link=1 Priority=1000 @@ -6170,7 +6170,7 @@ BuildCmd= [Unit613] FileName=CIrrDeviceConsole.h CompileCpp=1 -Folder=other_impl +Folder=Irrlicht/irr/IrrlichtDevice Compile=1 Link=1 Priority=1000 @@ -6180,7 +6180,7 @@ BuildCmd= [Unit614] FileName=CPLYMeshWriter.cpp CompileCpp=1 -Folder=scene_impl/mesh/writers +Folder=Irrlicht/scene/mesh/writers Compile=1 Link=1 Priority=1000 @@ -6190,7 +6190,7 @@ BuildCmd= [Unit615] FileName=CPLYMeshWriter.h CompileCpp=1 -Folder=scene_impl/mesh/writers +Folder=Irrlicht/scene/mesh/writers Compile=1 Link=1 Priority=1000 @@ -6200,7 +6200,7 @@ BuildCmd= [Unit616] FileName=CPLYMeshFileLoader.cpp CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders Compile=1 Link=1 Priority=1000 @@ -6210,7 +6210,47 @@ BuildCmd= [Unit617] FileName=CPLYMeshFileLoader.h CompileCpp=1 -Folder=scene_impl/mesh/loaders +Folder=Irrlicht/scene/mesh/loaders +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit618] +FileName=CIrrDeviceSDL.cpp +CompileCpp=1 +Folder=Irrlicht/irr/IrrlichtDevice +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit619] +FileName=CIrrDeviceSDL.h +CompileCpp=1 +Folder=Irrlicht/irr/IrrlichtDevice +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit620] +FileName=CImageLoaderRGB.cpp +CompileCpp=1 +Folder=Irrlicht/video/Null/Loader +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit621] +FileName=CImageLoaderRGB.h +CompileCpp=1 +Folder=Irrlicht/video/Null/Loader Compile=1 Link=1 Priority=1000 diff --git a/source/Irrlicht/Irrlicht7.1.vcproj b/source/Irrlicht/Irrlicht7.1.vcproj index 6f81f7a7..373d5e50 100644 --- a/source/Irrlicht/Irrlicht7.1.vcproj +++ b/source/Irrlicht/Irrlicht7.1.vcproj @@ -1220,6 +1220,12 @@ + + + + diff --git a/source/Irrlicht/Irrlicht8.0.vcproj b/source/Irrlicht/Irrlicht8.0.vcproj index 40f2a54e..f4530bd0 100644 --- a/source/Irrlicht/Irrlicht8.0.vcproj +++ b/source/Irrlicht/Irrlicht8.0.vcproj @@ -1737,6 +1737,14 @@ RelativePath="CImageLoaderPSD.h" > + + + + diff --git a/source/Irrlicht/Irrlicht9.0.vcproj b/source/Irrlicht/Irrlicht9.0.vcproj index 3e1b123f..3ce94559 100644 --- a/source/Irrlicht/Irrlicht9.0.vcproj +++ b/source/Irrlicht/Irrlicht9.0.vcproj @@ -1709,6 +1709,14 @@ RelativePath="CImageLoaderPSD.h" > + + + + diff --git a/source/Irrlicht/Irrlicht_mobile6.vcproj b/source/Irrlicht/Irrlicht_mobile6.vcproj index fb5f7e32..19f04d83 100644 --- a/source/Irrlicht/Irrlicht_mobile6.vcproj +++ b/source/Irrlicht/Irrlicht_mobile6.vcproj @@ -1384,6 +1384,14 @@ RelativePath="CImageLoaderPSD.h" > + + + + diff --git a/source/Irrlicht/Irrlicht_xbox.vcproj b/source/Irrlicht/Irrlicht_xbox.vcproj index 6c696cfb..ea7ce709 100644 --- a/source/Irrlicht/Irrlicht_xbox.vcproj +++ b/source/Irrlicht/Irrlicht_xbox.vcproj @@ -1478,6 +1478,12 @@ + + + + diff --git a/source/Irrlicht/Makefile b/source/Irrlicht/Makefile index 75d72c04..3af5c842 100644 --- a/source/Irrlicht/Makefile +++ b/source/Irrlicht/Makefile @@ -29,7 +29,7 @@ IRROBJ = CBillboardSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode. IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o CParticleScaleAffector.o IRRANIMOBJ = CSceneNodeAnimatorCameraFPS.o CSceneNodeAnimatorCameraMaya.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o IRRDRVROBJ = CNullDriver.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLTexture.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o CD3D8Driver.o CD3D8NormalMapRenderer.o CD3D8ParallaxMapRenderer.o CD3D8ShaderMaterialRenderer.o CD3D8Texture.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o -IRRIMAGEOBJ = CColorConverter.o CImage.o CImageLoaderBMP.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderTGA.o CImageLoaderPPM.o CImageLoaderWAL.o \ +IRRIMAGEOBJ = CColorConverter.o CImage.o CImageLoaderBMP.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderTGA.o CImageLoaderPPM.o CImageLoaderWAL.o CImageLoaderRGB.o \ CImageWriterBMP.o CImageWriterJPG.o CImageWriterPCX.o CImageWriterPNG.o CImageWriterPPM.o CImageWriterPSD.o CImageWriterTGA.o IRRVIDEOOBJ = CVideoModeList.o CFPSCounter.o $(IRRDRVROBJ) $(IRRIMAGEOBJ) IRRSWRENDEROBJ = CSoftwareDriver.o CSoftwareTexture.o CTRFlat.o CTRFlatWire.o CTRGouraud.o CTRGouraudWire.o CTRTextureFlat.o CTRTextureFlatWire.o CTRTextureGouraud.o CTRTextureGouraudAdd.o CTRTextureGouraudNoZ.o CTRTextureGouraudWire.o CZBuffer.o CTRTextureGouraudVertexAlpha2.o CTRTextureGouraudNoZ2.o CTRTextureLightMap2_M2.o CTRTextureLightMap2_M4.o CTRTextureLightMap2_M1.o CSoftwareDriver2.o CSoftwareTexture2.o CTRTextureGouraud2.o CTRGouraud2.o CTRGouraudAlpha2.o CTRGouraudAlphaNoZ2.o CTRTextureDetailMap2.o CTRTextureGouraudAdd2.o CTRTextureGouraudAddNoZ2.o CTRTextureWire2.o CTRTextureLightMap2_Add.o CTRTextureLightMapGouraud2_M4.o IBurningShader.o CTRTextureBlend.o CTRTextureGouraudAlpha.o CTRTextureGouraudAlphaNoZ.o CDepthBuffer.o CBurningShader_Raster_Reference.o diff --git a/source/Irrlicht/os.cpp b/source/Irrlicht/os.cpp index 929186a7..e8abe265 100644 --- a/source/Irrlicht/os.cpp +++ b/source/Irrlicht/os.cpp @@ -46,6 +46,9 @@ namespace os u32 Byteswap::byteswap(u32 num) {return bswap_32(num);} s32 Byteswap::byteswap(s32 num) {return bswap_32(num);} f32 Byteswap::byteswap(f32 num) {u32 tmp=bswap_32(*((u32*)&num)); return *((f32*)&tmp);} + // prevent accidental byte swapping of chars + u8 Byteswap::byteswap(u8 num) {return num;} + c8 Byteswap::byteswap(c8 num) {return num;} } } diff --git a/source/Irrlicht/os.h b/source/Irrlicht/os.h index b5cb38a3..b236f54e 100644 --- a/source/Irrlicht/os.h +++ b/source/Irrlicht/os.h @@ -23,6 +23,9 @@ namespace os static u32 byteswap(u32 num); static s32 byteswap(s32 num); static f32 byteswap(f32 num); + // prevent accidental swapping of chars + static u8 byteswap(u8 num); + static c8 byteswap(c8 num); }; class Printer