local on_strike = {} storms = { } local sounds = { thunder = { "thunder_01_ccby_hantorio.ogg", "thunder_02_PD.ogg", "thunder_03_PD.ogg", }, } storms.register_on_lightning_strike = function(fn) table.insert(on_strike, fn) end local on = false local sky_defaults = nil local storm_players = {} local good_biomes = {} for _,def in pairs(minetest.registered_biomes) do if def.y_max >= 10 and def.y_min <= 10 then table.insert(good_biomes, def) end end local function find_biome(he, hu) local smallest = 99999999999 local tmp = nil for _,def in pairs(good_biomes) do local a = he - def.heat_point local b = hu - def.humidity_point local c = math.sqrt(a*a + b*b) if c < smallest then smallest = c tmp = def end end return tmp.name end minetest.after(0, function() local noise = minetest.get_mapgen_setting_noiseparams("mg_biome_np_heat") heat_noise = minetest.get_perlin(noise) noise = minetest.get_mapgen_setting_noiseparams("mg_biome_np_humidity") humidity_noise = minetest.get_perlin(noise) end) local function get_noise(pos) return heat_noise:get2d({x=pos.x, y=pos.z}), humidity_noise:get2d({x=pos.x, y=pos.z}) end local function get_biome(pos) local he, hu = get_noise(pos) return find_biome(he, hu) end local function randompos(center, dist) return { x = center.x + math.random(-dist, dist), y = center.y, z = center.z + math.random(-dist, dist), } end local function pcopy(p) return {x=p.x, y=p.y, z=p.z} end local function do_lightning(cloudh, pos) local h = cloudh - 10 while h > -15 do minetest.add_particle({ pos = {x=pos.x, y=h, z=pos.z}, velocity = {x=0, y=0, z=0}, acceleration = {x=0, y=0, z=0}, expirationtime = .1, size = 300, collisiondetection = false, vertical = true, texture = "storms_lightning.png", playername = "singleplayer" }) h = h - 30 end local p = {x=pos.x, y=cloudh, z=pos.z} while p.y >= -1 do local n = minetest.get_node(p) if n.name ~= "air" and n.name ~= "ignore" then -- node callbacks local def = minetest.registered_nodes[n.name] if def.on_lightning_strike then def.on_lightning_strike(pcopy(p)) end -- global callbacks for _,fn in pairs(on_strike) do fn(pcopy(p), n) end break end p.y = p.y - 1 end minetest.sound_play(sounds.thunder[math.random(#sounds.thunder)], { pos = p, max_hear_distance = 100, gain = 10.0, }) end local function spawn_blizzard(pos, vel, sz) local ht = 7 minetest.add_particlespawner({ amount = 4000, time = 5, minpos = vector.add({x=pos.x-sz, y=pos.y-ht, z=pos.z-sz}, vector.multiply(vel, -.95)), maxpos = vector.add({x=pos.x+sz, y=pos.y+ht, z=pos.z+sz}, vector.multiply(vel, -.95)), minvel = vector.add(vel, {x=-1, y=0, z=-1}), maxvel = vector.add(vel, {x=5, y=0.5, z=5}), minacc = {x=-01.1, y=0.1, z=-01.1}, maxacc = {x=01.1, y=01.3, z=01.1}, minexptime = 1.5, maxexptime = 2.5, collisiondetection = true, collision_removal = true, minsize = 40, maxsize = 45, texture = "storms_snow.png", }) end local function spawn_sandstorm(pos, vel, sz) local ht = 7 minetest.add_particlespawner({ amount = 5000, time = 5, minpos = vector.add({x=pos.x-sz, y=pos.y-ht, z=pos.z-sz}, vector.multiply(vel, -.95)), maxpos = vector.add({x=pos.x+sz, y=pos.y+ht, z=pos.z+sz}, vector.multiply(vel, -.95)), minvel = vector.add(vel, {x=-1, y=0, z=-1}), maxvel = vector.add(vel, {x=5, y=0.5, z=5}), minacc = {x=-01.1, y=0.1, z=-01.1}, maxacc = {x=01.1, y=01.3, z=01.1}, minexptime = 1.5, maxexptime = 2.5, collisiondetection = true, collision_removal = true, minsize = 40, maxsize = 45, texture = "storms_dust.png", }) end local function spawn_rainclouds(pos, vel, sz) local offht = 60 local ht = 10 minetest.add_particlespawner({ amount = 5000, time = 5, minpos = {x=pos.x-sz, y=pos.y+offht, z=pos.z-sz}, maxpos = {x=pos.x+sz, y=pos.y+offht+ht, z=pos.z+sz}, minvel = vector.add(vel, {x=-1, y=0, z=-1}), maxvel = vector.add(vel, {x=5, y=0.5, z=5}), minacc = {x=-0.1, y=0.1, z=-0.1}, maxacc = {x=0.1, y=0.3, z=0.1}, minexptime = 2, maxexptime = 7, minsize = 300, maxsize = 400, texture = "storms_cloud.png^[colorize:black:120", }) end local function spawn_rain(pos, vel, sz) local offht = 10 local ht = 10 minetest.add_particlespawner({ amount = 1000, time = 5, minpos = {x=pos.x-sz, y=pos.y+offht, z=pos.z-sz}, maxpos = {x=pos.x+sz, y=pos.y+offht+ht, z=pos.z+sz}, minvel = {x=vel.x, y=-40, z=vel.z}, maxvel = {x=vel.x, y=-40, z=vel.z}, minacc = {x=-0.1, y=0.1, z=-0.1}, maxacc = {x=0.1, y=0.3, z=0.1}, collisiondetection = true, collision_removal = true, minexptime = 2, maxexptime = 7, minsize = 10, maxsize = 15, texture = "storms_raindrop.png", }) end local function spawn_lightning(pos, amount, sz) local offht = 60 for i = 1,math.random(amount) do minetest.after(math.random(5), function() do_lightning(pos.y+60, randompos(pos, sz)) end) end end local biome_skies = { ["tundra"] = {color = {r=255, g=255, b=255}, clouds = false}, ["taiga"] = {color = {r=255, g=255, b=255}, clouds = false}, ["snowy_grassland"] = {color = {r=255, g=255, b=255}, clouds = false}, ["cold_desert"] = {color = {r=255, g=255, b=255}, clouds = false}, ["desert"] = {color = {r=130, g=105, b=25}, clouds = false}, ["sandstone_desert"] = {color = {r=130, g=105, b=25}, clouds = false}, ["grassland"] = {color = {r=20, g=20, b=30}, clouds = false}, ["deciduous_forest"] = {color = {r=20, g=20, b=30}, clouds = false}, ["coniferous_forest"] = {color = {r=20, g=20, b=30}, clouds = false}, ["savanna"] = {color = {r=20, g=20, b=30}, clouds = false}, ["rainforest"] = {color = {r=20, g=20, b=30}, clouds = false}, } local biome_spawners = {} biome_spawners.tundra = function(pos) spawn_blizzard(pos, {x= 10, y=0, z=10}, 15) end biome_spawners.taiga = function(pos) spawn_blizzard(pos, {x= 10, y=0, z=10}, 15) end biome_spawners.grassland = function(pos) spawn_rainclouds(pos, {x= 10, y=0, z=10}, 200) spawn_rain(pos, {x=0, y=0, z=0}, 20) spawn_lightning(pos, 10, 50) end biome_spawners.snowy_grassland = function(pos) spawn_blizzard(pos, {x= 10, y=0, z=10}, 15) end biome_spawners.savanna = function(pos) spawn_rainclouds(pos, {x= 10, y=0, z=10}, 200) -- spawn_rain(pos, {x=0, y=0, z=0}, 10) spawn_lightning(pos, 30, 50) end biome_spawners.deciduous_forest = function(pos) spawn_rainclouds(pos, {x= 10, y=0, z=10}, 200) spawn_rain(pos, {x=0, y=0, z=0}, 20) end biome_spawners.rainforest = function(pos) spawn_rainclouds(pos, {x= 10, y=0, z=10}, 200) spawn_rain(pos, {x=0, y=0, z=0}, 20) end biome_spawners.coniferous_forest = function(pos) spawn_rainclouds(pos, {x= 10, y=0, z=10}, 200) spawn_rain(pos, {x=0, y=0, z=0}, 20) end biome_spawners.cold_desert = function(pos) spawn_blizzard(pos, {x= 10, y=0, z=10}, 15) end biome_spawners.desert = function(pos) spawn_sandstorm(pos, {x= 10, y=0, z=10}, 15) end biome_spawners.sandstone_desert = function(pos) spawn_sandstorm(pos, {x= 10, y=0, z=10}, 15) end local function set_biome_storm_sky(player, biome) local sky = biome_skies[biome] if not sky then print("missing biome: ".. biome) return end player:set_sky(sky.color, sky.type or "plain", sky.textures, sky.clouds or false) end minetest.register_craftitem("storms:rainstick", { description = "Magic Rainstick", inventory_image = "default_stick.png^[colorize:gold:80", stack_max = 1, on_use = function(itemstack, player, pointed_thing) if sky_defaults == nil then sky_defaults = {} sky_defaults.col, sky_defaults.tp, sky_defaults.tex, sky_defaults.cl = player:get_sky() end if on then on = false player:set_sky(sky_defaults.col, sky_defaults.tp, sky_defaults.tex, sky_defaults.cl) else on = true local function spawn_storm() local pos = player:get_pos() local biome = get_biome(pos) local fn = biome_spawners[biome] if not fn then print("missing spawner biome: "..biome) end fn(pos) set_biome_storm_sky(player, biome) if on then minetest.after(5, function() spawn_storm() end) end end spawn_storm() player:set_sky({r=20, g=20, b=30}, "plain", nil, false) end end, }) storms.register_on_lightning_strike(function(pos) pos.y = pos.y + 1 minetest.set_node(pos, {name="fire:basic_flame"}) end)