/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see .
*/
#include "Quake3Font.h"
#include "IRenderer.h"
#include
namespace spades {
namespace client {
Quake3Font::Quake3Font(IRenderer *r, IImage *tex, const int *mp, int gh, float sw,
bool extended)
:IFont(r), renderer(r), tex(tex),
glyphHeight(gh), spaceWidth(sw)
{
SPADES_MARK_FUNCTION();
tex->AddRef();
for(int i = 0; i < (extended ? 256 : 128); i++){
int x = *(mp++);
int y = *(mp++);
int w = *(mp++);
int adv;
if(extended) {
adv = *(mp++);
}else{
adv = w;
}
GlyphInfo info;
if(w == -1){
info.type = Invalid;
glyphs.push_back(info);
continue;
}
if(adv == PROP_SPACE_WIDTH){
info.type = Space;
glyphs.push_back(info);
continue;
}
info.type = Image;
info.imageRect = AABB2(x, y, w, gh);
info.advance = adv;
glyphs.push_back(info);
}
yMin = 0.f;
yMax = (float)gh;
}
Quake3Font::~Quake3Font(){
SPADES_MARK_FUNCTION();
tex->Release();
}
void Quake3Font::SetGlyphYRange(float yMin, float yMax) {
this->yMin = yMin;
this->yMax = yMax;
}
Vector2 Quake3Font::Measure(const std::string &txt) {
SPADES_MARK_FUNCTION();
float x = 0.f, w = 0.f, h = (float)glyphHeight;
for(size_t i = 0; i < txt.size();){
size_t chrLen = 0;
uint32_t ch = GetCodePointFromUTF8String(txt, i, &chrLen);
SPAssert(chrLen > 0);
i += chrLen;
if(ch >= static_cast(glyphs.size())) {
goto fallback;
}
if(ch == 13 || ch == 10){
// new line
x = 0.f;
h += (float)glyphHeight;
continue;
}
{
const GlyphInfo& info = glyphs[ch];
if(info.type == Invalid)
goto fallback;
else if(info.type == Space){
x += spaceWidth;
}else if(info.type == Image ) {
x += info.advance;
}
if(x > w){
w = x;
}
}
continue;
fallback:
x += MeasureFallback(ch, yMax - yMin);
if(x > w){
w = x;
}
}
return MakeVector2(w, h);
}
void Quake3Font::Draw(const std::string &txt, spades::Vector2 offset, float scale, spades::Vector4 color) {
float x = 0.f, y = 0;
if(scale == 1.f){
offset.x = floorf(offset.x);
offset.y = floorf(offset.y);
}
float a = color.w;
color.w = 1.f;
color *= a;
renderer->SetColorAlphaPremultiplied(color);
float invScale = 1.f / scale;
for(size_t i = 0; i < txt.size();){
size_t chrLen = 0;
uint32_t ch = GetCodePointFromUTF8String(txt, i, &chrLen);
SPAssert(chrLen > 0);
i += chrLen;
if(ch >= static_cast(glyphs.size())) {
goto fallback;
}
if(ch == 13 || ch == 10){
// new line
x = 0.f;
y += (float)glyphHeight;
continue;
}
{
const GlyphInfo& info = glyphs[ch];
if(info.type == Invalid)
goto fallback;
else if(info.type == Space){
x += spaceWidth;
}else if(info.type == Image ) {
AABB2 rt(x * scale + offset.x, y * scale + offset.y, info.imageRect.GetWidth() * scale, info.imageRect.GetHeight() * scale);
renderer->DrawImage(tex, rt, info.imageRect);
x += info.advance;
}
}
continue;
fallback:
DrawFallback(ch, MakeVector2(x, y + yMin) * scale + offset,
(yMax - yMin) * scale, color);
x += MeasureFallback(ch, (yMax - yMin) * scale) * invScale;
}
}
}
}