/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #include "ScriptManager.h" #include "IViewToolSkin.h" #include namespace spades{ namespace client { ScriptIViewToolSkin::ScriptIViewToolSkin(asIScriptObject *obj): obj(obj){} void ScriptIViewToolSkin::SetEyeMatrix(Matrix4 m) { SPADES_MARK_FUNCTION_DEBUG(); static ScriptFunction func("IViewToolSkin", "void set_EyeMatrix(Matrix4)"); ScriptContextHandle ctx = func.Prepare(); int r; r = ctx->SetObject((void *)obj); ScriptManager::CheckError(r); r = ctx->SetArgObject(0, &m); ScriptManager::CheckError(r); ctx.ExecuteChecked(); } void ScriptIViewToolSkin::SetSwing(spades::Vector3 v) { SPADES_MARK_FUNCTION_DEBUG(); static ScriptFunction func("IViewToolSkin", "void set_Swing(Vector3)"); ScriptContextHandle ctx = func.Prepare(); int r; r = ctx->SetObject((void *)obj); ScriptManager::CheckError(r); r = ctx->SetArgObject(0, &v); ScriptManager::CheckError(r); ctx.ExecuteChecked(); } Vector3 ScriptIViewToolSkin::GetLeftHandPosition() { SPADES_MARK_FUNCTION_DEBUG(); static ScriptFunction func("IViewToolSkin", "Vector3 get_LeftHandPosition()"); ScriptContextHandle ctx = func.Prepare(); int r; r = ctx->SetObject((void *)obj); ScriptManager::CheckError(r); ctx.ExecuteChecked(); return *reinterpret_cast(ctx->GetReturnObject()); } Vector3 ScriptIViewToolSkin::GetRightHandPosition() { SPADES_MARK_FUNCTION_DEBUG(); static ScriptFunction func("IViewToolSkin", "Vector3 get_RightHandPosition()"); ScriptContextHandle ctx = func.Prepare(); int r; r = ctx->SetObject((void *)obj); ScriptManager::CheckError(r); ctx.ExecuteChecked(); return *reinterpret_cast(ctx->GetReturnObject()); } void ScriptIViewToolSkin::Draw2D() { SPADES_MARK_FUNCTION_DEBUG(); static ScriptFunction func("IViewToolSkin", "void Draw2D()"); ScriptContextHandle ctx = func.Prepare(); int r; r = ctx->SetObject((void *)obj); ScriptManager::CheckError(r); ctx.ExecuteChecked(); } class IViewToolSkinRegistrar: public ScriptObjectRegistrar { public: IViewToolSkinRegistrar(): ScriptObjectRegistrar("IViewToolSkin"){ } virtual void Register(ScriptManager *manager, Phase phase) { asIScriptEngine *eng = manager->GetEngine(); int r; eng->SetDefaultNamespace("spades"); switch(phase){ case PhaseObjectType: r = eng->RegisterInterface("IViewToolSkin"); manager->CheckError(r); break; case PhaseObjectMember: r = eng->RegisterInterfaceMethod("IViewToolSkin", "void set_EyeMatrix(Matrix4)"); manager->CheckError(r); r = eng->RegisterInterfaceMethod("IViewToolSkin", "void set_Swing(Vector3)"); manager->CheckError(r); r = eng->RegisterInterfaceMethod("IViewToolSkin", "Vector3 get_LeftHandPosition()"); manager->CheckError(r); r = eng->RegisterInterfaceMethod("IViewToolSkin", "Vector3 get_RightHandPosition()"); manager->CheckError(r); r = eng->RegisterInterfaceMethod("IViewToolSkin", "void Draw2D()"); manager->CheckError(r); break; default: break; } } }; static IViewToolSkinRegistrar registrar; } }