/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include #include #include "GLModel.h" #include "IGLDevice.h" namespace spades { namespace draw { class GLRenderer; class GLProgram; class GLImage; class GLVoxelModel : public GLModel { struct Vertex { uint8_t x, y, z; uint8_t aoID; // texture coord uint16_t u, v; // color uint8_t red, green, blue; uint8_t diffuse; // normal uint8_t nx, ny, nz; }; GLRenderer *renderer; IGLDevice *device; GLProgram *program; GLProgram *dlightProgram; GLProgram *shadowMapProgram; GLImage *aoImage; IGLDevice::UInteger buffer; IGLDevice::UInteger idxBuffer; std::vector vertices; std::vector indices; unsigned int numIndices; Vector3 origin; float radius; AABB3 boundingBox; uint8_t calcAOID(VoxelModel *, int x, int y, int z, int ux, int uy, int uz, int vx, int vy, int vz); void EmitFace(VoxelModel *, int x, int y, int z, int nx, int ny, int nz, uint32_t color); void BuildVertices(VoxelModel *); protected: virtual ~GLVoxelModel(); public: GLVoxelModel(VoxelModel *, GLRenderer *r); static void PreloadShaders(GLRenderer *); virtual void RenderShadowMapPass(std::vector params); virtual void RenderSunlightPass(std::vector params); virtual void RenderDynamicLightPass(std::vector params, std::vector lights); virtual AABB3 GetBoundingBox() { return boundingBox; } }; } }