/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #include "GLSettings.h" DEFINE_SPADES_SETTING(r_blitFramebuffer, "1"); DEFINE_SPADES_SETTING(r_bloom, "1"); DEFINE_SPADES_SETTING(r_cameraBlur, "1"); DEFINE_SPADES_SETTING(r_colorCorrection, "1"); DEFINE_SPADES_SETTING(r_debugTiming, "0"); DEFINE_SPADES_SETTING(r_depthOfField, "0"); DEFINE_SPADES_SETTING(r_depthOfFieldMaxCoc, "0.01"); DEFINE_SPADES_SETTING(r_dlights, "1"); DEFINE_SPADES_SETTING(r_exposureValue, "0"); DEFINE_SPADES_SETTING(r_fogShadow, "0"); DEFINE_SPADES_SETTING(r_fxaa, "1"); DEFINE_SPADES_SETTING(r_hdr, "0"); DEFINE_SPADES_SETTING(r_hdrAutoExposure, "0"); DEFINE_SPADES_SETTING(r_hdrGamma, "2.2"); DEFINE_SPADES_SETTING(r_highPrec, "1"); DEFINE_SPADES_SETTING(r_lens, "1"); DEFINE_SPADES_SETTING(r_lensFlare, "1"); DEFINE_SPADES_SETTING(r_lensFlareDynamic, "1"); DEFINE_SPADES_SETTING(r_mapSoftShadow, "0"); DEFINE_SPADES_SETTING(r_maxAnisotropy, "8"); DEFINE_SPADES_SETTING(r_modelShadows, "1"); DEFINE_SPADES_SETTING(r_multisamples, "0"); DEFINE_SPADES_SETTING(r_occlusionQuery, "0"); DEFINE_SPADES_SETTING(r_optimizedVoxelModel, "1"); DEFINE_SPADES_SETTING(r_physicalLighting, "0"); DEFINE_SPADES_SETTING(r_radiosity, "0"); DEFINE_SPADES_SETTING(r_shadowMapSize, "2048"); DEFINE_SPADES_SETTING(r_softParticles, "1"); DEFINE_SPADES_SETTING(r_sparseShadowMaps, "1"); DEFINE_SPADES_SETTING(r_srgb, "0"); DEFINE_SPADES_SETTING(r_srgb2D, "1"); DEFINE_SPADES_SETTING(r_water, "2"); namespace spades { namespace draw { GLSettings::GLSettings() {} } }