/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #include "GameMap.h" #include "../Core/IStream.h" #include #include "../Core/Exception.h" #include #include "../Core/Debug.h" #include // silly VOXLAP function static inline void ftol(float f, long *a) { *a = (long)floor(f+0.5f); } namespace spades { namespace client { GameMap::GameMap(): listener(NULL){ SPADES_MARK_FUNCTION(); for(int x = 0; x < DefaultWidth; x++) for(int y = 0; y < DefaultHeight; y++){ solidMap[x][y] = 1; // ground only for(int z = 0; z < DefaultDepth; z++){ uint32_t col = 0x00284067; uint32_t rnd = (uint32_t)rand() ^ ((uint32_t)rand() << 16); col ^= 0x070707 & rnd; colorMap[x][y][z] = col + (100UL * 0x1000000UL); } } } GameMap::~GameMap(){ SPADES_MARK_FUNCTION(); } bool GameMap::ClipBox(int x, int y, int z) { int sz; if (x < 0 || x >= 512 || y < 0 || y >= 512) return true; else if (z < 0) return false; sz = (int)z; if(sz == 63) sz=62; else if (sz >= 64) return true; return IsSolid((int)x, (int)y, sz); } bool GameMap::ClipWorld(int x, int y, int z){ int sz; if (x < 0 || x >= 512 || y < 0 || y >= 512) return 0; if (z < 0) return 0; sz = (int)z; if(sz == 63) sz=62; else if (sz >= 63) return 1; else if (sz < 0) return 0; return IsSolid((int)x, (int)y, sz); } bool GameMap::ClipBox(float x, float y, float z){ SPAssert(!isnan(x)); SPAssert(!isnan(y)); SPAssert(!isnan(z)); return ClipBox((int)floorf(x), (int)floorf(y), (int)floorf(z)); } bool GameMap::ClipWorld(float x, float y, float z){ SPAssert(!isnan(x)); SPAssert(!isnan(y)); SPAssert(!isnan(z)); return ClipWorld((int)floorf(x), (int)floorf(y), (int)floorf(z)); } bool GameMap::CastRay(spades::Vector3 v0, spades::Vector3 v1, float length, spades::IntVector3 &vOut) { SPADES_MARK_FUNCTION_DEBUG(); SPAssert(!isnan(v0.x)); SPAssert(!isnan(v0.y)); SPAssert(!isnan(v0.z)); SPAssert(!isnan(v1.x)); SPAssert(!isnan(v1.y)); SPAssert(!isnan(v1.z)); SPAssert(!isnan(length)); v1 = v0 + v1 * length; Vector3 f, g; IntVector3 a, c, d, p, i; long cnt = 0; a = v0.Floor(); c = v1.Floor(); if (c.x < a.x) { d.x = -1; f.x = v0.x-a.x; g.x = (v0.x-v1.x)*1024; cnt += a.x-c.x; } else if (c.x != a.x) { d.x = 1; f.x = a.x+1-v0.x; g.x = (v1.x-v0.x)*1024; cnt += c.x-a.x; } else f.x = g.x = 0; if (c.y < a.y) { d.y = -1; f.y = v0.y-a.y; g.y = (v0.y-v1.y)*1024; cnt += a.y-c.y; } else if (c.y != a.y) { d.y = 1; f.y = a.y+1-v0.y; g.y = (v1.y-v0.y)*1024; cnt += c.y-a.y; } else f.y = g.y = 0; if (c.z < a.z) { d.z = -1; f.z = v0.z-a.z; g.z = (v0.z-v1.z)*1024; cnt += a.z-c.z; } else if (c.z != a.z) { d.z = 1; f.z = a.z+1-v0.z; g.z = (v1.z-v0.z)*1024; cnt += c.z-a.z; } else f.z = g.z = 0; Vector3 pp = MakeVector3(f.x * g.z - f.z * g.x, f.y * g.z - f.z * g.y, f.y * g.x - f.x * g.y); p = pp.Floor(); i = g.Floor(); if(cnt > (long)length) cnt = (long)length; #if 1 // faster version uint64_t lastSolidMap = solidMap[a.x&(DefaultWidth-1)] [a.y&(DefaultHeight-1)]; if(a.z < 0 && d.z < 0){ return false; }else if(a.z < 0){ while(cnt > 0 && a.z < 0){ if (((p.x|p.y) >= 0) && (a.z != c.z)) { a.z += d.z; p.x -= i.x; p.y -= i.y; } else if ((p.z >= 0) && (a.x != c.x)) { a.x += d.x; p.x += i.z; p.z -= i.y; } else { a.y += d.y; p.y += i.z; p.z += i.x; } cnt--; } }else if(a.z >= 64){ vOut = a; return true; } while(cnt > 0){ if (((p.x|p.y) >= 0) && (a.z != c.z)) { a.z += d.z; p.x -= i.x; p.y -= i.y; if(a.z < 0 && d.z < 0){ return false; }else if (a.z >= 64) { vOut = a; return true; } } else if ((p.z >= 0) && (a.x != c.x)) { a.x += d.x; p.x += i.z; p.z -= i.y; lastSolidMap = solidMap[a.x&(DefaultWidth-1)] [a.y&(DefaultHeight-1)]; } else { a.y += d.y; p.y += i.z; p.z += i.x; lastSolidMap = solidMap[a.x&(DefaultWidth-1)] [a.y&(DefaultHeight-1)]; } if ((lastSolidMap >> (uint64_t)a.z) & 1ULL) { vOut = a; return true; } cnt--; } #else while(cnt > 0){ if (((p.x|p.y) >= 0) && (a.z != c.z)) { a.z += d.z; p.x -= i.x; p.y -= i.y; } else if ((p.z >= 0) && (a.x != c.x)) { a.x += d.x; p.x += i.z; p.z -= i.y; } else { a.y += d.y; p.y += i.z; p.z += i.x; } if (IsSolidWrapped(a.x, a.y, a.z)) { vOut = a; return true; } cnt--; } #endif return false; } GameMap::RayCastResult GameMap::CastRay2(spades::Vector3 v0, spades::Vector3 dir, int maxSteps) { SPADES_MARK_FUNCTION_DEBUG(); GameMap::RayCastResult result; SPAssert(!isnan(v0.x)); SPAssert(!isnan(v0.y)); SPAssert(!isnan(v0.z)); SPAssert(!isnan(dir.x)); SPAssert(!isnan(dir.y)); SPAssert(!isnan(dir.z)); dir = dir.Normalize(); spades::IntVector3 iv = v0.Floor(); spades::Vector3 fv; if(IsSolidWrapped(iv.x, iv.y, iv.z)) { result.hit = true; result.startSolid = true; result.hitPos = v0; result.hitBlock = iv; result.normal = IntVector3::Make(0,0,0); return result; } if(dir.x > 0.f){ fv.x = (float)(iv.x + 1) - v0.x; }else{ fv.x = v0.x - (float)iv.x; } if(dir.y > 0.f){ fv.y = (float)(iv.y + 1) - v0.y; }else{ fv.y = v0.y - (float)iv.y; } if(dir.z > 0.f){ fv.z = (float)(iv.z + 1) - v0.z; }else{ fv.z = v0.z - (float)iv.z; } float invX = dir.x; float invY = dir.y; float invZ = dir.z; if(invX != 0.f) invX = 1.f / fabsf(invX); if(invY != 0.f) invY = 1.f / fabsf(invY); if(invZ != 0.f) invZ = 1.f / fabsf(invZ); for(int i = 0; i < maxSteps; i++){ IntVector3 nextBlock; int hasNextBlock = 0; float nextBlockTime; if(invX != 0.f){ nextBlock = iv; if(dir.x > 0.f) nextBlock.x++; else nextBlock.x--; nextBlockTime = fv.x * invX; hasNextBlock = 1; } if(invY != 0.f){ float t = fv.y * invY; if(!hasNextBlock || t < nextBlockTime){ nextBlock = iv; if(dir.y > 0.f) nextBlock.y++; else nextBlock.y--; nextBlockTime = t; hasNextBlock = 2; } } if(invZ != 0.f){ float t = fv.z * invZ; if(!hasNextBlock || t < nextBlockTime){ nextBlock = iv; if(dir.z > 0.f) nextBlock.z++; else nextBlock.z--; nextBlockTime = t; hasNextBlock = 3; } } SPAssert(hasNextBlock != 0); // must hit a plane SPAssert(hasNextBlock == 1 || // x-plane hasNextBlock == 2 || // y-plane hasNextBlock == 3); // z-plane if(hasNextBlock == 1){ fv.x = 1.f; }else{ fv.x -= fabsf(dir.x) * nextBlockTime; } if(hasNextBlock == 2){ fv.y = 1.f; }else{ fv.y -= fabsf(dir.y) * nextBlockTime; } if(hasNextBlock == 3){ fv.z = 1.f; }else{ fv.z -= fabsf(dir.z) * nextBlockTime; } if(IsSolidWrapped(nextBlock.x, nextBlock.y, nextBlock.z)){ // hit. Vector3 hitPos; if(dir.x > 0.f){ hitPos.x = (float)(nextBlock.x+1)-fv.x; }else{ hitPos.x = (float)nextBlock.x+fv.x; } if(dir.y > 0.f){ hitPos.y = (float)(nextBlock.y+1)-fv.y; }else{ hitPos.y = (float)nextBlock.y+fv.y; } if(dir.z > 0.f){ hitPos.z = (float)(nextBlock.z+1)-fv.z; }else{ hitPos.z = (float)nextBlock.z+fv.z; } result.hit = true; result.startSolid = false; result.hitPos = hitPos; result.hitBlock = nextBlock; result.normal = iv - nextBlock; return result; }else{ iv = nextBlock; } } result.hit = false; result.startSolid = false; result.hitPos = v0; return result; } static uint32_t swapColor(uint32_t col ){ union { uint8_t bytes[4]; uint32_t c; } u; u.c = col; std::swap(u.bytes[0], u.bytes[2]); return (u.c & 0xffffff) | (100UL * 0x1000000); } GameMap *GameMap::Load(spades::IStream *stream) { SPADES_MARK_FUNCTION(); std::string bytes = stream->ReadAllBytes(); size_t len = bytes.size(); size_t pos = 0; GameMap *map = new GameMap(); try{ for(int y = 0; y < 512; y++){ for(int x = 0; x < 512; x++){ map->solidMap[x][y] = 0xffffffffffffffffULL; if(pos + 2 >= len){ SPRaise("File truncated"); } int z = 0; for(;;){ int i; uint32_t *color; int number_4byte_chunks = bytes[pos]; int top_color_start = bytes[pos + 1]; int top_color_end = bytes[pos + 2]; int bottom_color_start; int bottom_color_end; int len_top; int len_bottom; for(i = z; i < top_color_start; i++) map->Set(x, y, i, false, 0); if(pos + 4 + top_color_end - top_color_start + 3 >= len){ SPRaise("File truncated"); } color = (uint32_t *)(bytes.data() + pos + 4); for(z = top_color_start; z <= top_color_end; z++) map->Set(x, y, z, true, swapColor(*(color++))); len_bottom = top_color_end - top_color_start + 1; if(number_4byte_chunks == 0){ pos += 4 * (len_bottom + 1); break; } len_top = (number_4byte_chunks - 1) - len_bottom; pos += (int)bytes[pos] * 4; if(pos + 3 >= len){ SPRaise("File truncated"); } bottom_color_end = bytes[pos + 3]; bottom_color_start = bottom_color_end - len_top; for(z = bottom_color_start; z < bottom_color_end; z++){ map->Set(x, y, z, true, swapColor(*(color++))); } } } } return map; }catch(...){ delete map; throw; } } } }