// // TCGameMode.cpp // OpenSpades // // Created by yvt on 8/5/13. // Copyright (c) 2013 yvt.jp. All rights reserved. // #include "TCGameMode.h" #include "../Core/Debug.h" #include "World.h" namespace spades { namespace client { TCGameMode::TCGameMode(World *w): world(w) { SPADES_MARK_FUNCTION(); } TCGameMode::~TCGameMode(){ SPADES_MARK_FUNCTION(); } TCGameMode::Team& TCGameMode::GetTeam(int t){ SPADES_MARK_FUNCTION(); SPAssert(t >= 0); SPAssert(t < 2); return teams[t]; } void TCGameMode::AddTerritory(const spades::client::TCGameMode::Territory &t) { territories.push_back(t); } float TCGameMode::Territory::GetProgress() { float dt = mode->world->GetTime() - progressStartTime; float prog = progressBasePos; prog += progressRate * dt; if(prog < 0.f) prog = 0.f; if(prog > 1.f) prog = 1.f; return prog; } } }