openspades ==================================================================================================== [![Build Status](https://travis-ci.org/yvt/openspades.png?branch=master)](https://travis-ci.org/yvt/openspades) What is it? ---------------------------------------------------------------------------------------------------- OpenSpades is a compatible client of Ace of Spades 0.75. * Can connect to a vanilla/pyspades/pysnip server. * Uses OpenGL/AL for better visuals. * Open source, and cross platform. Installation ---------------------------------------------------------------------------------------------------- ### On Linux GCC 4.8 / Clang 3.2 or later is recommended because OpenSpades relies on C++11 features heavily. 1. Install dependencies: *On Debian-derived distributions*: ```sudo apt-get install pkg-config libglew-dev libcurl3-openssl-dev libsdl2-dev libsdl2-image-dev libalut-dev``` (because of a bug in some distributions, you might also have to install more packages by ```sudo apt-get install libjpeg-dev libxinerama-dev libxft-dev```) *On other distributions*: Install corresponding packages from your repository (or compile from source). 2. Download & install `SDL-2.0.2` ```bash wget http://www.libsdl.org/release/SDL2-2.0.2.tar.gz tar -zxvf SDL2-2.0.2.tar.gz cd SDL2-2.0.2/ ./configure && make && sudo make install cd ../ ``` Additional dependencies may be required. 3. Download & install `SDL2_image-2.0.0` ```bash wget https://www.libsdl.org/projects/SDL_image/release/SDL2_image-2.0.0.tar.gz tar -zxvf SDL2_image-2.0.0.tar.gz cd SDL2_image-2.0.0/ ./configure --disable-png-shared && make && sudo make install cd ../ ``` Additional dependencies may be required. 4. Clone OpenSpades repository: ```git clone https://github.com/yvt/openspades.git && cd openspades``` 5. Create directory `openspades.mk` in cloned/downloaded openspades repo and compile: ```bash mkdir openspades.mk cd openspades.mk cmake .. -DCMAKE_BUILD_TYPE=Release && make ``` 6. Install openspades: ```sudo make install``` **note**: `make install` broken in old releases 7. Get shared files: * If you compiling certain release (0.0.10 for example): Download windows binary of OpenSpades from https://sites.google.com/a/yvt.jp/openspades/downloads, extract it, and copy the .pak files inside Resources directory into `/usr/local/share/games/openspades/Resources` or `$XDG_DATA_HOME/openspades/Resources`. If there were some files in these directories, you probably should remove them. **note**: use `~/.openspades/Resources` in old releases. * If you compiling straight from source (git clone): All needed resources would be downloaded while `make install`, so no need to worry. If you didn't launched `make install`, you can install resources manually. See `Resources/PakLocation.txt` to find out where get latest shared files. Download, extract, and place them into `/usr/local/share/games/openspades/Resources` or `$XDG_DATA_HOME/openspades/Resources` 8. Launch: `openspades` or `cd $REPO_DIRECTORY; ./openspades.mk/bin/OpenSpades` and enjoy ### On Windows (with visual studio) 1. Get CMake, Visual Studio 2013 (Express) or Visual Studio 2015 (not very supported), and the OpenSpades source. Official: https://github.com/yvt/openspades Unofficial: https://github.com/learn-more/openspades 2. Extract or checkout the source (all examples will assume ```E:/Projects/openspades```, update paths in the examples to reflect yours) 3. Get (pre-compiled) copies of fltk, glew, curl, sdl2 and zlib, and place them in ```E:/Projects/openspades/Sources/Externals```. See the file ```E:/Projects/openspades/Sources/Externals/readme.txt``` for details (and a pre-compiled set of libraries, make sure to pick the right one for your version of VS). 4. Run CMake, using the paths: ```Source: E:/Projects/openspades``` ```Binaries: E:/Projects/openspades/OpenSpades.msvc``` For your convenience, create the directory: ```E:/Projects/openspades/OpenSpades.msvc/os.Resources```, extract the resources (.pak files) to this dir, set ```OPENSPADES_RESDIR``` to point to this directory. (Run CMake again, now when running debug builds openspades will also read resources from this dir) 5. Open ```E:/Projects/openspades/OpenSpades.msvc/OpenSpades.sln``` in Visual Studio. ### On Mac OS X (with Xcode) 1. Get the latest version of Xcode and OpenSpades source. 2. Download and install [SDL2 development libraries for OS X](http://www.libsdl.org/download-2.0.php) to `/Library/Frameworks`. 3. Download and install [SDL2_image development libraries for OS X](https://www.libsdl.org/projects/SDL_image/) to `/Library/Frameworks`. 4. Download [OS X release of OpenSpades](https://github.com/yvt/openspades/releases), show the package contents, and copy `libysrspades.dylib` to the root of OpenSpades source tree. 5. Open `OpenSpades.xcodeproj` and build. Licensing ---------------------------------------------------------------------------------------------------- Please see the file named LICENSE. Note that other assets including sounds and models are not open source.