/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include "../Client/GameMap.h" #include "../Core/Math.h" #include #include "IGLDevice.h" #include "../Client/IRenderer.h" #include "GLDynamicLight.h" namespace spades { namespace draw { class GLMapRenderer; class IGLDevice; class GLMapChunk { struct Vertex { uint8_t x, y, z; uint8_t pad; uint16_t aoX, aoY; uint8_t colorRed; uint8_t colorGreen; uint8_t colorBlue; uint8_t shading; int8_t nx, ny, nz; uint8_t pad2; }; GLMapRenderer *renderer; IGLDevice *device; client::GameMap *map; int chunkX, chunkY, chunkZ; AABB3 aabb; Vector3 centerPos; float radius; std::vector vertices; std::vector indices; IGLDevice::UInteger buffer; IGLDevice::UInteger iBuffer; bool needsUpdate; bool realized; uint8_t calcAOID(int x, int y, int z, int ux, int uy, int uz, int vx, int vy, int vz); void EmitVertex(int aoX, int aoY, int aoZ, int x, int y, int z, int ux, int uy, int vx, int vy, uint32_t color, int nx, int ny, int nz); bool IsSolid(int x, int y, int z); void Update(); public: enum { Size = 16, SizeBits = 4 }; GLMapChunk(GLMapRenderer *, client::GameMap *mp, int cx, int cy, int cz); ~GLMapChunk(); void SetNeedsUpdate() {needsUpdate = true;} void SetRealized(bool); float DistanceFromEye(const Vector3& eye); void RenderSunlightPass(); void RenderDLightPass(std::vector lights); }; } }