#include #include "scripthelper.h" #include #include #include using namespace std; BEGIN_AS_NAMESPACE int CompareRelation(asIScriptEngine *engine, void *lobj, void *robj, int typeId, int &result) { // TODO: If a lot of script objects are going to be compared, e.g. when sorting an array, // then the method id and context should be cached between calls. int retval = -1; asIScriptFunction *func = 0; asIObjectType *ot = engine->GetObjectTypeById(typeId); if( ot ) { // Check if the object type has a compatible opCmp method for( asUINT n = 0; n < ot->GetMethodCount(); n++ ) { asIScriptFunction *f = ot->GetMethodByIndex(n); asDWORD flags; if( strcmp(f->GetName(), "opCmp") == 0 && f->GetReturnTypeId(&flags) == asTYPEID_INT32 && flags == asTM_NONE && f->GetParamCount() == 1 ) { int paramTypeId = f->GetParamTypeId(0, &flags); // The parameter must be an input reference of the same type // If the reference is a inout reference, then it must also be read-only if( !(flags & asTM_INREF) || typeId != paramTypeId || ((flags & asTM_OUTREF) && !(flags & asTM_CONST)) ) break; // Found the method func = f; break; } } } if( func ) { // Call the method asIScriptContext *ctx = engine->CreateContext(); ctx->Prepare(func); ctx->SetObject(lobj); ctx->SetArgAddress(0, robj); int r = ctx->Execute(); if( r == asEXECUTION_FINISHED ) { result = (int)ctx->GetReturnDWord(); // The comparison was successful retval = 0; } ctx->Release(); } return retval; } int CompareEquality(asIScriptEngine *engine, void *lobj, void *robj, int typeId, bool &result) { // TODO: If a lot of script objects are going to be compared, e.g. when searching for an // entry in a set, then the method and context should be cached between calls. int retval = -1; asIScriptFunction *func = 0; asIObjectType *ot = engine->GetObjectTypeById(typeId); if( ot ) { // Check if the object type has a compatible opEquals method for( asUINT n = 0; n < ot->GetMethodCount(); n++ ) { asIScriptFunction *f = ot->GetMethodByIndex(n); asDWORD flags; if( strcmp(f->GetName(), "opEquals") == 0 && f->GetReturnTypeId(&flags) == asTYPEID_BOOL && flags == asTM_NONE && f->GetParamCount() == 1 ) { int paramTypeId = f->GetParamTypeId(0, &flags); // The parameter must be an input reference of the same type // If the reference is a inout reference, then it must also be read-only if( !(flags & asTM_INREF) || typeId != paramTypeId || ((flags & asTM_OUTREF) && !(flags & asTM_CONST)) ) break; // Found the method func = f; break; } } } if( func ) { // Call the method asIScriptContext *ctx = engine->CreateContext(); ctx->Prepare(func); ctx->SetObject(lobj); ctx->SetArgAddress(0, robj); int r = ctx->Execute(); if( r == asEXECUTION_FINISHED ) { result = ctx->GetReturnByte() ? true : false; // The comparison was successful retval = 0; } ctx->Release(); } else { // If the opEquals method doesn't exist, then we try with opCmp instead int relation; retval = CompareRelation(engine, lobj, robj, typeId, relation); if( retval >= 0 ) result = relation == 0 ? true : false; } return retval; } int ExecuteString(asIScriptEngine *engine, const char *code, asIScriptModule *mod, asIScriptContext *ctx) { return ExecuteString(engine, code, 0, asTYPEID_VOID, mod, ctx); } int ExecuteString(asIScriptEngine *engine, const char *code, void *ref, int refTypeId, asIScriptModule *mod, asIScriptContext *ctx) { // Wrap the code in a function so that it can be compiled and executed string funcCode = " ExecuteString() {\n"; funcCode += code; funcCode += "\n;}"; // Determine the return type based on the type of the ref arg funcCode = engine->GetTypeDeclaration(refTypeId, true) + funcCode; // GetModule will free unused types, so to be on the safe side we'll hold on to a reference to the type asIObjectType *type = 0; if( refTypeId & asTYPEID_MASK_OBJECT ) { type = engine->GetObjectTypeById(refTypeId); if( type ) type->AddRef(); } // If no module was provided, get a dummy from the engine asIScriptModule *execMod = mod ? mod : engine->GetModule("ExecuteString", asGM_ALWAYS_CREATE); // Now it's ok to release the type if( type ) type->Release(); // Compile the function that can be executed asIScriptFunction *func = 0; int r = execMod->CompileFunction("ExecuteString", funcCode.c_str(), -1, 0, &func); if( r < 0 ) return r; // If no context was provided, request a new one from the engine asIScriptContext *execCtx = ctx ? ctx : engine->CreateContext(); r = execCtx->Prepare(func); if( r < 0 ) { func->Release(); if( !ctx ) execCtx->Release(); return r; } // Execute the function r = execCtx->Execute(); // Unless the provided type was void retrieve it's value if( ref != 0 && refTypeId != asTYPEID_VOID ) { if( refTypeId & asTYPEID_OBJHANDLE ) { // Expect the pointer to be null to start with assert( *reinterpret_cast(ref) == 0 ); *reinterpret_cast(ref) = *reinterpret_cast(execCtx->GetAddressOfReturnValue()); engine->AddRefScriptObject(*reinterpret_cast(ref), engine->GetObjectTypeById(refTypeId)); } else if( refTypeId & asTYPEID_MASK_OBJECT ) { // Expect the pointer to point to a valid object assert( *reinterpret_cast(ref) != 0 ); engine->AssignScriptObject(ref, execCtx->GetAddressOfReturnValue(), engine->GetObjectTypeById(refTypeId)); } else { // Copy the primitive value memcpy(ref, execCtx->GetAddressOfReturnValue(), engine->GetSizeOfPrimitiveType(refTypeId)); } } // Clean up func->Release(); if( !ctx ) execCtx->Release(); return r; } int WriteConfigToFile(asIScriptEngine *engine, const char *filename) { int c, n; FILE *f = 0; #if _MSC_VER >= 1400 && !defined(__S3E__) // MSVC 8.0 / 2005 introduced new functions // Marmalade doesn't use these, even though it uses the MSVC compiler fopen_s(&f, filename, "wt"); #else f = fopen(filename, "wt"); #endif if( f == 0 ) return -1; asDWORD currAccessMask = 0; string currNamespace = ""; // Make sure the default array type is expanded to the template form bool expandDefArrayToTempl = engine->GetEngineProperty(asEP_EXPAND_DEF_ARRAY_TO_TMPL) ? true : false; engine->SetEngineProperty(asEP_EXPAND_DEF_ARRAY_TO_TMPL, true); // Write enum types and their values fprintf(f, "// Enums\n"); c = engine->GetEnumCount(); for( n = 0; n < c; n++ ) { int typeId; asDWORD accessMask; const char *nameSpace; const char *enumName = engine->GetEnumByIndex(n, &typeId, &nameSpace, 0, &accessMask); if( accessMask != currAccessMask ) { fprintf(f, "access %X\n", (unsigned int)(accessMask)); currAccessMask = accessMask; } if( nameSpace != currNamespace ) { fprintf(f, "namespace %s\n", nameSpace); currNamespace = nameSpace; } fprintf(f, "enum %s\n", enumName); for( int m = 0; m < engine->GetEnumValueCount(typeId); m++ ) { const char *valName; int val; valName = engine->GetEnumValueByIndex(typeId, m, &val); fprintf(f, "enumval %s %s %d\n", enumName, valName, val); } } // Enumerate all types fprintf(f, "\n// Types\n"); c = engine->GetObjectTypeCount(); for( n = 0; n < c; n++ ) { asIObjectType *type = engine->GetObjectTypeByIndex(n); asDWORD accessMask = type->GetAccessMask(); if( accessMask != currAccessMask ) { fprintf(f, "access %X\n", (unsigned int)(accessMask)); currAccessMask = accessMask; } const char *nameSpace = type->GetNamespace(); if( nameSpace != currNamespace ) { fprintf(f, "namespace %s\n", nameSpace); currNamespace = nameSpace; } if( type->GetFlags() & asOBJ_SCRIPT_OBJECT ) { // This should only be interfaces assert( type->GetSize() == 0 ); fprintf(f, "intf %s\n", type->GetName()); } else { // Only the type flags are necessary. The application flags are application // specific and doesn't matter to the offline compiler. The object size is also // unnecessary for the offline compiler fprintf(f, "objtype \"%s\" %u\n", engine->GetTypeDeclaration(type->GetTypeId()), (unsigned int)(type->GetFlags() & 0xFF)); } } c = engine->GetTypedefCount(); for( n = 0; n < c; n++ ) { int typeId; asDWORD accessMask; const char *nameSpace; const char *typeDef = engine->GetTypedefByIndex(n, &typeId, &nameSpace, 0, &accessMask); if( nameSpace != currNamespace ) { fprintf(f, "namespace %s\n", nameSpace); currNamespace = nameSpace; } if( accessMask != currAccessMask ) { fprintf(f, "access %X\n", (unsigned int)(accessMask)); currAccessMask = accessMask; } fprintf(f, "typedef %s \"%s\"\n", typeDef, engine->GetTypeDeclaration(typeId)); } c = engine->GetFuncdefCount(); for( n = 0; n < c; n++ ) { asIScriptFunction *funcDef = engine->GetFuncdefByIndex(n); asDWORD accessMask = funcDef->GetAccessMask(); const char *nameSpace = funcDef->GetNamespace(); if( nameSpace != currNamespace ) { fprintf(f, "namespace %s\n", nameSpace); currNamespace = nameSpace; } if( accessMask != currAccessMask ) { fprintf(f, "access %X\n", (unsigned int)(accessMask)); currAccessMask = accessMask; } fprintf(f, "funcdef \"%s\"\n", funcDef->GetDeclaration()); } // Write the object types members fprintf(f, "\n// Type members\n"); c = engine->GetObjectTypeCount(); for( n = 0; n < c; n++ ) { asIObjectType *type = engine->GetObjectTypeByIndex(n); const char *nameSpace = type->GetNamespace(); if( nameSpace != currNamespace ) { fprintf(f, "namespace %s\n", nameSpace); currNamespace = nameSpace; } string typeDecl = engine->GetTypeDeclaration(type->GetTypeId()); if( type->GetFlags() & asOBJ_SCRIPT_OBJECT ) { for( asUINT m = 0; m < type->GetMethodCount(); m++ ) { asIScriptFunction *func = type->GetMethodByIndex(m); asDWORD accessMask = func->GetAccessMask(); if( accessMask != currAccessMask ) { fprintf(f, "access %X\n", (unsigned int)(accessMask)); currAccessMask = accessMask; } fprintf(f, "intfmthd %s \"%s\"\n", typeDecl.c_str(), func->GetDeclaration(false)); } } else { asUINT m; for( m = 0; m < type->GetFactoryCount(); m++ ) { asIScriptFunction *func = type->GetFactoryByIndex(m); asDWORD accessMask = func->GetAccessMask(); if( accessMask != currAccessMask ) { fprintf(f, "access %X\n", (unsigned int)(accessMask)); currAccessMask = accessMask; } fprintf(f, "objbeh \"%s\" %d \"%s\"\n", typeDecl.c_str(), asBEHAVE_FACTORY, func->GetDeclaration(false)); } for( m = 0; m < type->GetBehaviourCount(); m++ ) { asEBehaviours beh; asIScriptFunction *func = type->GetBehaviourByIndex(m, &beh); fprintf(f, "objbeh \"%s\" %d \"%s\"\n", typeDecl.c_str(), beh, func->GetDeclaration(false)); } for( m = 0; m < type->GetMethodCount(); m++ ) { asIScriptFunction *func = type->GetMethodByIndex(m); asDWORD accessMask = func->GetAccessMask(); if( accessMask != currAccessMask ) { fprintf(f, "access %X\n", (unsigned int)(accessMask)); currAccessMask = accessMask; } fprintf(f, "objmthd \"%s\" \"%s\"\n", typeDecl.c_str(), func->GetDeclaration(false)); } for( m = 0; m < type->GetPropertyCount(); m++ ) { asDWORD accessMask; type->GetProperty(m, 0, 0, 0, 0, 0, &accessMask); if( accessMask != currAccessMask ) { fprintf(f, "access %X\n", (unsigned int)(accessMask)); currAccessMask = accessMask; } fprintf(f, "objprop \"%s\" \"%s\"\n", typeDecl.c_str(), type->GetPropertyDeclaration(m)); } } } // Write functions fprintf(f, "\n// Functions\n"); c = engine->GetGlobalFunctionCount(); for( n = 0; n < c; n++ ) { asIScriptFunction *func = engine->GetGlobalFunctionByIndex(n); const char *nameSpace = func->GetNamespace(); if( nameSpace != currNamespace ) { fprintf(f, "namespace %s\n", nameSpace); currNamespace = nameSpace; } asDWORD accessMask = func->GetAccessMask(); if( accessMask != currAccessMask ) { fprintf(f, "access %X\n", (unsigned int)(accessMask)); currAccessMask = accessMask; } fprintf(f, "func \"%s\"\n", func->GetDeclaration()); } // Write global properties fprintf(f, "\n// Properties\n"); c = engine->GetGlobalPropertyCount(); for( n = 0; n < c; n++ ) { const char *name; int typeId; bool isConst; asDWORD accessMask; const char *nameSpace; engine->GetGlobalPropertyByIndex(n, &name, &nameSpace, &typeId, &isConst, 0, 0, &accessMask); if( accessMask != currAccessMask ) { fprintf(f, "access %X\n", (unsigned int)(accessMask)); currAccessMask = accessMask; } if( nameSpace != currNamespace ) { fprintf(f, "namespace %s\n", nameSpace); currNamespace = nameSpace; } fprintf(f, "prop \"%s%s %s\"\n", isConst ? "const " : "", engine->GetTypeDeclaration(typeId), name); } // Write string factory fprintf(f, "\n// String factory\n"); int typeId = engine->GetStringFactoryReturnTypeId(); if( typeId > 0 ) fprintf(f, "strfactory \"%s\"\n", engine->GetTypeDeclaration(typeId)); // Write default array type fprintf(f, "\n// Default array type\n"); typeId = engine->GetDefaultArrayTypeId(); if( typeId > 0 ) fprintf(f, "defarray \"%s\"\n", engine->GetTypeDeclaration(typeId)); fclose(f); // Restore original settings engine->SetEngineProperty(asEP_EXPAND_DEF_ARRAY_TO_TMPL, expandDefArrayToTempl); return 0; } void PrintException(asIScriptContext *ctx, bool printStack) { if( ctx->GetState() != asEXECUTION_EXCEPTION ) return; //asIScriptEngine *engine = ctx->GetEngine(); const asIScriptFunction *function = ctx->GetExceptionFunction(); printf("func: %s\n", function->GetDeclaration()); printf("modl: %s\n", function->GetModuleName()); printf("sect: %s\n", function->GetScriptSectionName()); printf("line: %d\n", ctx->GetExceptionLineNumber()); printf("desc: %s\n", ctx->GetExceptionString()); if( printStack ) { printf("--- call stack ---\n"); for( asUINT n = 1; n < ctx->GetCallstackSize(); n++ ) { function = ctx->GetFunction(n); if( function ) { if( function->GetFuncType() == asFUNC_SCRIPT ) { printf("%s (%d): %s\n", function->GetScriptSectionName(), ctx->GetLineNumber(n), function->GetDeclaration()); } else { // The context is being reused by the application for a nested call printf("{...application...}: %s\n", function->GetDeclaration()); } } else { // The context is being reused by the script engine for a nested call printf("{...script engine...}\n"); } } } } END_AS_NAMESPACE