/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include #include namespace spades { namespace client { class IAudioChunk; class GameMap; struct AudioParam { float volume; float pitch; float referenceDistance; AudioParam() { volume = 1.f; pitch = 1.f; referenceDistance = 1.f; } }; class IAudioDevice : public RefCountedObject { public: virtual ~IAudioDevice() {} virtual IAudioChunk *RegisterSound(const char *name) = 0; virtual void SetGameMap(GameMap *) = 0; virtual void Play(IAudioChunk *, const Vector3 &origin, const AudioParam &) = 0; virtual void PlayLocal(IAudioChunk *, const Vector3 &origin, const AudioParam &) = 0; virtual void PlayLocal(IAudioChunk *, const AudioParam &) = 0; virtual void Respatialize(const Vector3 &eye, const Vector3 &front, const Vector3 &up) = 0; }; } }