/*
Copyright (c) 2013 yvt
based on code of pysnip (c) Mathias Kaerlev 2011-2012.
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see .
*/
#include "TCGameMode.h"
#include
#include "World.h"
namespace spades {
namespace client {
TCGameMode::TCGameMode(World *w) : IGameMode(m_TC), world(w) { SPADES_MARK_FUNCTION(); }
TCGameMode::~TCGameMode() { SPADES_MARK_FUNCTION(); }
TCGameMode::Team &TCGameMode::GetTeam(int t) {
SPADES_MARK_FUNCTION();
SPAssert(t >= 0);
SPAssert(t < 2);
return teams[t];
}
void TCGameMode::AddTerritory(const spades::client::TCGameMode::Territory &t) {
territories.push_back(t);
}
float TCGameMode::Territory::GetProgress() {
float dt = mode->world->GetTime() - progressStartTime;
float prog = progressBasePos;
prog += progressRate * dt;
if (prog < 0.f)
prog = 0.f;
if (prog > 1.f)
prog = 1.f;
return prog;
}
}
}