/*
Copyright (c) 2017 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see .
*/
#pragma once
#include
#include
namespace spades {
namespace client {
/**
* Stores properties that affect the gameplay.
*/
struct GameProperties {
/**
* Construct and initialize `GameProperties` with values optimal for the compatibility
* with the original client.
*/
GameProperties(ProtocolVersion protocol) : protocolVersion{protocol} {}
/**
* Parse a given server message and speculatively update the properties.
*/
void HandleServerMessage(const std::string &msg);
/**
* The protocol version affecting various physics properties
* e.g., weapon spread values.
*/
ProtocolVersion protocolVersion;
/**
* Indicates whether the server does not provide the game properties in a way OpenSpades
* can reliably parse and it must speculate them using non-program friendly information
* (e.g., server message).
*
* Reserved for a future extension.
*/
bool useHeuristics = true;
bool clearCorpseOnRespawn = false;
/**
* Raises the upper limit of the number of player slots to 128.
*
* Reserved for a future extension.
*/
bool manyPlayers = false;
int GetMaxNumPlayerSlots() const { return manyPlayers ? 128 : 32; }
};
}
}