/* Copyright (c) 2017 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include #include namespace spades { namespace client { /** * Stores properties that affect the gameplay. */ struct GameProperties { /** * Construct and initialize `GameProperties` with values optimal for the compatibility * with the original client. */ GameProperties(ProtocolVersion protocol) : protocolVersion{protocol} {} /** * Parse a given server message and speculatively update the properties. */ void HandleServerMessage(const std::string &msg); /** * The protocol version affecting various physics properties * e.g., weapon spread values. */ ProtocolVersion protocolVersion; /** * Indicates whether the server does not provide the game properties in a way OpenSpades * can reliably parse and it must speculate them using non-program friendly information * (e.g., server message). * * Reserved for a future extension. */ bool useHeuristics = true; bool clearCorpseOnRespawn = false; /** * Raises the upper limit of the number of player slots to 128. * * Reserved for a future extension. */ bool manyPlayers = false; int GetMaxNumPlayerSlots() const { return manyPlayers ? 128 : 32; } }; } }