/*
Copyright (c) 2013 yvt
based on code of pysnip (c) Mathias Kaerlev 2011-2012.
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see .
*/
#pragma once
#include
namespace spades {
namespace client {
class World;
class Grenade {
World *world;
float fuse;
Vector3 position;
Vector3 velocity;
// FIXME: this actually shouldn't be here because
// the orientation is actually not a part of grenade physics...
Quaternion orientation;
void Explode();
/** @return non-zero if bounced, 2 when sound should be played. */
int MoveGrenade(float fsynctics);
public:
Grenade(World *, Vector3 pos, Vector3 vel, float fuse);
~Grenade();
/** @return true when exploded. */
bool Update(float dt);
Vector3 GetPosition() { return position; }
Vector3 GetVelocity() { return velocity; }
Quaternion GetOrientation() { return orientation; }
float GetFuse() { return fuse; }
};
}
}