/* Copyright (c) 2013 yvt based on code of pysnip (c) Mathias Kaerlev 2011-2012. This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include namespace spades { namespace client { class World; class Grenade { World *world; float fuse; Vector3 position; Vector3 velocity; // FIXME: this actually shouldn't be here because // the orientation is actually not a part of grenade physics... Quaternion orientation; void Explode(); /** @return non-zero if bounced, 2 when sound should be played. */ int MoveGrenade(float fsynctics); public: Grenade(World *, Vector3 pos, Vector3 vel, float fuse); ~Grenade(); /** @return true when exploded. */ bool Update(float dt); Vector3 GetPosition() { return position; } Vector3 GetVelocity() { return velocity; } Quaternion GetOrientation() { return orientation; } float GetFuse() { return fuse; } }; } }