/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see .
*/
#pragma once
#include
#include
#include
namespace spades {
namespace client {
class GameMap;
}
namespace draw {
class SWRenderer;
class SWImage;
class SWFlatMapRenderer {
SWRenderer *r;
Handle img;
Handle map;
int w, h;
std::mutex updateInfoLock;
std::vector updateMap;
std::vector updateMap2;
bool volatile needsUpdate;
uint32_t GeneratePixel(int x, int y);
public:
SWFlatMapRenderer(SWRenderer *r, client::GameMap *);
~SWFlatMapRenderer();
SWImage *GetImage() {
Update();
return img;
}
void Update(bool firstTime = false);
void SetNeedsUpdate(int x, int y);
};
}
}