/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include #include #include namespace spades { namespace client { class GameMap; } namespace draw { class SWRenderer; class SWImage; class SWFlatMapRenderer { SWRenderer *r; Handle img; Handle map; int w, h; std::mutex updateInfoLock; std::vector updateMap; std::vector updateMap2; bool volatile needsUpdate; uint32_t GeneratePixel(int x, int y); public: SWFlatMapRenderer(SWRenderer *r, client::GameMap *); ~SWFlatMapRenderer(); SWImage *GetImage() { Update(); return img; } void Update(bool firstTime = false); void SetNeedsUpdate(int x, int y); }; } }